pokered/engine/battle
yenatch aa361c3bf7 Use move animation constants instead of static values.
This allows new moves and animations to be added without overlap.
2014-09-17 12:37:47 -07:00
..
1.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
1a.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
1c.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
4.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
4_2.asm Fix static banks passed into GetName. 2014-08-07 21:17:44 -07:00
5.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
9.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
14.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
15.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
16.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
a.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
animations.asm Use move animation constants instead of static values. 2014-09-17 12:37:47 -07:00
b.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
b_2.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
c.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
core.asm Use move animation constants instead of static values. 2014-09-17 12:37:47 -07:00
d.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
e.asm Use PARTY_LENGTH and related constants in menu and hud code. 2014-08-22 23:17:47 -07:00
e_2.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
safari_zone.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00