pokered/engine/game_corner_slots.asm
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00

54 lines
937 B
NASM
Executable file

StartSlotMachine: ; 37e2d (d:7e2d)
ld a, [wTrainerSpriteOffset]
cp $fd
jr z, .printOutOfOrder
cp $fe
jr z, .printOutToLunch
cp $ff
jr z, .printSomeonesKeys
callba AbleToPlaySlotsCheck
ld a, [wTrainerSpriteOffset]
and a
ret z
ld a, [wcd05]
ld b, a
ld a, [wTrainerFacingDirection]
inc a
cp b
jr z, .asm_37e58
ld a, $fd
jr .asm_37e5a
.asm_37e58
ld a, $fa
.asm_37e5a
ld [wcc5b], a
ld a, [H_LOADEDROMBANK]
ld [wcc5e], a
call PromptUserToPlaySlots
ret
.printOutOfOrder
ld a, $28
jr .printText
.printOutToLunch
ld a, $29
jr .printText
.printSomeonesKeys
ld a, $2a
.printText
push af
call EnableAutoTextBoxDrawing
pop af
call PrintPredefTextID
ret
GameCornerOutOfOrderText: ; 37e79 (d:7e79)
TX_FAR _GameCornerOutOfOrderText
db "@"
GameCornerOutToLunchText: ; 37e7e (d:7e7e)
TX_FAR _GameCornerOutToLunchText
db "@"
GameCornerSomeonesKeysText: ; 37e83 (d:7e83)
TX_FAR _GameCornerSomeonesKeysText
db "@"