yenatch
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35f2bb90d4
|
Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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81bbab85ac
|
Hall of Fame sram labels and related constants.
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2014-06-14 14:24:35 -07:00 |
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yenatch
|
53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
|
9eefed45f7
|
Use MAX_LEVEL instead of 100/$64
|
2014-06-10 17:06:30 -04:00 |
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U-Fish-PC\Daniel
|
f4e2814381
|
More music bank references
Now the AUDIO constants in audio.asm can be edited freely
|
2014-06-10 01:10:11 -04:00 |
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U-Fish-PC\Daniel
|
fadac928bc
|
Clean up music bank references
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2014-06-09 16:18:29 -04:00 |
|
yenatch
|
26361410b6
|
Comment SGB packets.
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2014-06-06 22:08:06 -07:00 |
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yenatch
|
35493bef27
|
Merge remote-tracking branch 'danny/master'
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2014-06-06 16:03:47 -07:00 |
|
yenatch
|
b32abf1f16
|
Split out joypad code from main.asm.
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2014-05-31 12:25:40 -07:00 |
|
U-Fish-PC\Daniel
|
32de1b2694
|
Relabel a few missed map scripts and TheEndTextString
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2014-05-31 10:35:46 -04:00 |
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U-Fish-PC\Daniel
|
286c160c27
|
Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
engine/battle/1c.asm
|
2014-05-30 13:17:47 -04:00 |
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U-Fish-PC\Daniel
|
c8a5720cca
|
Fix IsDungeonMap comments
|
2014-05-30 06:11:18 -04:00 |
|
yenatch
|
188ac8a9b4
|
Remove redundant dimensions in image filenames.
|
2014-05-30 01:30:10 -07:00 |
|
U-Fish-PC\Daniel
|
0221c1831e
|
Label and comment BattleTransition
|
2014-05-29 14:21:41 -04:00 |
|
yenatch
|
da0a72cdbf
|
Use VRAM constants where applicable.
|
2014-05-29 01:31:46 -07:00 |
|
yenatch
|
f16f07c5ca
|
More wOAMBuffer references.
|
2014-05-27 11:08:52 -07:00 |
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yenatch
|
40c17c906b
|
Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
|
yenatch
|
41906725d0
|
Split out item fragment code.
|
2014-05-25 19:53:43 -07:00 |
|
yenatch
|
db569956ef
|
Split out overworld object movement.
|
2014-05-25 19:53:43 -07:00 |
|
yenatch
|
f6038a3d52
|
Try to clean up PrepareOAMData.
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2014-05-25 19:53:15 -07:00 |
|
yenatch
|
4be11293e5
|
Label BCD math predefs.
|
2014-05-25 17:27:02 -07:00 |
|
yenatch
|
bba8405992
|
Rename GetJoypadState -> Joypad.
|
2014-05-25 11:21:48 -07:00 |
|
yenatch
|
031e33957d
|
Rename joypad registers.
|
2014-05-25 10:53:09 -07:00 |
|
yenatch
|
d307c85499
|
Clean up some bank 3 functions and rename flag action functions.
|
2014-05-25 10:09:39 -07:00 |
|
yenatch
|
7911bc1309
|
Rename engine/rng.asm to engine/random.asm.
|
2014-05-24 11:44:12 -07:00 |
|
yenatch
|
64479cd642
|
Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
|
2014-05-24 11:40:38 -07:00 |
|
yenatch
|
8f8281fe6e
|
Comment some more bank 0 functions.
|
2014-05-23 15:34:35 -07:00 |
|
yenatch
|
61dbfa440b
|
Use a dedicated label for base stats.
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
|
2014-05-23 15:20:53 -07:00 |
|
yenatch
|
0dea0cc3fb
|
Comment some bank 0 functions, and add wram labels for Predef.
|
2014-05-23 15:11:09 -07:00 |
|
U-Fish-PC\Daniel
|
15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
|