.. |
auto_movement.asm
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SONY -> RIVAL
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2020-07-17 13:27:27 -04:00 |
clear_variables.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
cut.asm
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
cut2.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
daycare_exp.asm
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split code out of main.asm
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2016-12-31 17:23:54 -08:00 |
doors.asm
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
dust_smoke.asm
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
elevator.asm
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
emotion_bubbles.asm
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
field_move_messages.asm
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
healing_machine.asm
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
hidden_objects.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
is_player_just_outside_map.asm
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remove address comments
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2016-06-11 17:24:04 -07:00 |
ledges.asm
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
map_sprites.asm
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Update sprite names
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2020-07-17 12:48:15 -04:00 |
missable_objects.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
movement.asm
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Reformat map scripts' coordinate and movement data
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2020-07-16 12:32:19 -04:00 |
pathfinding.asm
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Remove c1x*/c2x* comments, use struct offset constants
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2020-07-07 14:15:39 -04:00 |
player_animations.asm
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
player_state.asm
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
push_boulder.asm
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
special_warps.asm
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
spinners.asm
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Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible
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2020-07-14 15:14:32 -04:00 |
sprite_collisions.asm
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Remove c1x*/c2x* comments, use struct offset constants
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2020-07-07 14:15:39 -04:00 |
tilesets.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
trainer_sight.asm
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Remove c1x*/c2x* comments, use struct offset constants
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2020-07-07 14:15:39 -04:00 |
turn_sprite.asm
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Remove c1x*/c2x* comments, use struct offset constants
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2020-07-07 14:15:39 -04:00 |
update_map.asm
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
wild_mons.asm
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |