pokered/engine/battle/4_2.asm
yenatch 1cf79b6f15 Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.

Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
2014-08-07 21:17:44 -07:00

401 lines
7.1 KiB
NASM
Executable file

Func_137aa: ; 137aa (4:77aa)
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
cp $4
jr nz, .asm_137eb
ld a, [wEnemyMonPartyPos]
ld hl, wEnemyMon1Status
ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
ld a, [wEnemyMonStatus] ; wcfe9
ld [hl], a
call ClearScreen
callab Func_372d6
ld a, [wcf0b]
cp $1
ld de, YouWinText
jr c, .asm_137de
ld de, YouLoseText
jr z, .asm_137de
ld de, DrawText
.asm_137de
hlCoord 6, 8
call PlaceString
ld c, $c8
call DelayFrames
jr .asm_1380a
.asm_137eb
ld a, [wcf0b]
and a
jr nz, .asm_13813
ld hl, wcce5
ld a, [hli]
or [hl]
inc hl
or [hl]
jr z, .asm_1380a
ld de, wPlayerMoney + 2 ; wd349
ld c, $3
predef AddBCDPredef
ld hl, PickUpPayDayMoneyText
call PrintText
.asm_1380a
xor a
ld [wccd4], a
predef Func_3ad1c
.asm_13813
xor a
ld [wd083], a
ld [wc02a], a
ld [W_ISINBATTLE], a ; W_ISINBATTLE
ld [W_BATTLETYPE], a ; wd05a
ld [W_MOVEMISSED], a ; W_MOVEMISSED
ld [W_CUROPPONENT], a ; wd059
ld [wd11f], a
ld [wd120], a
ld [wd078], a
ld hl, wcc2b
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ld [wListScrollOffset], a ; wcc36
ld hl, wd060
ld b, $18
.asm_1383e
ld [hli], a
dec b
jr nz, .asm_1383e
ld hl, wd72c
set 0, [hl]
call WaitForSoundToFinish
call GBPalWhiteOut
ld a, $ff
ld [wd42f], a
ret
YouWinText: ; 13853 (4:7853)
db "YOU WIN@"
YouLoseText: ; 1385b (4:785b)
db "YOU LOSE@"
DrawText: ; 13864 (4:7864)
db " DRAW@"
PickUpPayDayMoneyText: ; 1386b (4:786b)
TX_FAR _PickUpPayDayMoneyText
db "@"
Func_13870: ; 13870 (4:7870)
ld a, [wcc57]
and a
ret nz
ld a, [wd736]
and a
ret nz
callab Func_c49d
jr nc, .asm_13888
.asm_13884
ld a, $1
and a
ret
.asm_13888
callab Func_128d8
jr z, .asm_13884
ld a, [wd0db]
and a
jr z, .asm_1389e
dec a
jr z, .asm_13905
ld [wd0db], a
.asm_1389e
hlCoord 9, 9
ld c, [hl]
ld a, [W_GRASSTILE]
cp c
ld a, [W_GRASSRATE] ; W_GRASSRATE
jr z, .asm_138c4
ld a, $14
cp c
ld a, [W_WATERRATE] ; wEnemyMon1Species
jr z, .asm_138c4
ld a, [W_CURMAP] ; W_CURMAP
cp REDS_HOUSE_1F
jr c, .asm_13912
ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
cp FOREST ; Viridian Forest/Safari Zone
jr z, .asm_13912
ld a, [W_GRASSRATE] ; W_GRASSRATE
.asm_138c4
ld b, a
ld a, [hRandomAdd]
cp b
jr nc, .asm_13912
ld a, [hRandomSub]
ld b, a
ld hl, WildMonEncounterSlotChances ; $7918
.asm_138d0
ld a, [hli]
cp b
jr nc, .asm_138d7
inc hl
jr .asm_138d0
.asm_138d7
ld c, [hl]
ld hl, W_GRASSMONS ; wd888
aCoord 8, 9
cp $14
jr nz, .asm_138e5
ld hl, W_WATERMONS ; wd8a5 (aliases: wEnemyMon1HP)
.asm_138e5
ld b, $0
add hl, bc
ld a, [hli]
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
ld a, [hl]
ld [wcf91], a
ld [wEnemyMonSpecies2], a
ld a, [wd0db]
and a
jr z, .asm_13916
ld a, [wPartyMon1Level] ; wPartyMon1Level
ld b, a
ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
cp b
jr c, .asm_13912
jr .asm_13916
.asm_13905
ld [wd0db], a
ld a, $d2
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call EnableAutoTextBoxDrawing
call DisplayTextID
.asm_13912
ld a, $1
and a
ret
.asm_13916
xor a
ret
WildMonEncounterSlotChances: ; 13918 (4:7918)
; There are 10 slots for wild pokemon, and this is the table that defines how common each of
; those 10 slots is. A random number is generated and then the first byte of each pair in this
; table is compared against that random number. If the random number is less than or equal
; to the first byte, then that slot is chosen. The second byte is double the slot number.
db $32, $00 ; 51/256 = 19.9% chance of slot 0
db $65, $02 ; 51/256 = 19.9% chance of slot 1
db $8C, $04 ; 39/256 = 15.2% chance of slot 2
db $A5, $06 ; 25/256 = 9.8% chance of slot 3
db $BE, $08 ; 25/256 = 9.8% chance of slot 4
db $D7, $0A ; 25/256 = 9.8% chance of slot 5
db $E4, $0C ; 13/256 = 5.1% chance of slot 6
db $F1, $0E ; 13/256 = 5.1% chance of slot 7
db $FC, $10 ; 11/256 = 4.3% chance of slot 8
db $FF, $12 ; 3/256 = 1.2% chance of slot 9
RecoilEffect_: ; 1392c (4:792c)
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, [W_PLAYERMOVENUM] ; wcfd2
ld hl, wBattleMonMaxHP ; wd023
jr z, .asm_1393d
ld a, [W_ENEMYMOVENUM] ; W_ENEMYMOVENUM
ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
.asm_1393d
ld d, a
ld a, [W_DAMAGE] ; W_DAMAGE
ld b, a
ld a, [W_DAMAGE + 1]
ld c, a
srl b
rr c
ld a, d
cp STRUGGLE
jr z, .asm_13953
srl b
rr c
.asm_13953
ld a, b
or c
jr nz, .asm_13958
inc c
.asm_13958
ld a, [hli]
ld [wHPBarMaxHP+1], a
ld a, [hl]
ld [wHPBarMaxHP], a
push bc
ld bc, $fff2
add hl, bc
pop bc
ld a, [hl]
ld [wHPBarOldHP], a
sub c
ld [hld], a
ld [wHPBarNewHP], a
ld a, [hl]
ld [wHPBarOldHP+1], a
sbc b
ld [hl], a
ld [wHPBarNewHP+1], a
jr nc, .asm_13982
xor a
ld [hli], a
ld [hl], a
ld hl, wHPBarNewHP
ld [hli], a
ld [hl], a
.asm_13982
hlCoord 10, 9
ld a, [H_WHOSETURN] ; $fff3
and a
ld a, $1
jr z, .asm_13990
hlCoord 2, 2
xor a
.asm_13990
ld [wListMenuID], a ; wListMenuID
predef UpdateHPBar2
ld hl, HitWithRecoilText ; $799e
jp PrintText
HitWithRecoilText: ; 1399e (4:799e)
TX_FAR _HitWithRecoilText
db "@"
ConversionEffect_: ; 139a3 (4:79a3)
ld hl, wEnemyMonType1
ld de, wBattleMonType1
ld a, [H_WHOSETURN]
and a
ld a, [W_ENEMYBATTSTATUS1]
jr z, .asm_139b8
push hl
ld h, d
ld l, e
pop de
ld a, [W_PLAYERBATTSTATUS1]
.asm_139b8
bit 6, a ; is mon immune to typical attacks (dig/fly)
jr nz, PrintButItFailedText
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld hl, Func_3fba8
call Func_139d5
ld hl, ConvertedTypeText
jp PrintText
ConvertedTypeText: ; 139cd (4:79cd)
TX_FAR _ConvertedTypeText
db "@"
PrintButItFailedText: ; 139d2 (4:79d2)
ld hl, PrintButItFailedText_
Func_139d5: ; 139d5 (4:79d5)
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
HazeEffect_: ; 139da (4:79da)
ld a, $7
ld hl, wPlayerMonAttackMod
call Func_13a43
ld hl, wEnemyMonAttackMod
call Func_13a43
ld hl, wcd12
ld de, wBattleMonAttack
call Func_13a4a
ld hl, wcd26
ld de, wEnemyMonAttack
call Func_13a4a
ld hl, wEnemyMonStatus
ld de, wEnemySelectedMove
ld a, [H_WHOSETURN]
and a
jr z, .asm_13a09
ld hl, wBattleMonStatus
dec de
.asm_13a09
ld a, [hl]
ld [hl], $0
and $27
jr z, .asm_13a13
ld a, $ff
ld [de], a
.asm_13a13
xor a
ld [W_PLAYERDISABLEDMOVE], a
ld [W_ENEMYDISABLEDMOVE], a
ld hl, wccee
ld [hli], a
ld [hl], a
ld hl, W_PLAYERBATTSTATUS1
call Func_13a37
ld hl, W_ENEMYBATTSTATUS1
call Func_13a37
ld hl, Func_3fba8
call Func_139d5
ld hl, StatusChangesEliminatedText
jp PrintText
Func_13a37: ; 13a37 (4:7a37)
res 7, [hl]
inc hl
ld a, [hl]
and $78
ld [hli], a
ld a, [hl]
and $f8
ld [hl], a
ret
Func_13a43: ; 13a43 (4:7a43)
ld b, $8
.loop
ld [hli], a
dec b
jr nz, .loop
ret
Func_13a4a: ; 13a4a (4:7a4a)
ld b, $8
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop
ret
StatusChangesEliminatedText: ; 13a53 (4:7a53)
TX_FAR _StatusChangesEliminatedText
db "@"
GetTrainerName_: ; 13a58 (4:7a58)
ld hl, W_GRASSRATE ; W_GRASSRATE
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
and a
jr nz, .rival
ld hl, W_RIVALNAME ; wd34a
ld a, [W_TRAINERCLASS] ; wd031
cp SONY1
jr z, .rival
cp SONY2
jr z, .rival
cp SONY3
jr z, .rival
ld [wd0b5], a
ld a, TRAINER_NAME
ld [W_LISTTYPE], a
ld a, BANK(TrainerNames)
ld [wPredefBank], a
call GetName
ld hl, wcd6d
.rival
ld de, W_TRAINERNAME
ld bc, $d
jp CopyData