pokered/engine/overworld
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
..
cable_club_npc.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
card_key.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
cinnabar_lab.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
cut.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
cut2.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
doors.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
elevator.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
emotion_bubbles.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
healing_machine.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
hidden_items.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
hidden_objects.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
item.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
ledges.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
map_sprites.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
movement.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
npc_movement.asm Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
oaks_aide.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
oam.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
pewter_guys.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
player_animations.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
pokecenter.asm Use macros to define predefs. 2014-06-16 13:25:46 -07:00
pokemart.asm Use *Coord instead of FuncCoord 2014-06-25 16:58:27 -04:00
saffron_guards.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
ssanne.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
trainers.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00