Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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Rangi
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b9a113a9f4
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Merge pull request #276 from TheFakeMateo/master
Deobfuscate exit warps on indoor maps
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2020-07-16 08:19:51 -04:00 |
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TheFakeMateo
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4ecff22f71
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Deobfuscate exit warps on indoor maps
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2020-07-15 18:12:58 -05:00 |
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Rangi
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4b4ad9894e
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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Rangi
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254f26bf6b
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Align constant comments as a column
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2020-07-15 12:45:17 -04:00 |
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Rangi
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15bcd88228
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Indent comments that describe data table macro formats
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2020-07-15 12:39:50 -04:00 |
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Rangi
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be326c6565
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Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
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2020-07-14 15:14:32 -04:00 |
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Rangi
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fcb573f4ac
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Use a macro for warp tile IDs, like other tile behaviors
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2020-07-14 14:33:16 -04:00 |
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Rangi
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eb1ca5813b
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Define cries with a mon_cry macro
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2020-07-14 14:20:38 -04:00 |
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Rangi
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f37cf959c9
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Clean up some data, using macros for multiline list entries
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2020-07-14 13:32:09 -04:00 |
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Rangi
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a49ca6ef41
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Factor out MapBadgeFlags and EscapeRopeTilesets data tables
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2020-07-08 10:31:44 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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bbc257476f
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PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)
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2020-07-07 10:54:05 -04:00 |
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Rangi
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453bb5c38e
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Use STARTER[123] constants in TitleMons
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2020-07-06 20:35:59 -04:00 |
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Rangi
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8a79315635
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Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
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2020-07-06 12:28:31 -04:00 |
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Rangi
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d08eb86233
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Automatically list all TM##_MOVE and HM##_MOVE values
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2020-07-06 12:22:20 -04:00 |
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Rangi
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6ad4c26a03
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Align tmhm learnsets in rows of 5
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2020-07-06 11:19:53 -04:00 |
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Rangi
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25a3e67b94
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add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeating the move names twice
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2020-07-06 09:32:55 -04:00 |
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Rangi
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405889193e
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TM/HM constants named after moves
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2020-07-05 22:52:27 -04:00 |
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Rangi
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66ebe56adc
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Port pokecrystal's base data and tmhm structure
To do: TM/HM constants named after moves
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2020-07-05 21:59:32 -04:00 |
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Rangi
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a77999f7f1
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Logical spacing in data/sgb/sgb_palettes.asm
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2020-07-05 16:15:01 -04:00 |
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Rangi
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6137f5accb
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Port and improve hidden_object macro from pokeyellow
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2020-07-05 15:57:07 -04:00 |
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Rangi
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b2369b0961
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Port credits command constants from pokeyellow
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2020-07-05 15:35:38 -04:00 |
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Rangi
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d9db3d7495
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Update map hide/show data labels
Fixes #235
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2020-07-05 14:38:08 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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cdfab2e819
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Document why Mew is set apart
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2020-07-03 23:19:59 -04:00 |
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Rangi
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f9dc42a740
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Factor out Mew's pics and base data
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2020-07-03 22:59:12 -04:00 |
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Rangi
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053afc4634
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Move more code from home.asm to home/
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2020-07-03 22:57:43 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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55bb99580e
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data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
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2020-07-03 18:19:56 -04:00 |
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Rangi
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62e137f6ce
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Factor out data/sprites/
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2020-07-03 16:58:55 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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ccb01731fe
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Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
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2020-07-03 15:57:35 -04:00 |
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Rangi
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710c3275fc
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Simplify map connections
To do: Polished Map support for detecting the tileset
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2020-07-03 15:49:12 -04:00 |
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Rangi
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c9c59dc343
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Reorganize constants/
To do: add comments associating constants with data and code
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2020-07-03 12:44:47 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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f275790aec
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Add subdirectories to engine/ similar to pokecrystal
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2020-07-02 23:30:21 -04:00 |
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Rangi
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eeb45036e2
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Individual images for party menu icon graphics
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2020-06-27 22:16:01 -04:00 |
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Rangi
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209ecc1919
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Merge pic/ into gfx/
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2020-06-27 21:43:32 -04:00 |
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Rangi
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e770ee77ce
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Replace .tilecoll files with tile ID db data
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2020-06-27 21:43:32 -04:00 |
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Rangi
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d5089d3c62
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Organize gfx/
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2020-06-27 21:43:32 -04:00 |
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Rangi
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4b853ad676
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Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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2020-06-27 15:32:24 -04:00 |
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Rangi
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0a62d48df2
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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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2020-06-23 17:50:50 -04:00 |
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SatoMew
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df2a68d6de
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Replace the few instances of Unknown Dungeon with Cerulean Cave
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2019-04-08 18:47:31 +01:00 |
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Rangi
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c779602459
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Rename map files, labels, and constants to be consistent and work with Polished Map
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2019-01-01 23:33:10 -05:00 |
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Pokeglitch
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9b6f57832e
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Another map header fix
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2018-07-28 15:56:50 -04:00 |
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Pokeglitch
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ae2c1036ea
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Fixed some map header files
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2018-07-28 15:51:17 -04:00 |
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Daniel Harding
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c9da8510c8
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Merge pull request #187 from Rangi42/master
Document MissingNo's base stats, and silence an rgbds warning
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2018-07-15 21:45:22 -05:00 |
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Daniel Harding
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929c65f805
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Merge pull request #188 from snelson3/consistent-map-header-comments
make comments consistent throughout all mapHeader files
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2018-07-15 21:44:14 -05:00 |
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