yenatch
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81bbab85ac
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Hall of Fame sram labels and related constants.
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2014-06-14 14:24:35 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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9eefed45f7
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Use MAX_LEVEL instead of 100/$64
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2014-06-10 17:06:30 -04:00 |
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U-Fish-PC\Daniel
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b83acb03e5
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Clean up white space
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2014-06-09 16:58:02 -04:00 |
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yenatch
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fc123e360b
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Space out monster constants to make gaps clearer.
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2014-06-06 22:15:41 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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yenatch
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955b53047c
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More complete hardware constants. Rename joypad constants.
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2014-05-23 15:25:16 -07:00 |
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U-Fish-PC\Daniel
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a9528fc870
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More misc relabelling
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2014-05-21 13:10:07 -04:00 |
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U-Fish-PC\Daniel
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d693721f97
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Use constants for the starter mons
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2014-05-21 09:54:33 -04:00 |
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U-Fish-PC\Daniel
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1a0992a2f1
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Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
main.asm
text.asm
text/maps/route_22.asm
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2014-05-19 16:05:19 -04:00 |
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U-Fish-PC\Daniel
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5296808894
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Use more trainer/mon/palette constants
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2014-05-16 16:15:59 -04:00 |
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Marcus Huderle
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ebecf8f7b5
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Finished documenting/labeling functions in the MoveEffectPointerTable.
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2014-05-12 23:22:14 -05:00 |
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yenatch
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b73ed53ab7
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Comment in-game trade evolution.
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2014-04-22 13:37:07 -04:00 |
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yenatch
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d0e2fc78c0
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More move and effect constants. Use a constant for total move count.
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2014-04-22 13:35:55 -04:00 |
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yenatch
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7eeaad6ab0
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More move effect constants.
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2014-04-16 13:21:22 -04:00 |
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yenatch
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140b01bbd6
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Use bits for status constants instead of masks.
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2014-04-16 13:19:06 -04:00 |
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IIMarckus
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7f8974dab5
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Merge https://github.com/yenatch/pokered
Conflicts:
main.asm
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2014-04-06 08:52:55 -06:00 |
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U-Fish-PC\Daniel
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391bbad29e
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A little more map name consistency
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2014-04-06 09:33:02 -04:00 |
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U-Fish-PC\Daniel
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f8452ebeb8
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Use dimension constants in warp data and add map name consisntency
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2014-04-05 10:47:23 -04:00 |
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yenatch
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8a106a2c61
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Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
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2014-04-03 22:46:39 -04:00 |
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yenatch
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0d51959c83
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Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
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2014-03-30 16:56:42 -07:00 |
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yenatch
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c49dd99a98
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Split wram.asm from poke{red,blue}.o into wram.o
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
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2014-01-27 17:09:09 -05:00 |
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Adam AKA Coolboyman
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6bde08504f
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added a couple of new moves constants
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2014-01-26 23:59:48 -08:00 |
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yenatch
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001270908a
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define music constants instead of running around with ((label-$4000)/3)
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2014-01-21 14:08:06 -05:00 |
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Marcus Huderle
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24988da53f
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Credits order INCBIN and more labeling.
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2013-12-27 11:41:54 -06:00 |
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Marcus Huderle
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fe9df41b5f
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Labeled Special Effect pointers and ids.
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2013-12-23 18:57:01 -06:00 |
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U-Fish-PC\Daniel
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23c7161bbc
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Clean up constants
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2013-12-11 10:37:17 -05:00 |
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U-Fish-PC\Daniel
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d4d4481df0
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Move slot machine constants
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2013-12-11 02:00:10 -05:00 |
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U-Fish-PC\Daniel
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9c4be8a91e
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Disassemble Slot Machine and Others
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2013-12-11 01:44:39 -05:00 |
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yenatch
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5dc5feb29c
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split related constants into constants/
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2013-12-05 01:34:12 -05:00 |
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