Commit graph

140 commits

Author SHA1 Message Date
IIMarckus
7db2fe99f8 Add more from the beach house. 2014-10-17 08:13:51 -06:00
U-Daniel-PC\Daniel
4d60e6f1a9 Enumerate hide/show constants 2014-09-26 07:37:21 -04:00
U-Daniel-PC\Daniel
de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
6866df277f Add comments for move ids. 2014-09-23 14:56:07 -07:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
yenatch
3de9d14d3e Recomment misc functions in home.asm. 2014-09-17 21:14:32 -07:00
yenatch
29aff84107 Enumerate move constants and add unnamed animation constants. 2014-09-17 12:36:49 -07:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch
81bbab85ac Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
9eefed45f7 Use MAX_LEVEL instead of 100/$64 2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel
b83acb03e5 Clean up white space 2014-06-09 16:58:02 -04:00
yenatch
fc123e360b Space out monster constants to make gaps clearer. 2014-06-06 22:15:41 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
8f8281fe6e Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
yenatch
955b53047c More complete hardware constants. Rename joypad constants. 2014-05-23 15:25:16 -07:00
U-Fish-PC\Daniel
a9528fc870 More misc relabelling 2014-05-21 13:10:07 -04:00
U-Fish-PC\Daniel
d693721f97 Use constants for the starter mons 2014-05-21 09:54:33 -04:00
U-Fish-PC\Daniel
1a0992a2f1 Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
	main.asm
	text.asm
	text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel
5296808894 Use more trainer/mon/palette constants 2014-05-16 16:15:59 -04:00
Marcus Huderle
ebecf8f7b5 Finished documenting/labeling functions in the MoveEffectPointerTable. 2014-05-12 23:22:14 -05:00
yenatch
b73ed53ab7 Comment in-game trade evolution. 2014-04-22 13:37:07 -04:00
yenatch
d0e2fc78c0 More move and effect constants. Use a constant for total move count. 2014-04-22 13:35:55 -04:00
yenatch
7eeaad6ab0 More move effect constants. 2014-04-16 13:21:22 -04:00
yenatch
140b01bbd6 Use bits for status constants instead of masks. 2014-04-16 13:19:06 -04:00
IIMarckus
7f8974dab5 Merge https://github.com/yenatch/pokered
Conflicts:
	main.asm
2014-04-06 08:52:55 -06:00
U-Fish-PC\Daniel
391bbad29e A little more map name consistency 2014-04-06 09:33:02 -04:00
U-Fish-PC\Daniel
f8452ebeb8 Use dimension constants in warp data and add map name consisntency 2014-04-05 10:47:23 -04:00
yenatch
8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
0d51959c83 Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch
c49dd99a98 Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
Adam AKA Coolboyman
6bde08504f added a couple of new moves constants 2014-01-26 23:59:48 -08:00
yenatch
001270908a define music constants instead of running around with ((label-$4000)/3) 2014-01-21 14:08:06 -05:00
Marcus Huderle
24988da53f Credits order INCBIN and more labeling. 2013-12-27 11:41:54 -06:00
Marcus Huderle
fe9df41b5f Labeled Special Effect pointers and ids. 2013-12-23 18:57:01 -06:00
U-Fish-PC\Daniel
23c7161bbc Clean up constants 2013-12-11 10:37:17 -05:00
U-Fish-PC\Daniel
d4d4481df0 Move slot machine constants 2013-12-11 02:00:10 -05:00
U-Fish-PC\Daniel
9c4be8a91e Disassemble Slot Machine and Others 2013-12-11 01:44:39 -05:00
yenatch
5dc5feb29c split related constants into constants/ 2013-12-05 01:34:12 -05:00