pokered/engine
yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
..
battle Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
items Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
menu Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
overworld Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
cable_club.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
clear_save.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
evolution.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
evolve_trade.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
evos_moves.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
experience.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
game_corner_slots.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
game_corner_slots2.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
gamefreak.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
give_pokemon.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
hall_of_fame.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
hidden_object_functions3.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
hidden_object_functions7.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
hidden_object_functions14.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
hidden_object_functions17.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
hidden_object_functions18.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
HoF_room_pc.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
hp_bar.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
in_game_trades.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
intro.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
joypad.asm Split out joypad code from main.asm. 2014-05-31 12:25:40 -07:00
learn_move.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
load_pokedex_tiles.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
mon_party_sprites.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
multiply_divide.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
oak_speech.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
oak_speech2.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
oam_dma.asm More wOAMBuffer references. 2014-05-27 11:08:52 -07:00
palettes.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
play_time.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
pokedex_rating.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
predefs7.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs12.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
predefs17.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
predefs17_2.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
random.asm Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
save.asm Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
slot_machine.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
status_ailments.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
titlescreen.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
titlescreen2.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
town_map.asm Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
trade.asm Remove generated "indirect jump" comments. 2014-06-16 11:37:36 -07:00
trade2.asm Remove most static wram addresses. Use labels instead. 2014-05-26 22:04:39 -07:00
turn_sprite.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00