dannye
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80bae03975
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Clean up text commands
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2016-07-18 01:17:03 -05:00 |
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YamaArashi
|
7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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dannye
|
351146024b
|
Fewer underscores in constants
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2015-12-14 22:09:30 -06:00 |
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dannye
|
38065a744d
|
No more W_
|
2015-08-30 21:38:41 -05:00 |
|
YamaArashi
|
599a6aeaaf
|
named battle and learn move variables
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2015-08-14 00:36:06 -07:00 |
|
YamaArashi
|
02bd91b707
|
jpab/jpba macros
|
2015-07-19 11:56:13 -07:00 |
|
dannye
|
148d3f3cf2
|
Consolidate coord macros
|
2015-07-18 15:52:03 -05:00 |
|
YamaArashi
|
a957bb1540
|
some battle animation stuff
|
2015-07-12 15:51:04 -07:00 |
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U-Daniel-PC\Daniel
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cd649184f5
|
Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
|
2015-07-03 14:37:53 -05:00 |
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U-Daniel-PC\Daniel
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39abace569
|
Clean up white space
|
2015-06-11 17:41:33 -05:00 |
|
xCrystal
|
9c93ef3bff
|
user xor operator for clearing status flags
use xor operator for clearing status flags
|
2015-04-09 11:35:37 +02:00 |
|
xCrystal
|
61edd43974
|
Document DisableEffect and CheckEnemyStatusConditions
basically copy/paste comments and labels from
CheckPlayerStatusConditions
|
2015-04-09 01:17:56 +02:00 |
|
xCrystal
|
b2dc57576d
|
Document move effects
Document mist effect
Document recoil effect
Document heal effect
Update conversion_effect.asm
Update haze_effect.asm
Update leech_seed_effect.asm
Update pay_day_effect.asm
Update reflect_light_screen_effect.asm
Update substitute_effect.asm
Update transform_effect.asm
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2015-04-08 23:54:29 +02:00 |
|
xCrystal
|
2fe782b11a
|
Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
|
2015-04-01 17:05:50 +02:00 |
|
xCrystal
|
77d0e5ff84
|
Rename battle files and split move effects Part 3
b.asm, b_2.asm, c.asm, and d.asm
|
2015-04-01 17:05:49 +02:00 |
|
xCrystal
|
46c2a38c7c
|
Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
|
2015-04-01 17:05:43 +02:00 |
|
xCrystal
|
e74dce24b4
|
Rename battle files and split move effects Part 1
1.asm, 4.asm, and 4_2.asm
|
2015-04-01 17:05:10 +02:00 |
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