.. |
auto_movement.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
clear_variables.asm
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Logical spacing in data/sgb/sgb_palettes.asm
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2020-07-05 16:15:01 -04:00 |
cut.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
cut2.asm
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remove address comments
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2016-06-11 17:24:04 -07:00 |
daycare_exp.asm
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split code out of main.asm
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2016-12-31 17:23:54 -08:00 |
doors.asm
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Add subdirectories to data/ similar to pokecrystal
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2020-07-03 11:51:00 -04:00 |
dust_smoke.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
elevator.asm
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Organize macros/ like pokecrystal
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2020-07-03 16:37:47 -04:00 |
emotion_bubbles.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
field_move_messages.asm
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
healing_machine.asm
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Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
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2020-07-06 12:28:31 -04:00 |
hidden_objects.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
is_player_just_outside_map.asm
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remove address comments
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2016-06-11 17:24:04 -07:00 |
ledges.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
map_sprites.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
missable_objects.asm
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Update map hide/show data labels
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2020-07-05 14:38:08 -04:00 |
movement.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
pathfinding.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
player_animations.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
player_state.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
push_boulder.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
special_warps.asm
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Add subdirectories to data/ similar to pokecrystal
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2020-07-03 11:51:00 -04:00 |
sprite_collisions.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
tilesets.asm
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Replace raw hex values with HRAM constants
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2020-07-03 22:22:09 -04:00 |
trainer_sight.asm
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
turn_sprite.asm
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
update_map.asm
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Replace raw hex values with HRAM constants
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2020-07-03 22:22:09 -04:00 |
wild_mons.asm
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |