Commit graph

176 commits

Author SHA1 Message Date
Rangi
94daf57156 The 'tmhm' macro adjusts to the number of TMs/HMs 2021-01-06 10:20:37 -05:00
SatoMew
3756ec6dd9 Improve new constants and comment based on feedback 2020-11-29 22:07:26 +00:00
SatoMew
083cb38e33 Update related tile animation constants 2020-11-29 21:28:38 +00:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
d3e81422d5 Sync home and macro code with pokeyellow 2020-11-05 10:50:30 -05:00
Rangi
abaf9fee7c Port some formatting from pokeyellow 2020-11-04 16:31:47 -05:00
SatoMew
886225f5de Clarify comment in constants/pokemon_constants.asm 2020-09-27 00:49:03 +01:00
SatoMew
e535af3dff Fix alignment in Pokémon name constants 2020-09-22 20:02:05 +01:00
SatoMew
2ff7b40d82 Replace ghost Marowak's ambiguous constant 2020-09-22 18:38:29 +01:00
Rangi
8ce20e5c31 Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters) 2020-08-31 10:58:41 -04:00
Rangi
bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi
f82097b894 Identify some map object related constants 2020-08-17 14:22:27 -04:00
Akihiro Otomo
b48bbbb047
fix OAMFLAG_VFLIPPED (#283)
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
2020-08-02 00:31:10 -04:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
f53341efa1 Define constants for subanimations' base coords and frame block modes 2020-07-17 15:16:54 -04:00
Rangi
72a0e98c93 JUGGLER_X -> UNUSED_JUGGLER 2020-07-17 13:56:59 -04:00
Rangi
3c1cdbc4d0 Identify remaining tilemap IDs 2020-07-17 13:47:33 -04:00
Rangi
30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
6f7337bbb1 Define constants for subanimation transform types 2020-07-16 22:14:39 -04:00
Rangi
41a9e30268 Add constants for move animations' frame blocks 2020-07-16 22:00:16 -04:00
Rangi
2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
594c58a289 Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Rangi
58f1089370 Define constants for default trainer DVs 2020-07-16 09:40:30 -04:00
Rangi
8c83ebe966 Define constants for in-game trades 2020-07-16 09:32:09 -04:00
TheFakeMateo
4ecff22f71 Deobfuscate exit warps on indoor maps 2020-07-15 18:12:58 -05:00
Rangi
f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi
3e572b6f48 Use const_skip and const_next macros for brevity 2020-07-09 14:51:48 -04:00
Rangi
676a35f76f Eliminate enum: use const instead, with case-by-case parallel const implementations 2020-07-09 12:43:26 -04:00
Rangi
51ac538c25 Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
Rangi
1e593d8f8c Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
Rangi
45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi
bbc257476f PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M) 2020-07-07 10:54:05 -04:00
Rangi
dd08b8dd6b Use labels for HRAM and VRAM 2020-07-06 21:13:17 -04:00
Rangi
43e0e40d5a Avoid repeating the NUM_TMS value 2020-07-06 11:28:51 -04:00
Rangi
25a3e67b94 add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice 2020-07-06 09:32:55 -04:00
Rangi
405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi
a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi
b2369b0961 Port credits command constants from pokeyellow 2020-07-05 15:35:38 -04:00
Rangi
155695cbfe Use constants for damage limits in CalculateDamage
Fixes #255
2020-07-05 15:12:29 -04:00
Rangi
d9db3d7495 Update map hide/show data labels
Fixes #235
2020-07-05 14:38:08 -04:00
Rangi
139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi
36f8cd1477 UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET_PAL_DEFAULT 2020-07-04 16:16:29 -04:00
Rangi
e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi
7e92d5ba8c Make suggested changes from review 2020-07-04 00:37:10 -04:00
Rangi
6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
962722746e tilesets.asm -> tileset_constants.asm 2020-07-03 16:45:00 -04:00
Rangi
9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00