pokered/engine/overworld
2020-07-20 12:31:35 -04:00
..
auto_movement.asm SONY -> RIVAL 2020-07-17 13:27:27 -04:00
clear_variables.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
cut.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
cut2.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
daycare_exp.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
doors.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
dust_smoke.asm Use 'tile' and 'tiles' macros 2020-07-07 16:21:26 -04:00
elevator.asm Use HIGH() and LOW() 2020-07-07 11:10:29 -04:00
emotion_bubbles.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
field_move_messages.asm Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
healing_machine.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
hidden_objects.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
is_player_just_outside_map.asm remove address comments 2016-06-11 17:24:04 -07:00
ledges.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
map_sprites.asm Update sprite names 2020-07-17 12:48:15 -04:00
missable_objects.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
movement.asm Reformat map scripts' coordinate and movement data 2020-07-16 12:32:19 -04:00
pathfinding.asm Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
player_animations.asm Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal 2020-07-17 15:58:06 -04:00
player_state.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
push_boulder.asm callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
special_warps.asm Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
spinners.asm Factor out spinner tiles from RocketHideoutB2F since they're also used by ViridianGym, and to make their data and code more accessible 2020-07-14 15:14:32 -04:00
sprite_collisions.asm Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
tilesets.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
trainer_sight.asm Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
turn_sprite.asm Remove c1x*/c2x* comments, use struct offset constants 2020-07-07 14:15:39 -04:00
update_map.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wild_mons.asm Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00