Commit graph

140 commits

Author SHA1 Message Date
SatoMew
5d9957293c Delete unnecessary comment 2020-11-29 22:47:51 +00:00
SatoMew
242b2e05cf Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
13d4d533f7 Sync more with pokeyellow 2020-11-06 10:33:58 -05:00
Rangi
bc287b9b80 Some formatting changes 2020-10-19 20:26:35 -04:00
Rangi
bfd9f617c9 Use constants to delineate map types, and factor out more data 2020-08-31 10:23:19 -04:00
Rangi
f82097b894 Identify some map object related constants 2020-08-17 14:22:27 -04:00
Rangi
69788c536b Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
Rangi
76289dfda0 Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
Rangi
30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
4b4ad9894e Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
Rangi
be326c6565 Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
Rangi
4a7d1513f3 Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
Rangi
1e593d8f8c Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
Rangi
13129459f1 Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
Rangi
45ed05decf Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
Rangi
06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi
2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi
b0aa4cb14a Port two HRAM labels from pokeyellow 2020-07-05 16:35:06 -04:00
Rangi
a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi
d9db3d7495 Update map hide/show data labels
Fixes #235
2020-07-05 14:38:08 -04:00
Rangi
139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi
e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi
6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi
9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi
d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
akatsuki-py
07165f25dc use rept macro 2020-05-24 04:58:12 +09:00
Akatsuki-py
1682aeb62a Fix comment from Y pos to X pos 2020-05-01 02:27:49 +09:00
dannye
20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
xCrystal
237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
dannye
19e4e188ce Catch a missed hide/show ID 2017-10-29 13:22:17 -05:00
yenatch
5c24193831 Merge pull request #167 from Pokechu22/rgbds-0.3.3
Update for RGBDS 0.3.3
2017-09-29 22:41:34 -04:00
dannye
7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
Antonio Niño Díaz
9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi
3068ab2e19 use text constants in poison.asm 2016-12-31 17:36:05 -08:00
YamaArashi
bf67f7174d split code out of main.asm 2016-12-31 17:23:54 -08:00
YamaArashi
c2381bb3e6 split bank 1 into files 2016-09-17 18:17:57 -07:00
YamaArashi
6f1ac06e03 pull some bank 1 code out of main.asm 2016-09-17 17:37:32 -07:00