U-Daniel-PC\Daniel
de39851f4a
Make Hide/Show objects more dynamic
...
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
6866df277f
Add comments for move ids.
2014-09-23 14:56:07 -07:00
yenatch
dff0cdeb5a
Merge remote-tracking branch 'YamaArashi/master'
...
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
2014-09-20 00:57:27 -04:00
yenatch
3de9d14d3e
Recomment misc functions in home.asm.
2014-09-17 21:14:32 -07:00
yenatch
29aff84107
Enumerate move constants and add unnamed animation constants.
2014-09-17 12:36:49 -07:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
yenatch
81bbab85ac
Hall of Fame sram labels and related constants.
2014-06-14 14:24:35 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
9eefed45f7
Use MAX_LEVEL instead of 100/$64
2014-06-10 17:06:30 -04:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
yenatch
fc123e360b
Space out monster constants to make gaps clearer.
2014-06-06 22:15:41 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
yenatch
955b53047c
More complete hardware constants. Rename joypad constants.
2014-05-23 15:25:16 -07:00
U-Fish-PC\Daniel
a9528fc870
More misc relabelling
2014-05-21 13:10:07 -04:00
U-Fish-PC\Daniel
d693721f97
Use constants for the starter mons
2014-05-21 09:54:33 -04:00
U-Fish-PC\Daniel
1a0992a2f1
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
...
Conflicts:
main.asm
text.asm
text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel
5296808894
Use more trainer/mon/palette constants
2014-05-16 16:15:59 -04:00
Marcus Huderle
ebecf8f7b5
Finished documenting/labeling functions in the MoveEffectPointerTable.
2014-05-12 23:22:14 -05:00
yenatch
b73ed53ab7
Comment in-game trade evolution.
2014-04-22 13:37:07 -04:00
yenatch
d0e2fc78c0
More move and effect constants. Use a constant for total move count.
2014-04-22 13:35:55 -04:00
yenatch
7eeaad6ab0
More move effect constants.
2014-04-16 13:21:22 -04:00
yenatch
140b01bbd6
Use bits for status constants instead of masks.
2014-04-16 13:19:06 -04:00
IIMarckus
7f8974dab5
Merge https://github.com/yenatch/pokered
...
Conflicts:
main.asm
2014-04-06 08:52:55 -06:00
U-Fish-PC\Daniel
391bbad29e
A little more map name consistency
2014-04-06 09:33:02 -04:00
U-Fish-PC\Daniel
f8452ebeb8
Use dimension constants in warp data and add map name consisntency
2014-04-05 10:47:23 -04:00
yenatch
8a106a2c61
Name the tilesets and give them constants.
...
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
0d51959c83
Use labels instead of static addresses in sound pointers.
...
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch
c49dd99a98
Split wram.asm from poke{red,blue}.o into wram.o
...
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-27 17:09:09 -05:00
Adam AKA Coolboyman
6bde08504f
added a couple of new moves constants
2014-01-26 23:59:48 -08:00
yenatch
001270908a
define music constants instead of running around with ((label-$4000)/3)
2014-01-21 14:08:06 -05:00
Marcus Huderle
24988da53f
Credits order INCBIN and more labeling.
2013-12-27 11:41:54 -06:00
Marcus Huderle
fe9df41b5f
Labeled Special Effect pointers and ids.
2013-12-23 18:57:01 -06:00
U-Fish-PC\Daniel
23c7161bbc
Clean up constants
2013-12-11 10:37:17 -05:00
U-Fish-PC\Daniel
d4d4481df0
Move slot machine constants
2013-12-11 02:00:10 -05:00
U-Fish-PC\Daniel
9c4be8a91e
Disassemble Slot Machine and Others
2013-12-11 01:44:39 -05:00
yenatch
5dc5feb29c
split related constants into constants/
2013-12-05 01:34:12 -05:00