pokered/engine/battle
2015-08-29 23:35:58 -07:00
..
moveEffects named battle and learn move variables 2015-08-14 00:36:06 -07:00
animations.asm commented SGB palette stuff 2015-08-12 02:16:56 -07:00
bank_e_misc.asm fixed names 2015-08-07 12:39:29 -07:00
battle_transitions.asm No more $C8 2015-08-10 11:09:16 -05:00
common_text.asm commented audio code 2015-08-08 22:32:44 -07:00
core.asm use the new battle type constants 2015-08-29 23:35:58 -07:00
decrement_pp.asm Clean up white space 2015-06-11 17:41:33 -05:00
display_effectiveness.asm Rename battle files and split move effects Part 3 2015-04-01 17:05:49 +02:00
draw_hud_pokeball_gfx.asm Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
end_of_battle.asm commented audio code 2015-08-08 22:32:44 -07:00
experience.asm named more variables 2015-08-12 22:14:31 -07:00
get_trainer_name.asm Rename battle files and split move effects Part 1 2015-04-01 17:05:10 +02:00
ghost_marowak_anim.asm Use more lb 2015-08-05 16:25:58 -05:00
init_battle_variables.asm use the new battle type constants 2015-08-29 23:35:58 -07:00
link_battle_versus_text.asm Consolidate coord macros 2015-07-18 15:52:03 -05:00
print_type.asm Rename battle files and split move effects Part 2 2015-04-01 17:05:43 +02:00
read_trainer_party.asm No more $C8 2015-08-10 11:09:16 -05:00
safari_zone.asm Labelled many functions/variables 2014-08-08 22:39:13 -07:00
save_trainer_name.asm Rename battle files and split move effects Part 2 2015-04-01 17:05:43 +02:00
scale_sprites.asm Rename/organize part 1 of 4 2015-07-03 14:37:53 -05:00
scroll_draw_trainer_pic.asm commented SGB palette stuff 2015-08-12 02:16:56 -07:00
trainer_ai.asm Merge branch 'master' of https://github.com/YamaArashi/pokered 2015-08-10 00:00:12 -05:00
trainer_pic_money_pointers.asm Add newlines to EOFs 2015-06-01 22:15:02 -05:00
unused_stats_functions.asm Rename battle files and split move effects Part 4 2015-04-01 17:05:50 +02:00
wild_encounters.asm fixed hram aliases and named wram var 2015-07-23 20:48:35 -07:00