pokered/engine/items/items.asm
2016-06-12 01:07:52 -07:00

2987 lines
60 KiB
NASM
Executable file

UseItem_:
ld a,1
ld [wActionResultOrTookBattleTurn],a ; initialise to success value
ld a,[wcf91] ;contains item_ID
cp a,HM_01
jp nc,ItemUseTMHM
ld hl,ItemUsePtrTable
dec a
add a
ld c,a
ld b,0
add hl,bc
ld a,[hli]
ld h,[hl]
ld l,a
jp [hl]
ItemUsePtrTable:
dw ItemUseBall ; MASTER_BALL
dw ItemUseBall ; ULTRA_BALL
dw ItemUseBall ; GREAT_BALL
dw ItemUseBall ; POKE_BALL
dw ItemUseTownMap ; TOWN_MAP
dw ItemUseBicycle ; BICYCLE
dw ItemUseSurfboard ; out-of-battle Surf effect
dw ItemUseBall ; SAFARI_BALL
dw ItemUsePokedex ; POKEDEX
dw ItemUseEvoStone ; MOON_STONE
dw ItemUseMedicine ; ANTIDOTE
dw ItemUseMedicine ; BURN_HEAL
dw ItemUseMedicine ; ICE_HEAL
dw ItemUseMedicine ; AWAKENING
dw ItemUseMedicine ; PARLYZ_HEAL
dw ItemUseMedicine ; FULL_RESTORE
dw ItemUseMedicine ; MAX_POTION
dw ItemUseMedicine ; HYPER_POTION
dw ItemUseMedicine ; SUPER_POTION
dw ItemUseMedicine ; POTION
dw ItemUseBait ; BOULDERBADGE
dw ItemUseRock ; CASCADEBADGE
dw UnusableItem ; THUNDERBADGE
dw UnusableItem ; RAINBOWBADGE
dw UnusableItem ; SOULBADGE
dw UnusableItem ; MARSHBADGE
dw UnusableItem ; VOLCANOBADGE
dw UnusableItem ; EARTHBADGE
dw ItemUseEscapeRope ; ESCAPE_ROPE
dw ItemUseRepel ; REPEL
dw UnusableItem ; OLD_AMBER
dw ItemUseEvoStone ; FIRE_STONE
dw ItemUseEvoStone ; THUNDER_STONE
dw ItemUseEvoStone ; WATER_STONE
dw ItemUseVitamin ; HP_UP
dw ItemUseVitamin ; PROTEIN
dw ItemUseVitamin ; IRON
dw ItemUseVitamin ; CARBOS
dw ItemUseVitamin ; CALCIUM
dw ItemUseVitamin ; RARE_CANDY
dw UnusableItem ; DOME_FOSSIL
dw UnusableItem ; HELIX_FOSSIL
dw UnusableItem ; SECRET_KEY
dw UnusableItem
dw UnusableItem ; BIKE_VOUCHER
dw ItemUseXAccuracy ; X_ACCURACY
dw ItemUseEvoStone ; LEAF_STONE
dw ItemUseCardKey ; CARD_KEY
dw UnusableItem ; NUGGET
dw UnusableItem ; ??? PP_UP
dw ItemUsePokedoll ; POKE_DOLL
dw ItemUseMedicine ; FULL_HEAL
dw ItemUseMedicine ; REVIVE
dw ItemUseMedicine ; MAX_REVIVE
dw ItemUseGuardSpec ; GUARD_SPEC
dw ItemUseSuperRepel ; SUPER_REPL
dw ItemUseMaxRepel ; MAX_REPEL
dw ItemUseDireHit ; DIRE_HIT
dw UnusableItem ; COIN
dw ItemUseMedicine ; FRESH_WATER
dw ItemUseMedicine ; SODA_POP
dw ItemUseMedicine ; LEMONADE
dw UnusableItem ; S_S_TICKET
dw UnusableItem ; GOLD_TEETH
dw ItemUseXStat ; X_ATTACK
dw ItemUseXStat ; X_DEFEND
dw ItemUseXStat ; X_SPEED
dw ItemUseXStat ; X_SPECIAL
dw ItemUseCoinCase ; COIN_CASE
dw ItemUseOaksParcel ; OAKS_PARCEL
dw ItemUseItemfinder ; ITEMFINDER
dw UnusableItem ; SILPH_SCOPE
dw ItemUsePokeflute ; POKE_FLUTE
dw UnusableItem ; LIFT_KEY
dw UnusableItem ; EXP_ALL
dw ItemUseOldRod ; OLD_ROD
dw ItemUseGoodRod ; GOOD_ROD
dw ItemUseSuperRod ; SUPER_ROD
dw ItemUsePPUp ; PP_UP (real one)
dw ItemUsePPRestore ; ETHER
dw ItemUsePPRestore ; MAX_ETHER
dw ItemUsePPRestore ; ELIXER
dw ItemUsePPRestore ; MAX_ELIXER
ItemUseBall:
; Balls can't be used out of battle.
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
; Balls can't catch trainers' Pokémon.
dec a
jp nz,ThrowBallAtTrainerMon
; If this is for the old man battle, skip checking if the party & box are full.
ld a,[wBattleType]
dec a
jr z,.canUseBall
ld a,[wPartyCount] ; is party full?
cp a,PARTY_LENGTH
jr nz,.canUseBall
ld a,[wNumInBox] ; is box full?
cp a,MONS_PER_BOX
jp z,BoxFullCannotThrowBall
.canUseBall
xor a
ld [wCapturedMonSpecies],a
ld a,[wBattleType]
cp a,BATTLE_TYPE_SAFARI
jr nz,.skipSafariZoneCode
.safariZone
ld hl,wNumSafariBalls
dec [hl] ; remove a Safari Ball
.skipSafariZoneCode
call RunDefaultPaletteCommand
ld a,$43 ; successful capture value
ld [wPokeBallAnimData],a
call LoadScreenTilesFromBuffer1
ld hl,ItemUseText00
call PrintText
; If the player is fighting an unidentified ghost, set the value that indicates
; the Pokémon can't be caught and skip the capture calculations.
callab IsGhostBattle
ld b,$10 ; can't be caught value
jp z,.setAnimData
ld a,[wBattleType]
dec a
jr nz,.notOldManBattle
.oldManBattle
ld hl,wGrassRate
ld de,wPlayerName
ld bc,NAME_LENGTH
call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch)
jp .captured
.notOldManBattle
; If the player is fighting the ghost Marowak, set the value that indicates the
; Pokémon can't be caught and skip the capture calculations.
ld a,[wCurMap]
cp a,POKEMONTOWER_6
jr nz,.loop
ld a,[wEnemyMonSpecies2]
cp a,MAROWAK
ld b,$10 ; can't be caught value
jp z,.setAnimData
; Get the first random number. Let it be called Rand1.
; Rand1 must be within a certain range according the kind of ball being thrown.
; The ranges are as follows.
; Poké Ball: [0, 255]
; Great Ball: [0, 200]
; Ultra/Safari Ball: [0, 150]
; Loop until an acceptable number is found.
.loop
call Random
ld b,a
; Get the item ID.
ld hl,wcf91
ld a,[hl]
; The Master Ball always succeeds.
cp a,MASTER_BALL
jp z,.captured
; Anything will do for the basic Poké Ball.
cp a,POKE_BALL
jr z,.checkForAilments
; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again.
ld a,200
cp b
jr c,.loop
; Less than or equal to 200 is good enough for a Great Ball.
ld a,[hl]
cp a,GREAT_BALL
jr z,.checkForAilments
; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again.
ld a,150
cp b
jr c,.loop
.checkForAilments
; Pokémon can be caught more easily with a status ailment.
; Depending on the status ailment, a certain value will be subtracted from
; Rand1. Let this value be called Status.
; The larger Status is, the more easily the Pokémon can be caught.
; no status ailment: Status = 0
; Burn/Paralysis/Poison: Status = 12
; Freeze/Sleep: Status = 25
; If Status is greater than Rand1, the Pokémon will be caught for sure.
ld a,[wEnemyMonStatus]
and a
jr z,.skipAilmentValueSubtraction ; no ailments
and a, 1 << FRZ | SLP
ld c,12
jr z,.notFrozenOrAsleep
ld c,25
.notFrozenOrAsleep
ld a,b
sub c
jp c,.captured
ld b,a
.skipAilmentValueSubtraction
push bc ; save (Rand1 - Status)
; Calculate MaxHP * 255.
xor a
ld [H_MULTIPLICAND],a
ld hl,wEnemyMonMaxHP
ld a,[hli]
ld [H_MULTIPLICAND + 1],a
ld a,[hl]
ld [H_MULTIPLICAND + 2],a
ld a,255
ld [H_MULTIPLIER],a
call Multiply
; Determine BallFactor. It's 8 for Great Balls and 12 for the others.
ld a,[wcf91]
cp a,GREAT_BALL
ld a,12
jr nz,.skip1
ld a,8
.skip1
; Note that the results of all division operations are floored.
; Calculate (MaxHP * 255) / BallFactor.
ld [H_DIVISOR],a
ld b,4 ; number of bytes in dividend
call Divide
; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so
; the result should fit in a. If the division results in a quotient of 0,
; change it to 1.
ld hl,wEnemyMonHP
ld a,[hli]
ld b,a
ld a,[hl]
srl b
rr a
srl b
rr a
and a
jr nz,.skip2
inc a
.skip2
; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W.
ld [H_DIVISOR],a
ld b,4
call Divide
; If W > 255, store 255 in [H_QUOTIENT + 3].
; Let X = min(W, 255) = [H_QUOTIENT + 3].
ld a,[H_QUOTIENT + 2]
and a
jr z,.skip3
ld a,255
ld [H_QUOTIENT + 3],a
.skip3
pop bc ; b = Rand1 - Status
; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon.
ld a,[wEnemyMonCatchRate]
cp b
jr c,.failedToCapture
; If W > 255, the ball captures the Pokémon.
ld a,[H_QUOTIENT + 2]
and a
jr nz,.captured
call Random ; Let this random number be called Rand2.
; If Rand2 > X, the ball fails to capture the Pokémon.
ld b,a
ld a,[H_QUOTIENT + 3]
cp b
jr c,.failedToCapture
.captured
jr .skipShakeCalculations
.failedToCapture
ld a,[H_QUOTIENT + 3]
ld [wPokeBallCaptureCalcTemp],a ; Save X.
; Calculate CatchRate * 100.
xor a
ld [H_MULTIPLICAND],a
ld [H_MULTIPLICAND + 1],a
ld a,[wEnemyMonCatchRate]
ld [H_MULTIPLICAND + 2],a
ld a,100
ld [H_MULTIPLIER],a
call Multiply
; Determine BallFactor2.
; Poké Ball: BallFactor2 = 255
; Great Ball: BallFactor2 = 200
; Ultra/Safari Ball: BallFactor2 = 150
ld a,[wcf91]
ld b,255
cp a,POKE_BALL
jr z,.skip4
ld b,200
cp a,GREAT_BALL
jr z,.skip4
ld b,150
cp a,ULTRA_BALL
jr z,.skip4
.skip4
; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y.
ld a,b
ld [H_DIVISOR],a
ld b,4
call Divide
; If Y > 255, there are 3 shakes.
; Note that this shouldn't be possible.
; The maximum value of Y is (255 * 100) / 150 = 170.
ld a,[H_QUOTIENT + 2]
and a
ld b,$63 ; 3 shakes
jr nz,.setAnimData
; Calculate X * Y.
ld a,[wPokeBallCaptureCalcTemp]
ld [H_MULTIPLIER],a
call Multiply
; Calculate (X * Y) / 255.
ld a,255
ld [H_DIVISOR],a
ld b,4
call Divide
; Determine Status2.
; no status ailment: Status2 = 0
; Burn/Paralysis/Poison: Status2 = 5
; Freeze/Sleep: Status2 = 10
ld a,[wEnemyMonStatus]
and a
jr z,.skip5
and a, 1 << FRZ | SLP
ld b,5
jr z,.addAilmentValue
ld b,10
.addAilmentValue
; If the Pokémon has a status ailment, add Status2.
ld a,[H_QUOTIENT + 3]
add b
ld [H_QUOTIENT + 3],a
.skip5
; Finally determine the number of shakes.
; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3].
; The number of shakes depend on the range Z is in.
; 0 ≤ Z < 10: 0 shakes (the ball misses)
; 10 ≤ Z < 30: 1 shake
; 30 ≤ Z < 70: 2 shakes
; 70 ≤ Z: 3 shakes
ld a,[H_QUOTIENT + 3]
cp a,10
ld b,$20
jr c,.setAnimData
cp a,30
ld b,$61
jr c,.setAnimData
cp a,70
ld b,$62
jr c,.setAnimData
ld b,$63
.setAnimData
ld a,b
ld [wPokeBallAnimData],a
.skipShakeCalculations
ld c,20
call DelayFrames
; Do the animation.
ld a,TOSS_ANIM
ld [wAnimationID],a
xor a
ld [H_WHOSETURN],a
ld [wAnimationType],a
ld [wDamageMultipliers],a
ld a,[wWhichPokemon]
push af
ld a,[wcf91]
push af
predef MoveAnimation
pop af
ld [wcf91],a
pop af
ld [wWhichPokemon],a
; Determine the message to display from the animation.
ld a,[wPokeBallAnimData]
cp a,$10
ld hl,ItemUseBallText00
jp z,.printMessage
cp a,$20
ld hl,ItemUseBallText01
jp z,.printMessage
cp a,$61
ld hl,ItemUseBallText02
jp z,.printMessage
cp a,$62
ld hl,ItemUseBallText03
jp z,.printMessage
cp a,$63
ld hl,ItemUseBallText04
jp z,.printMessage
; Save current HP.
ld hl,wEnemyMonHP
ld a,[hli]
push af
ld a,[hli]
push af
; Save status ailment.
inc hl
ld a,[hl]
push af
push hl
; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto.
; This is a bug because a wild Pokémon could have used Transform via
; Mirror Move even though the only wild Pokémon that knows Transform is Ditto.
ld hl,wEnemyBattleStatus3
bit Transformed,[hl]
jr z,.notTransformed
ld a,DITTO
ld [wEnemyMonSpecies2],a
jr .skip6
.notTransformed
; If the Pokémon is not transformed, set the transformed bit and copy the
; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate
; new DVs.
set Transformed,[hl]
ld hl,wTransformedEnemyMonOriginalDVs
ld a,[wEnemyMonDVs]
ld [hli],a
ld a,[wEnemyMonDVs + 1]
ld [hl],a
.skip6
ld a,[wcf91]
push af
ld a,[wEnemyMonSpecies2]
ld [wcf91],a
ld a,[wEnemyMonLevel]
ld [wCurEnemyLVL],a
callab LoadEnemyMonData
pop af
ld [wcf91],a
pop hl
pop af
ld [hld],a
dec hl
pop af
ld [hld],a
pop af
ld [hl],a
ld a,[wEnemyMonSpecies]
ld [wCapturedMonSpecies],a
ld [wcf91],a
ld [wd11e],a
ld a,[wBattleType]
dec a ; is this the old man battle?
jr z,.oldManCaughtMon ; if so, don't give the player the caught Pokémon
ld hl,ItemUseBallText05
call PrintText
; Add the caught Pokémon to the Pokédex.
predef IndexToPokedex
ld a,[wd11e]
dec a
ld c,a
ld b,FLAG_TEST
ld hl,wPokedexOwned
predef FlagActionPredef
ld a,c
push af
ld a,[wd11e]
dec a
ld c,a
ld b,FLAG_SET
predef FlagActionPredef
pop af
and a ; was the Pokémon already in the Pokédex?
jr nz,.skipShowingPokedexData ; if so, don't show the Pokédex data
ld hl,ItemUseBallText06
call PrintText
call ClearSprites
ld a,[wEnemyMonSpecies]
ld [wd11e],a
predef ShowPokedexData
.skipShowingPokedexData
ld a,[wPartyCount]
cp a,PARTY_LENGTH ; is party full?
jr z,.sendToBox
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation],a
call ClearSprites
call AddPartyMon
jr .done
.sendToBox
call ClearSprites
call SendNewMonToBox
ld hl,ItemUseBallText07
CheckEvent EVENT_MET_BILL
jr nz,.printTransferredToPCText
ld hl,ItemUseBallText08
.printTransferredToPCText
call PrintText
jr .done
.oldManCaughtMon
ld hl,ItemUseBallText05
.printMessage
call PrintText
call ClearSprites
.done
ld a,[wBattleType]
and a ; is this the old man battle?
ret nz ; if so, don't remove a ball from the bag
; Remove a ball from the bag.
ld hl,wNumBagItems
inc a
ld [wItemQuantity],a
jp RemoveItemFromInventory
ItemUseBallText00:
;"It dodged the thrown ball!"
;"This pokemon can't be caught"
TX_FAR _ItemUseBallText00
db "@"
ItemUseBallText01:
;"You missed the pokemon!"
TX_FAR _ItemUseBallText01
db "@"
ItemUseBallText02:
;"Darn! The pokemon broke free!"
TX_FAR _ItemUseBallText02
db "@"
ItemUseBallText03:
;"Aww! It appeared to be caught!"
TX_FAR _ItemUseBallText03
db "@"
ItemUseBallText04:
;"Shoot! It was so close too!"
TX_FAR _ItemUseBallText04
db "@"
ItemUseBallText05:
;"All right! {MonName} was caught!"
;play sound
TX_FAR _ItemUseBallText05
db $12,$06
db "@"
ItemUseBallText07:
;"X was transferred to Bill's PC"
TX_FAR _ItemUseBallText07
db "@"
ItemUseBallText08:
;"X was transferred to someone's PC"
TX_FAR _ItemUseBallText08
db "@"
ItemUseBallText06:
;"New DEX data will be added..."
;play sound
TX_FAR _ItemUseBallText06
db $13,$06
db "@"
ItemUseTownMap:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
jpba DisplayTownMap
ItemUseBicycle:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,[wWalkBikeSurfState]
ld [wWalkBikeSurfStateCopy],a
cp a,2 ; is the player surfing?
jp z,ItemUseNotTime
dec a ; is player already bicycling?
jr nz,.tryToGetOnBike
.getOffBike
call ItemUseReloadOverworldData
xor a
ld [wWalkBikeSurfState],a ; change player state to walking
call PlayDefaultMusic ; play walking music
ld hl,GotOffBicycleText
jr .printText
.tryToGetOnBike
call IsBikeRidingAllowed
jp nc,NoCyclingAllowedHere
call ItemUseReloadOverworldData
xor a ; no keys pressed
ld [hJoyHeld],a ; current joypad state
inc a
ld [wWalkBikeSurfState],a ; change player state to bicycling
ld hl,GotOnBicycleText
call PlayDefaultMusic ; play bike riding music
.printText
jp PrintText
; used for Surf out-of-battle effect
ItemUseSurfboard:
ld a,[wWalkBikeSurfState]
ld [wWalkBikeSurfStateCopy],a
cp a,2 ; is the player already surfing?
jr z,.tryToStopSurfing
.tryToSurf
call IsNextTileShoreOrWater
jp c,SurfingAttemptFailed
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jp c,SurfingAttemptFailed
.surf
call .makePlayerMoveForward
ld hl,wd730
set 7,[hl]
ld a,2
ld [wWalkBikeSurfState],a ; change player state to surfing
call PlayDefaultMusic ; play surfing music
ld hl,SurfingGotOnText
jp PrintText
.tryToStopSurfing
xor a
ld [hSpriteIndexOrTextID],a
ld d,16 ; talking range in pixels (normal range)
call IsSpriteInFrontOfPlayer2
res 7,[hl]
ld a,[hSpriteIndexOrTextID]
and a ; is there a sprite in the way?
jr nz,.cannotStopSurfing
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jr c,.cannotStopSurfing
ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
ld a,[wTileInFrontOfPlayer] ; tile in front of the player
ld b,a
.passableTileLoop
ld a,[hli]
cp b
jr z,.stopSurfing
cp a,$ff
jr nz,.passableTileLoop
.cannotStopSurfing
ld hl,SurfingNoPlaceToGetOffText
jp PrintText
.stopSurfing
call .makePlayerMoveForward
ld hl,wd730
set 7,[hl]
xor a
ld [wWalkBikeSurfState],a ; change player state to walking
dec a
ld [wJoyIgnore],a
call PlayDefaultMusic ; play walking music
jp LoadWalkingPlayerSpriteGraphics
; uses a simulated button press to make the player move forward
.makePlayerMoveForward
ld a,[wPlayerDirection] ; direction the player is going
bit PLAYER_DIR_BIT_UP,a
ld b,D_UP
jr nz,.storeSimulatedButtonPress
bit PLAYER_DIR_BIT_DOWN,a
ld b,D_DOWN
jr nz,.storeSimulatedButtonPress
bit PLAYER_DIR_BIT_LEFT,a
ld b,D_LEFT
jr nz,.storeSimulatedButtonPress
ld b,D_RIGHT
.storeSimulatedButtonPress
ld a,b
ld [wSimulatedJoypadStatesEnd],a
xor a
ld [wWastedByteCD39],a
inc a
ld [wSimulatedJoypadStatesIndex],a
ret
SurfingGotOnText:
TX_FAR _SurfingGotOnText
db "@"
SurfingNoPlaceToGetOffText:
TX_FAR _SurfingNoPlaceToGetOffText
db "@"
ItemUsePokedex:
predef_jump ShowPokedexMenu
ItemUseEvoStone:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,[wWhichPokemon]
push af
ld a,[wcf91]
ld [wEvoStoneItemID],a
push af
ld a,EVO_STONE_PARTY_MENU
ld [wPartyMenuTypeOrMessageID],a
ld a,$ff
ld [wUpdateSpritesEnabled],a
call DisplayPartyMenu
pop bc
jr c,.canceledItemUse
ld a,b
ld [wcf91],a
ld a,$01
ld [wForceEvolution],a
ld a,SFX_HEAL_AILMENT
call PlaySoundWaitForCurrent
call WaitForSoundToFinish
callab TryEvolvingMon ; try to evolve pokemon
ld a,[wEvolutionOccurred]
and a
jr z,.noEffect
pop af
ld [wWhichPokemon],a
ld hl,wNumBagItems
ld a,1 ; remove 1 stone
ld [wItemQuantity],a
jp RemoveItemFromInventory
.noEffect
call ItemUseNoEffect
.canceledItemUse
xor a
ld [wActionResultOrTookBattleTurn],a ; item not used
pop af
ret
ItemUseVitamin:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ItemUseMedicine:
ld a,[wPartyCount]
and a
jp z,.emptyParty
ld a,[wWhichPokemon]
push af
ld a,[wcf91]
push af
ld a,USE_ITEM_PARTY_MENU
ld [wPartyMenuTypeOrMessageID],a
ld a,$ff
ld [wUpdateSpritesEnabled],a
ld a,[wPseudoItemID]
and a ; using Softboiled?
jr z,.notUsingSoftboiled
; if using softboiled
call GoBackToPartyMenu
jr .getPartyMonDataAddress
.emptyParty
ld hl,.emptyPartyText
xor a
ld [wActionResultOrTookBattleTurn],a ; item use failed
jp PrintText
.emptyPartyText
text "You don't have"
line "any #MON!"
prompt
.notUsingSoftboiled
call DisplayPartyMenu
.getPartyMonDataAddress
jp c,.canceledItemUse
ld hl,wPartyMons
ld bc,wPartyMon2 - wPartyMon1
ld a,[wWhichPokemon]
call AddNTimes
ld a,[wWhichPokemon]
ld [wUsedItemOnWhichPokemon],a
ld d,a
ld a,[wcf91]
ld e,a
ld [wd0b5],a
pop af
ld [wcf91],a
pop af
ld [wWhichPokemon],a
ld a,[wPseudoItemID]
and a ; using Softboiled?
jr z,.checkItemType
; if using softboiled
ld a,[wWhichPokemon]
cp d ; is the pokemon trying to use softboiled on itself?
jr z,ItemUseMedicine ; if so, force another choice
.checkItemType
ld a,[wcf91]
cp a,REVIVE
jr nc,.healHP ; if it's a Revive or Max Revive
cp a,FULL_HEAL
jr z,.cureStatusAilment ; if it's a Full Heal
cp a,HP_UP
jp nc,.useVitamin ; if it's a vitamin or Rare Candy
cp a,FULL_RESTORE
jr nc,.healHP ; if it's a Full Restore or one of the potions
; fall through if it's one of the status-specifc healing items
.cureStatusAilment
ld bc,wPartyMon1Status - wPartyMon1
add hl,bc ; hl now points to status
ld a,[wcf91]
lb bc, ANTIDOTE_MSG, 1 << PSN
cp a,ANTIDOTE
jr z,.checkMonStatus
lb bc, BURN_HEAL_MSG, 1 << BRN
cp a,BURN_HEAL
jr z,.checkMonStatus
lb bc, ICE_HEAL_MSG, 1 << FRZ
cp a,ICE_HEAL
jr z,.checkMonStatus
lb bc, AWAKENING_MSG, SLP
cp a,AWAKENING
jr z,.checkMonStatus
lb bc, PARALYZ_HEAL_MSG, 1 << PAR
cp a,PARLYZ_HEAL
jr z,.checkMonStatus
lb bc, FULL_HEAL_MSG, $ff ; Full Heal
.checkMonStatus
ld a,[hl] ; pokemon's status
and c ; does the pokemon have a status ailment the item can cure?
jp z,.healingItemNoEffect
; if the pokemon has a status the item can heal
xor a
ld [hl],a ; remove the status ailment in the party data
ld a,b
ld [wPartyMenuTypeOrMessageID],a ; the message to display for the item used
ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jp nz,.doneHealing
; if it is active in battle
xor a
ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data
push hl
ld hl,wPlayerBattleStatus3
res BadlyPoisoned,[hl] ; heal Toxic status
pop hl
ld bc,wPartyMon1Stats - wPartyMon1Status
add hl,bc ; hl now points to party stats
ld de,wBattleMonStats
ld bc,NUM_STATS * 2
call CopyData ; copy party stats to in-battle stat data
predef DoubleOrHalveSelectedStats
jp .doneHealing
.healHP
inc hl ; hl = address of current HP
ld a,[hli]
ld b,a
ld [wHPBarOldHP+1],a
ld a,[hl]
ld c,a
ld [wHPBarOldHP],a ; current HP stored at wHPBarOldHP (2 bytes, big-endian)
or b
jr nz,.notFainted
.fainted
ld a,[wcf91]
cp a,REVIVE
jr z,.updateInBattleFaintedData
cp a,MAX_REVIVE
jr z,.updateInBattleFaintedData
jp .healingItemNoEffect
.updateInBattleFaintedData
ld a,[wIsInBattle]
and a
jr z,.compareCurrentHPToMaxHP
push hl
push de
push bc
ld a,[wUsedItemOnWhichPokemon]
ld c,a
ld hl,wPartyFoughtCurrentEnemyFlags
ld b,FLAG_TEST
predef FlagActionPredef
ld a,c
and a
jr z,.next
ld a,[wUsedItemOnWhichPokemon]
ld c,a
ld hl,wPartyGainExpFlags
ld b,FLAG_SET
predef FlagActionPredef
.next
pop bc
pop de
pop hl
jr .compareCurrentHPToMaxHP
.notFainted
ld a,[wcf91]
cp a,REVIVE
jp z,.healingItemNoEffect
cp a,MAX_REVIVE
jp z,.healingItemNoEffect
.compareCurrentHPToMaxHP
push hl
push bc
ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1)
add hl,bc ; hl now points to max HP
pop bc
ld a,[hli]
cp b
jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match
ld a,[hl]
cp c
.skipComparingLSB
pop hl
jr nz,.notFullHP
.fullHP ; if the pokemon's current HP equals its max HP
ld a,[wcf91]
cp a,FULL_RESTORE
jp nz,.healingItemNoEffect
inc hl
inc hl
ld a,[hld] ; status ailment
and a ; does the pokemon have a status ailment?
jp z,.healingItemNoEffect
ld a,FULL_HEAL
ld [wcf91],a
dec hl
dec hl
dec hl
jp .cureStatusAilment
.notFullHP ; if the pokemon's current HP doesn't equal its max HP
xor a
ld [wLowHealthAlarm],a ;disable low health alarm
ld [wChannelSoundIDs + CH4],a
push hl
push de
ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1)
add hl,bc ; hl now points to max HP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian)
ld a,[wPseudoItemID]
and a ; using Softboiled?
jp z,.notUsingSoftboiled2
; if using softboiled
ld hl,wHPBarMaxHP
ld a,[hli]
push af
ld a,[hli]
push af
ld a,[hli]
push af
ld a,[hl]
push af
ld hl,wPartyMon1MaxHP
ld a,[wWhichPokemon]
ld bc,wPartyMon2 - wPartyMon1
call AddNTimes
ld a,[hli]
ld [wHPBarMaxHP + 1],a
ld [H_DIVIDEND],a
ld a,[hl]
ld [wHPBarMaxHP],a
ld [H_DIVIDEND + 1],a
ld a,5
ld [H_DIVISOR],a
ld b,2 ; number of bytes
call Divide ; get 1/5 of max HP of pokemon that used Softboiled
ld bc,(wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1)
add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
ld a,[H_QUOTIENT + 3]
push af
ld b,a
ld a,[hl]
ld [wHPBarOldHP],a
sub b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[H_QUOTIENT + 2]
ld b,a
ld a,[hl]
ld [wHPBarOldHP+1],a
sbc b
ld [hl],a
ld [wHPBarNewHP+1],a
coord hl, 4, 1
ld a,[wWhichPokemon]
ld bc,2 * SCREEN_WIDTH
call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
ld a,SFX_HEAL_HP
call PlaySoundWaitForCurrent
ld a,[hFlags_0xFFF6]
set 0,a
ld [hFlags_0xFFF6],a
ld a,$02
ld [wHPBarType],a
predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled
ld a,[hFlags_0xFFF6]
res 0,a
ld [hFlags_0xFFF6],a
pop af
ld b,a ; store heal amount (1/5 of max HP)
ld hl,wHPBarOldHP + 1
pop af
ld [hld],a
pop af
ld [hld],a
pop af
ld [hld],a
pop af
ld [hl],a
jr .addHealAmount
.notUsingSoftboiled2
ld a,[wcf91]
cp a,SODA_POP
ld b,60 ; Soda Pop heal amount
jr z,.addHealAmount
ld b,80 ; Lemonade heal amount
jr nc,.addHealAmount
cp a,FRESH_WATER
ld b,50 ; Fresh Water heal amount
jr z,.addHealAmount
cp a,SUPER_POTION
ld b,200 ; Hyper Potion heal amount
jr c,.addHealAmount
ld b,50 ; Super Potion heal amount
jr z,.addHealAmount
ld b,20 ; Potion heal amount
.addHealAmount
pop de
pop hl
ld a,[hl]
add b
ld [hld],a
ld [wHPBarNewHP],a
ld a,[hl]
ld [wHPBarNewHP+1],a
jr nc,.noCarry
inc [hl]
ld a,[hl]
ld [wHPBarNewHP + 1],a
.noCarry
push de
inc hl
ld d,h
ld e,l ; de now points to current HP
ld hl,(wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1)
add hl,de ; hl now points to max HP
ld a,[wcf91]
cp a,REVIVE
jr z,.setCurrentHPToHalfMaxHP
ld a,[hld]
ld b,a
ld a,[de]
sub b
dec de
ld b,[hl]
ld a,[de]
sbc b
jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing
ld a,[wcf91]
cp a,HYPER_POTION
jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion
cp a,MAX_REVIVE
jr z,.setCurrentHPToMaxHp ; if using a Max Revive
jr .updateInBattleData
.setCurrentHPToHalfMaxHP
dec hl
dec de
ld a,[hli]
srl a
ld [de],a
ld [wHPBarNewHP+1],a
ld a,[hl]
rr a
inc de
ld [de],a
ld [wHPBarNewHP],a
dec de
jr .doneHealingPartyHP
.setCurrentHPToMaxHp
ld a,[hli]
ld [de],a
ld [wHPBarNewHP+1],a
inc de
ld a,[hl]
ld [de],a
ld [wHPBarNewHP],a
dec de
.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
ld a,[wcf91]
cp a,FULL_RESTORE
jr nz,.updateInBattleData
ld bc,wPartyMon1Status - (wPartyMon1MaxHP + 1)
add hl,bc
xor a
ld [hl],a ; remove the status ailment in the party data
.updateInBattleData
ld h,d
ld l,e
pop de
ld a,[wPlayerMonNumber]
cp d ; is pokemon the item was used on active in battle?
jr nz,.calculateHPBarCoords
; copy party HP to in-battle HP
ld a,[hli]
ld [wBattleMonHP],a
ld a,[hld]
ld [wBattleMonHP + 1],a
ld a,[wcf91]
cp a,FULL_RESTORE
jr nz,.calculateHPBarCoords
xor a
ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data
.calculateHPBarCoords
ld hl,wOAMBuffer + $90
ld bc,2 * SCREEN_WIDTH
inc d
.calculateHPBarCoordsLoop
add hl,bc
dec d
jr nz,.calculateHPBarCoordsLoop
jr .doneHealing
.healingItemNoEffect
call ItemUseNoEffect
jp .done
.doneHealing
ld a,[wPseudoItemID]
and a ; using Softboiled?
jr nz,.skipRemovingItem ; no item to remove if using Softboiled
push hl
call RemoveUsedItem
pop hl
.skipRemovingItem
ld a,[wcf91]
cp a,FULL_RESTORE
jr c,.playStatusAilmentCuringSound
cp a,FULL_HEAL
jr z,.playStatusAilmentCuringSound
ld a,SFX_HEAL_HP
call PlaySoundWaitForCurrent
ld a,[hFlags_0xFFF6]
set 0,a
ld [hFlags_0xFFF6],a
ld a,$02
ld [wHPBarType],a
predef UpdateHPBar2 ; animate the HP bar lengthening
ld a,[hFlags_0xFFF6]
res 0,a
ld [hFlags_0xFFF6],a
ld a,REVIVE_MSG
ld [wPartyMenuTypeOrMessageID],a
ld a,[wcf91]
cp a,REVIVE
jr z,.showHealingItemMessage
cp a,MAX_REVIVE
jr z,.showHealingItemMessage
ld a,POTION_MSG
ld [wPartyMenuTypeOrMessageID],a
jr .showHealingItemMessage
.playStatusAilmentCuringSound
ld a,SFX_HEAL_AILMENT
call PlaySoundWaitForCurrent
.showHealingItemMessage
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call ClearScreen
dec a
ld [wUpdateSpritesEnabled],a
call RedrawPartyMenu ; redraws the party menu and displays the message
ld a,1
ld [H_AUTOBGTRANSFERENABLED],a
ld c,50
call DelayFrames
call WaitForTextScrollButtonPress
jr .done
.canceledItemUse
xor a
ld [wActionResultOrTookBattleTurn],a ; item use failed
pop af
pop af
.done
ld a,[wPseudoItemID]
and a ; using Softboiled?
ret nz ; if so, return
call GBPalWhiteOut
call z,RunDefaultPaletteCommand
ld a,[wIsInBattle]
and a
ret nz
jp ReloadMapData
.useVitamin
push hl
ld a,[hl]
ld [wd0b5],a
ld [wd11e],a
ld bc,wPartyMon1Level - wPartyMon1
add hl,bc ; hl now points to level
ld a,[hl] ; a = level
ld [wCurEnemyLVL],a ; store level
call GetMonHeader
push de
ld a,d
ld hl,wPartyMonNicks
call GetPartyMonName
pop de
pop hl
ld a,[wcf91]
cp a,RARE_CANDY
jp z,.useRareCandy
push hl
sub a,HP_UP
add a
ld bc,wPartyMon1HPExp - wPartyMon1
add hl,bc
add l
ld l,a
jr nc,.noCarry2
inc h
.noCarry2
ld a,10
ld b,a
ld a,[hl] ; a = MSB of stat experience of the appropriate stat
cp a,100 ; is there already at least 25600 (256 * 100) stat experience?
jr nc,.vitaminNoEffect ; if so, vitamins can't add any more
add b ; add 2560 (256 * 10) stat experience
jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump
ld a,255
.noCarry3
ld [hl],a
pop hl
call .recalculateStats
ld hl,VitaminText
ld a,[wcf91]
sub a,HP_UP - 1
ld c,a
.statNameLoop ; loop to get the address of the name of the stat the vitamin increases
dec c
jr z,.gotStatName
.statNameInnerLoop
ld a,[hli]
ld b,a
ld a,$50
cp b
jr nz,.statNameInnerLoop
jr .statNameLoop
.gotStatName
ld de,wcf4b
ld bc,10
call CopyData ; copy the stat's name to wcf4b
ld a,SFX_HEAL_AILMENT
call PlaySound
ld hl,VitaminStatRoseText
call PrintText
jp RemoveUsedItem
.vitaminNoEffect
pop hl
ld hl,VitaminNoEffectText
call PrintText
jp GBPalWhiteOut
.recalculateStats
ld bc,wPartyMon1Stats - wPartyMon1
add hl,bc
ld d,h
ld e,l ; de now points to stats
ld bc,(wPartyMon1Exp + 2) - wPartyMon1Stats
add hl,bc ; hl now points to LSB of experience
ld b,1
jp CalcStats ; recalculate stats
.useRareCandy
push hl
ld bc,wPartyMon1Level - wPartyMon1
add hl,bc ; hl now points to level
ld a,[hl] ; a = level
cp a, MAX_LEVEL
jr z,.vitaminNoEffect ; can't raise level above 100
inc a
ld [hl],a ; store incremented level
ld [wCurEnemyLVL],a
push hl
push de
ld d,a
callab CalcExperience ; calculate experience for next level and store it at $ff96
pop de
pop hl
ld bc,wPartyMon1Exp - wPartyMon1Level
add hl,bc ; hl now points to MSB of experience
; update experience to minimum for new level
ld a,[hExperience]
ld [hli],a
ld a,[hExperience + 1]
ld [hli],a
ld a,[hExperience + 2]
ld [hl],a
pop hl
ld a,[wWhichPokemon]
push af
ld a,[wcf91]
push af
push de
push hl
ld bc,wPartyMon1MaxHP - wPartyMon1
add hl,bc ; hl now points to MSB of max HP
ld a,[hli]
ld b,a
ld c,[hl]
pop hl
push bc
push hl
call .recalculateStats
pop hl
ld bc,(wPartyMon1MaxHP + 1) - wPartyMon1
add hl,bc ; hl now points to LSB of max HP
pop bc
ld a,[hld]
sub c
ld c,a
ld a,[hl]
sbc b
ld b,a ; bc = the amount of max HP gained from leveling up
; add the amount gained to the current HP
ld de,(wPartyMon1HP + 1) - wPartyMon1MaxHP
add hl,de ; hl now points to LSB of current HP
ld a,[hl]
add c
ld [hld],a
ld a,[hl]
adc b
ld [hl],a
ld a,RARE_CANDY_MSG
ld [wPartyMenuTypeOrMessageID],a
call RedrawPartyMenu
pop de
ld a,d
ld [wWhichPokemon],a
ld a,e
ld [wd11e],a
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation],a
call LoadMonData
ld d,$01
callab PrintStatsBox ; display new stats text box
call WaitForTextScrollButtonPress ; wait for button press
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation],a
predef LearnMoveFromLevelUp ; learn level up move, if any
xor a
ld [wForceEvolution],a
callab TryEvolvingMon ; evolve pokemon, if appropriate
ld a,$01
ld [wUpdateSpritesEnabled],a
pop af
ld [wcf91],a
pop af
ld [wWhichPokemon],a
jp RemoveUsedItem
VitaminStatRoseText:
TX_FAR _VitaminStatRoseText
db "@"
VitaminNoEffectText:
TX_FAR _VitaminNoEffectText
db "@"
VitaminText:
db "HEALTH@"
db "ATTACK@"
db "DEFENSE@"
db "SPEED@"
db "SPECIAL@"
ItemUseBait:
ld hl,ThrewBaitText
call PrintText
ld hl,wEnemyMonCatchRate ; catch rate
srl [hl] ; halve catch rate
ld a,BAIT_ANIM
ld hl,wSafariBaitFactor ; bait factor
ld de,wSafariEscapeFactor ; escape factor
jr BaitRockCommon
ItemUseRock:
ld hl,ThrewRockText
call PrintText
ld hl,wEnemyMonCatchRate ; catch rate
ld a,[hl]
add a ; double catch rate
jr nc,.noCarry
ld a,$ff
.noCarry
ld [hl],a
ld a,ROCK_ANIM
ld hl,wSafariEscapeFactor ; escape factor
ld de,wSafariBaitFactor ; bait factor
BaitRockCommon:
ld [wAnimationID],a
xor a
ld [wAnimationType],a
ld [H_WHOSETURN],a
ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
.randomLoop ; loop until a random number less than 5 is generated
call Random
and a,7
cp a,5
jr nc,.randomLoop
inc a ; increment the random number, giving a range from 1 to 5 inclusive
ld b,a
ld a,[hl]
add b ; increase bait factor (for bait), increase escape factor (for rock)
jr nc,.noCarry
ld a,$ff
.noCarry
ld [hl],a
predef MoveAnimation ; do animation
ld c,70
jp DelayFrames
ThrewBaitText:
TX_FAR _ThrewBaitText
db "@"
ThrewRockText:
TX_FAR _ThrewRockText
db "@"
; also used for Dig out-of-battle effect
ItemUseEscapeRope:
ld a,[wIsInBattle]
and a
jr nz,.notUsable
ld a,[wCurMap]
cp a,AGATHAS_ROOM
jr z,.notUsable
ld a,[wCurMapTileset]
ld b,a
ld hl,EscapeRopeTilesets
.loop
ld a,[hli]
cp a,$ff
jr z,.notUsable
cp b
jr nz,.loop
ld hl,wd732
set 3,[hl]
set 6,[hl]
ld hl,wd72e
res 4,[hl]
ResetEvent EVENT_IN_SAFARI_ZONE
xor a
ld [wNumSafariBalls],a
ld [wSafariZoneEntranceCurScript],a
inc a
ld [wEscapedFromBattle],a
ld [wActionResultOrTookBattleTurn],a ; item used
ld a,[wPseudoItemID]
and a ; using Dig?
ret nz ; if so, return
call ItemUseReloadOverworldData
ld c,30
call DelayFrames
jp RemoveUsedItem
.notUsable
jp ItemUseNotTime
EscapeRopeTilesets:
db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR
db $ff ; terminator
ItemUseRepel:
ld b,100
ItemUseRepelCommon:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,b
ld [wRepelRemainingSteps],a
jp PrintItemUseTextAndRemoveItem
; handles X Accuracy item
ItemUseXAccuracy:
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
ld hl,wPlayerBattleStatus2
set UsingXAccuracy,[hl] ; X Accuracy bit
jp PrintItemUseTextAndRemoveItem
; This function is bugged and never works. It always jumps to ItemUseNotTime.
; The Card Key is handled in a different way.
ItemUseCardKey:
xor a
ld [wUnusedD71F],a
call GetTileAndCoordsInFrontOfPlayer
ld a,[GetTileAndCoordsInFrontOfPlayer]
cp a,$18
jr nz,.next0
ld hl,CardKeyTable1
jr .next1
.next0
cp a,$24
jr nz,.next2
ld hl,CardKeyTable2
jr .next1
.next2
cp a,$5e
jp nz,ItemUseNotTime
ld hl,CardKeyTable3
.next1
ld a,[wCurMap]
ld b,a
.loop
ld a,[hli]
cp a,$ff
jp z,ItemUseNotTime
cp b
jr nz,.nextEntry1
ld a,[hli]
cp d
jr nz,.nextEntry2
ld a,[hli]
cp e
jr nz,.nextEntry3
ld a,[hl]
ld [wUnusedD71F],a
jr .done
.nextEntry1
inc hl
.nextEntry2
inc hl
.nextEntry3
inc hl
jr .loop
.done
ld hl,ItemUseText00
call PrintText
ld hl,wd728
set 7,[hl]
ret
; These tables are probably supposed to be door locations in Silph Co.,
; but they are unused.
; The reason there are 3 tables is unknown.
; Format:
; 00: Map ID
; 01: Y
; 02: X
; 03: ID?
CardKeyTable1:
db SILPH_CO_2F,$04,$04,$00
db SILPH_CO_2F,$04,$05,$01
db SILPH_CO_4F,$0C,$04,$02
db SILPH_CO_4F,$0C,$05,$03
db SILPH_CO_7F,$06,$0A,$04
db SILPH_CO_7F,$06,$0B,$05
db SILPH_CO_9F,$04,$12,$06
db SILPH_CO_9F,$04,$13,$07
db SILPH_CO_10F,$08,$0A,$08
db SILPH_CO_10F,$08,$0B,$09
db $ff
CardKeyTable2:
db SILPH_CO_3F,$08,$09,$0A
db SILPH_CO_3F,$09,$09,$0B
db SILPH_CO_5F,$04,$07,$0C
db SILPH_CO_5F,$05,$07,$0D
db SILPH_CO_6F,$0C,$05,$0E
db SILPH_CO_6F,$0D,$05,$0F
db SILPH_CO_8F,$08,$07,$10
db SILPH_CO_8F,$09,$07,$11
db SILPH_CO_9F,$08,$03,$12
db SILPH_CO_9F,$09,$03,$13
db $ff
CardKeyTable3:
db SILPH_CO_11F,$08,$09,$14
db SILPH_CO_11F,$09,$09,$15
db $ff
ItemUsePokedoll:
ld a,[wIsInBattle]
dec a
jp nz,ItemUseNotTime
ld a,$01
ld [wEscapedFromBattle],a
jp PrintItemUseTextAndRemoveItem
ItemUseGuardSpec:
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
ld hl,wPlayerBattleStatus2
set ProtectedByMist,[hl] ; Mist bit
jp PrintItemUseTextAndRemoveItem
ItemUseSuperRepel:
ld b,200
jp ItemUseRepelCommon
ItemUseMaxRepel:
ld b,250
jp ItemUseRepelCommon
ItemUseDireHit:
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
ld hl,wPlayerBattleStatus2
set GettingPumped,[hl] ; Focus Energy bit
jp PrintItemUseTextAndRemoveItem
ItemUseXStat:
ld a,[wIsInBattle]
and a
jr nz,.inBattle
call ItemUseNotTime
ld a,2
ld [wActionResultOrTookBattleTurn],a ; item not used
ret
.inBattle
ld hl,wPlayerMoveNum
ld a,[hli]
push af ; save [wPlayerMoveNum]
ld a,[hl]
push af ; save [wPlayerMoveEffect]
push hl
ld a,[wcf91]
sub a,X_ATTACK - ATTACK_UP1_EFFECT
ld [hl],a ; store player move effect
call PrintItemUseTextAndRemoveItem
ld a,XSTATITEM_ANIM ; X stat item animation ID
ld [wPlayerMoveNum],a
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
xor a
ld [H_WHOSETURN],a ; set turn to player's turn
callba StatModifierUpEffect ; do stat increase move
pop hl
pop af
ld [hld],a ; restore [wPlayerMoveEffect]
pop af
ld [hl],a ; restore [wPlayerMoveNum]
ret
ItemUsePokeflute:
ld a,[wIsInBattle]
and a
jr nz,.inBattle
; if not in battle
call ItemUseReloadOverworldData
ld a,[wCurMap]
cp a,ROUTE_12
jr nz,.notRoute12
CheckEvent EVENT_BEAT_ROUTE12_SNORLAX
jr nz,.noSnorlaxToWakeUp
; if the player hasn't beaten Route 12 Snorlax
ld hl,Route12SnorlaxFluteCoords
call ArePlayerCoordsInArray
jr nc,.noSnorlaxToWakeUp
ld hl,PlayedFluteHadEffectText
call PrintText
SetEvent EVENT_FIGHT_ROUTE12_SNORLAX
ret
.notRoute12
cp a,ROUTE_16
jr nz,.noSnorlaxToWakeUp
CheckEvent EVENT_BEAT_ROUTE16_SNORLAX
jr nz,.noSnorlaxToWakeUp
; if the player hasn't beaten Route 16 Snorlax
ld hl,Route16SnorlaxFluteCoords
call ArePlayerCoordsInArray
jr nc,.noSnorlaxToWakeUp
ld hl,PlayedFluteHadEffectText
call PrintText
SetEvent EVENT_FIGHT_ROUTE16_SNORLAX
ret
.noSnorlaxToWakeUp
ld hl,PlayedFluteNoEffectText
jp PrintText
.inBattle
xor a
ld [wWereAnyMonsAsleep],a
ld b,~SLP & $ff
ld hl,wPartyMon1Status
call WakeUpEntireParty
ld a,[wIsInBattle]
dec a ; is it a trainer battle?
jr z,.skipWakingUpEnemyParty
; if it's a trainer battle
ld hl,wEnemyMon1Status
call WakeUpEntireParty
.skipWakingUpEnemyParty
ld hl,wBattleMonStatus
ld a,[hl]
and b ; remove Sleep status
ld [hl],a
ld hl,wEnemyMonStatus
ld a,[hl]
and b ; remove Sleep status
ld [hl],a
call LoadScreenTilesFromBuffer2 ; restore saved screen
ld a,[wWereAnyMonsAsleep]
and a ; were any pokemon asleep before playing the flute?
ld hl,PlayedFluteNoEffectText
jp z,PrintText ; if no pokemon were asleep
; if some pokemon were asleep
ld hl,PlayedFluteHadEffectText
call PrintText
ld a,[wLowHealthAlarm]
and a,$80
jr nz,.skipMusic
call WaitForSoundToFinish ; wait for sound to end
callba Music_PokeFluteInBattle ; play in-battle pokeflute music
.musicWaitLoop ; wait for music to finish playing
ld a,[wChannelSoundIDs + CH6]
and a ; music off?
jr nz,.musicWaitLoop
.skipMusic
ld hl,FluteWokeUpText
jp PrintText
; wakes up all party pokemon
; INPUT:
; hl must point to status of first pokemon in party (player's or enemy's)
; b must equal ~SLP
; [wWereAnyMonsAsleep] should be initialized to 0
; OUTPUT:
; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep
WakeUpEntireParty:
ld de,44
ld c,6
.loop
ld a,[hl]
push af
and a,SLP ; is pokemon asleep?
jr z,.notAsleep
ld a,1
ld [wWereAnyMonsAsleep],a ; indicate that a pokemon had to be woken up
.notAsleep
pop af
and b ; remove Sleep status
ld [hl],a
add hl,de
dec c
jr nz,.loop
ret
; Format:
; 00: Y
; 01: X
Route12SnorlaxFluteCoords:
db 62,9 ; one space West of Snorlax
db 61,10 ; one space North of Snorlax
db 63,10 ; one space South of Snorlax
db 62,11 ; one space East of Snorlax
db $ff ; terminator
; Format:
; 00: Y
; 01: X
Route16SnorlaxFluteCoords:
db 10,27 ; one space East of Snorlax
db 10,25 ; one space West of Snorlax
db $ff ; terminator
PlayedFluteNoEffectText:
TX_FAR _PlayedFluteNoEffectText
db "@"
FluteWokeUpText:
TX_FAR _FluteWokeUpText
db "@"
PlayedFluteHadEffectText:
TX_FAR _PlayedFluteHadEffectText
db $06
TX_ASM
ld a,[wIsInBattle]
and a
jr nz,.done
; play out-of-battle pokeflute music
ld a,$ff
call PlaySound ; turn off music
ld a, SFX_POKEFLUE
ld c, BANK(SFX_Pokeflute)
call PlayMusic
.musicWaitLoop ; wait for music to finish playing
ld a,[wChannelSoundIDs + CH2]
cp a, SFX_POKEFLUE
jr z,.musicWaitLoop
call PlayDefaultMusic ; start playing normal music again
.done
jp TextScriptEnd ; end text
ItemUseCoinCase:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld hl,CoinCaseNumCoinsText
jp PrintText
CoinCaseNumCoinsText:
TX_FAR _CoinCaseNumCoinsText
db "@"
ItemUseOldRod:
call FishingInit
jp c, ItemUseNotTime
lb bc, 5, MAGIKARP
ld a, $1 ; set bite
jr RodResponse
ItemUseGoodRod:
call FishingInit
jp c,ItemUseNotTime
.RandomLoop
call Random
srl a
jr c, .SetBite
and %11
cp 2
jr nc, .RandomLoop
; choose which monster appears
ld hl,GoodRodMons
add a,a
ld c,a
ld b,0
add hl,bc
ld b,[hl]
inc hl
ld c,[hl]
and a
.SetBite
ld a,0
rla
xor 1
jr RodResponse
INCLUDE "data/good_rod.asm"
ItemUseSuperRod:
call FishingInit
jp c, ItemUseNotTime
call ReadSuperRodData
ld a, e
RodResponse:
ld [wRodResponse], a
dec a ; is there a bite?
jr nz, .next
; if yes, store level and species data
ld a, 1
ld [wMoveMissed], a
ld a, b ; level
ld [wCurEnemyLVL], a
ld a, c ; species
ld [wCurOpponent], a
.next
ld hl, wWalkBikeSurfState
ld a, [hl] ; store the value in a
push af
push hl
ld [hl], 0
callba FishingAnim
pop hl
pop af
ld [hl], a
ret
; checks if fishing is possible and if so, runs initialization code common to all rods
; unsets carry if fishing is possible, sets carry if not
FishingInit:
ld a,[wIsInBattle]
and a
jr z,.notInBattle
scf ; can't fish during battle
ret
.notInBattle
call IsNextTileShoreOrWater
ret c
ld a,[wWalkBikeSurfState]
cp a,2 ; Surfing?
jr z,.surfing
call ItemUseReloadOverworldData
ld hl,ItemUseText00
call PrintText
ld a,SFX_HEAL_AILMENT
call PlaySound
ld c,80
call DelayFrames
and a
ret
.surfing
scf ; can't fish when surfing
ret
ItemUseOaksParcel:
jp ItemUseNotYoursToUse
ItemUseItemfinder:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
call ItemUseReloadOverworldData
callba HiddenItemNear ; check for hidden items
ld hl,ItemfinderFoundNothingText
jr nc,.printText ; if no hidden items
ld c,4
.loop
ld a,SFX_HEALING_MACHINE
call PlaySoundWaitForCurrent
ld a,SFX_PURCHASE
call PlaySoundWaitForCurrent
dec c
jr nz,.loop
ld hl,ItemfinderFoundItemText
.printText
jp PrintText
ItemfinderFoundItemText:
TX_FAR _ItemfinderFoundItemText
db "@"
ItemfinderFoundNothingText:
TX_FAR _ItemfinderFoundNothingText
db "@"
ItemUsePPUp:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ItemUsePPRestore:
ld a,[wWhichPokemon]
push af
ld a,[wcf91]
ld [wPPRestoreItem],a
.chooseMon
xor a
ld [wUpdateSpritesEnabled],a
ld a,USE_ITEM_PARTY_MENU
ld [wPartyMenuTypeOrMessageID],a
call DisplayPartyMenu
jr nc,.chooseMove
jp .itemNotUsed
.chooseMove
ld a,[wPPRestoreItem]
cp a,ELIXER
jp nc,.useElixir ; if Elixir or Max Elixir
ld a,$02
ld [wMoveMenuType],a
ld hl,RaisePPWhichTechniqueText
ld a,[wPPRestoreItem]
cp a,ETHER ; is it a PP Up?
jr c,.printWhichTechniqueMessage ; if so, print the raise PP message
ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message
.printWhichTechniqueMessage
call PrintText
xor a
ld [wPlayerMoveListIndex],a
callab MoveSelectionMenu ; move selection menu
ld a,0
ld [wPlayerMoveListIndex],a
jr nz,.chooseMon
ld hl,wPartyMon1Moves
ld bc, wPartyMon2 - wPartyMon1
call GetSelectedMoveOffset
push hl
ld a,[hl]
ld [wd11e],a
call GetMoveName
call CopyStringToCF4B ; copy name to wcf4b
pop hl
ld a,[wPPRestoreItem]
cp a,ETHER
jr nc,.useEther ; if Ether or Max Ether
.usePPUp
ld bc,wPartyMon1PP - wPartyMon1Moves
add hl,bc
ld a,[hl] ; move PP
cp a,3 << 6 ; have 3 PP Ups already been used?
jr c,.PPNotMaxedOut
ld hl,PPMaxedOutText
call PrintText
jr .chooseMove
.PPNotMaxedOut
ld a,[hl]
add a,1 << 6 ; increase PP Up count by 1
ld [hl],a
ld a,1 ; 1 PP Up used
ld [wd11e],a
call RestoreBonusPP ; add the bonus PP to current PP
ld hl,PPIncreasedText
call PrintText
.done
pop af
ld [wWhichPokemon],a
call GBPalWhiteOut
call RunDefaultPaletteCommand
jp RemoveUsedItem
.afterRestoringPP ; after using a (Max) Ether/Elixir
ld a,[wWhichPokemon]
ld b,a
ld a,[wPlayerMonNumber]
cp b ; is the pokemon whose PP was restored active in battle?
jr nz,.skipUpdatingInBattleData
ld hl,wPartyMon1PP
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld de,wBattleMonPP
ld bc,4
call CopyData ; copy party data to in-battle data
.skipUpdatingInBattleData
ld a,SFX_HEAL_AILMENT
call PlaySound
ld hl,PPRestoredText
call PrintText
jr .done
.useEther
call .restorePP
jr nz,.afterRestoringPP
jp .noEffect
; unsets zero flag if PP was restored, sets zero flag if not
; however, this is bugged for Max Ethers and Max Elixirs (see below)
.restorePP
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation],a
call GetMaxPP
ld hl,wPartyMon1Moves
ld bc, wPartyMon2 - wPartyMon1
call GetSelectedMoveOffset
ld bc, wPartyMon1PP - wPartyMon1Moves
add hl,bc ; hl now points to move's PP
ld a,[wMaxPP]
ld b,a
ld a,[wPPRestoreItem]
cp a,MAX_ETHER
jr z,.fullyRestorePP
ld a,[hl] ; move PP
and a,%00111111 ; lower 6 bit bits store current PP
cp b ; does current PP equal max PP?
ret z ; if so, return
add a,10 ; increase current PP by 10
; b holds the max PP amount and b will hold the new PP amount.
; So, if the new amount meets or exceeds the max amount,
; cap the amount to the max amount by leaving b unchanged.
; Otherwise, store the new amount in b.
cp b ; does the new amount meet or exceed the maximum?
jr nc,.storeNewAmount
ld b,a
.storeNewAmount
ld a,[hl] ; move PP
and a,%11000000 ; PP Up counter bits
add b
ld [hl],a
ret
.fullyRestorePP
ld a,[hl] ; move PP
; Note that this code has a bug. It doesn't mask out the upper two bits, which
; are used to count how many PP Ups have been used on the move. So, Max Ethers
; and Max Elixirs will not be detected as having no effect on a move with full
; PP if the move has had any PP Ups used on it.
cp b ; does current PP equal max PP?
ret z
jr .storeNewAmount
.useElixir
; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
ld hl,wPPRestoreItem
dec [hl]
dec [hl]
xor a
ld hl,wCurrentMenuItem
ld [hli],a
ld [hl],a ; zero the counter for number of moves that had their PP restored
ld b,4
; loop through each move and restore PP
.elixirLoop
push bc
ld hl,wPartyMon1Moves
ld bc, wPartyMon2 - wPartyMon1
call GetSelectedMoveOffset
ld a,[hl]
and a ; does the current slot have a move?
jr z,.nextMove
call .restorePP
jr z,.nextMove
; if some PP was restored
ld hl,wTileBehindCursor ; counter for number of moves that had their PP restored
inc [hl]
.nextMove
ld hl,wCurrentMenuItem
inc [hl]
pop bc
dec b
jr nz,.elixirLoop
ld a,[wTileBehindCursor]
and a ; did any moves have their PP restored?
jp nz,.afterRestoringPP
.noEffect
call ItemUseNoEffect
.itemNotUsed
call GBPalWhiteOut
call RunDefaultPaletteCommand
pop af
xor a
ld [wActionResultOrTookBattleTurn],a ; item use failed
ret
RaisePPWhichTechniqueText:
TX_FAR _RaisePPWhichTechniqueText
db "@"
RestorePPWhichTechniqueText:
TX_FAR _RestorePPWhichTechniqueText
db "@"
PPMaxedOutText:
TX_FAR _PPMaxedOutText
db "@"
PPIncreasedText:
TX_FAR _PPIncreasedText
db "@"
PPRestoredText:
TX_FAR _PPRestoredText
db "@"
; for items that can't be used from the Item menu
UnusableItem:
jp ItemUseNotTime
ItemUseTMHM:
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,[wcf91]
sub a,TM_01
push af
jr nc,.skipAdding
add a,55 ; if item is an HM, add 55
.skipAdding
inc a
ld [wd11e],a
predef TMToMove ; get move ID from TM/HM ID
ld a,[wd11e]
ld [wMoveNum],a
call GetMoveName
call CopyStringToCF4B ; copy name to wcf4b
pop af
ld hl,BootedUpTMText
jr nc,.printBootedUpMachineText
ld hl,BootedUpHMText
.printBootedUpMachineText
call PrintText
ld hl,TeachMachineMoveText
call PrintText
coord hl, 14, 7
lb bc, 8, 15
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
ld a,[wCurrentMenuItem]
and a
jr z,.useMachine
ld a,2
ld [wActionResultOrTookBattleTurn],a ; item not used
ret
.useMachine
ld a,[wWhichPokemon]
push af
ld a,[wcf91]
push af
.chooseMon
ld hl,wcf4b
ld de,wTempMoveNameBuffer
ld bc,14
call CopyData ; save the move name because DisplayPartyMenu will overwrite it
ld a,$ff
ld [wUpdateSpritesEnabled],a
ld a,TMHM_PARTY_MENU
ld [wPartyMenuTypeOrMessageID],a
call DisplayPartyMenu
push af
ld hl,wTempMoveNameBuffer
ld de,wcf4b
ld bc,14
call CopyData
pop af
jr nc,.checkIfAbleToLearnMove
; if the player canceled teaching the move
pop af
pop af
call GBPalWhiteOutWithDelay3
call ClearSprites
call RunDefaultPaletteCommand
jp LoadScreenTilesFromBuffer1 ; restore saved screen
.checkIfAbleToLearnMove
predef CanLearnTM ; check if the pokemon can learn the move
push bc
ld a,[wWhichPokemon]
ld hl,wPartyMonNicks
call GetPartyMonName
pop bc
ld a,c
and a ; can the pokemon learn the move?
jr nz,.checkIfAlreadyLearnedMove
; if the pokemon can't learn the move
ld a,SFX_DENIED
call PlaySoundWaitForCurrent
ld hl,MonCannotLearnMachineMoveText
call PrintText
jr .chooseMon
.checkIfAlreadyLearnedMove
callab CheckIfMoveIsKnown ; check if the pokemon already knows the move
jr c,.chooseMon
predef LearnMove ; teach move
pop af
ld [wcf91],a
pop af
ld [wWhichPokemon],a
ld a,b
and a
ret z
ld a,[wcf91]
call IsItemHM
ret c
jp RemoveUsedItem
BootedUpTMText:
TX_FAR _BootedUpTMText
db "@"
BootedUpHMText:
TX_FAR _BootedUpHMText
db "@"
TeachMachineMoveText:
TX_FAR _TeachMachineMoveText
db "@"
MonCannotLearnMachineMoveText:
TX_FAR _MonCannotLearnMachineMoveText
db "@"
PrintItemUseTextAndRemoveItem:
ld hl,ItemUseText00
call PrintText
ld a,SFX_HEAL_AILMENT
call PlaySound
call WaitForTextScrollButtonPress ; wait for button press
RemoveUsedItem:
ld hl,wNumBagItems
ld a,1 ; one item
ld [wItemQuantity],a
jp RemoveItemFromInventory
ItemUseNoEffect:
ld hl,ItemUseNoEffectText
jr ItemUseFailed
ItemUseNotTime:
ld hl,ItemUseNotTimeText
jr ItemUseFailed
ItemUseNotYoursToUse:
ld hl,ItemUseNotYoursToUseText
jr ItemUseFailed
ThrowBallAtTrainerMon:
call RunDefaultPaletteCommand
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
ld a,TOSS_ANIM
ld [wAnimationID],a
predef MoveAnimation ; do animation
ld hl,ThrowBallAtTrainerMonText1
call PrintText
ld hl,ThrowBallAtTrainerMonText2
call PrintText
jr RemoveUsedItem
NoCyclingAllowedHere:
ld hl,NoCyclingAllowedHereText
jr ItemUseFailed
BoxFullCannotThrowBall:
ld hl,BoxFullCannotThrowBallText
jr ItemUseFailed
SurfingAttemptFailed:
ld hl,NoSurfingHereText
ItemUseFailed:
xor a
ld [wActionResultOrTookBattleTurn],a ; item use failed
jp PrintText
ItemUseNotTimeText:
TX_FAR _ItemUseNotTimeText
db "@"
ItemUseNotYoursToUseText:
TX_FAR _ItemUseNotYoursToUseText
db "@"
ItemUseNoEffectText:
TX_FAR _ItemUseNoEffectText
db "@"
ThrowBallAtTrainerMonText1:
TX_FAR _ThrowBallAtTrainerMonText1
db "@"
ThrowBallAtTrainerMonText2:
TX_FAR _ThrowBallAtTrainerMonText2
db "@"
NoCyclingAllowedHereText:
TX_FAR _NoCyclingAllowedHereText
db "@"
NoSurfingHereText:
TX_FAR _NoSurfingHereText
db "@"
BoxFullCannotThrowBallText:
TX_FAR _BoxFullCannotThrowBallText
db "@"
ItemUseText00:
TX_FAR _ItemUseText001
db $05
TX_FAR _ItemUseText002
db "@"
GotOnBicycleText:
TX_FAR _GotOnBicycleText1
db $05
TX_FAR _GotOnBicycleText2
db "@"
GotOffBicycleText:
TX_FAR _GotOffBicycleText1
db $05
TX_FAR _GotOffBicycleText2
db "@"
; restores bonus PP (from PP Ups) when healing at a pokemon center
; also, when a PP Up is used, it increases the current PP by one PP Up bonus
; INPUT:
; [wWhichPokemon] = index of pokemon in party
; [wCurrentMenuItem] = index of move (when using a PP Up)
RestoreBonusPP:
ld hl,wPartyMon1Moves
ld bc, wPartyMon2 - wPartyMon1
ld a,[wWhichPokemon]
call AddNTimes
push hl
ld de,wNormalMaxPPList - 1
predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList
pop hl
ld c, wPartyMon1PP - wPartyMon1Moves
ld b,0
add hl,bc ; hl now points to move 1 PP
ld de,wNormalMaxPPList
ld b,0 ; initialize move counter to zero
; loop through the pokemon's moves
.loop
inc b
ld a,b
cp a,5 ; reached the end of the pokemon's moves?
ret z ; if so, return
ld a,[wUsingPPUp]
dec a ; using a PP Up?
jr nz,.skipMenuItemIDCheck
; if using a PP Up, check if this is the move it's being used on
ld a,[wCurrentMenuItem]
inc a
cp b
jr nz,.nextMove
.skipMenuItemIDCheck
ld a,[hl]
and a,%11000000 ; have any PP Ups been used?
call nz,AddBonusPP ; if so, add bonus PP
.nextMove
inc hl
inc de
jr .loop
; adds bonus PP from PP Ups to current PP
; 1/5 of normal max PP (capped at 7) is added for each PP Up
; INPUT:
; [de] = normal max PP
; [hl] = move PP
AddBonusPP:
push bc
ld a,[de] ; normal max PP of move
ld [H_DIVIDEND + 3],a
xor a
ld [H_DIVIDEND],a
ld [H_DIVIDEND + 1],a
ld [H_DIVIDEND + 2],a
ld a,5
ld [H_DIVISOR],a
ld b,4
call Divide
ld a,[hl] ; move PP
ld b,a
swap a
and a,%00001111
srl a
srl a
ld c,a ; c = number of PP Ups used
.loop
ld a,[H_QUOTIENT + 3]
cp a,8 ; is the amount greater than or equal to 8?
jr c,.addAmount
ld a,7 ; cap the amount at 7
.addAmount
add b
ld b,a
ld a,[wUsingPPUp]
dec a ; is the player using a PP Up right now?
jr z,.done ; if so, only add the bonus once
dec c
jr nz,.loop
.done
ld [hl],b
pop bc
ret
; gets max PP of a pokemon's move (including PP from PP Ups)
; INPUT:
; [wWhichPokemon] = index of pokemon within party/box
; [wMonDataLocation] = pokemon source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; 04: player's in-battle pokemon
; [wCurrentMenuItem] = move index
; OUTPUT:
; [wMaxPP] = max PP
GetMaxPP:
ld a,[wMonDataLocation]
and a
ld hl,wPartyMon1Moves
ld bc,wPartyMon2 - wPartyMon1
jr z,.sourceWithMultipleMon
ld hl,wEnemyMon1Moves
dec a
jr z,.sourceWithMultipleMon
ld hl,wBoxMon1Moves
ld bc,wBoxMon2 - wBoxMon1
dec a
jr z,.sourceWithMultipleMon
ld hl,wDayCareMonMoves
dec a
jr z,.sourceWithOneMon
ld hl,wBattleMonMoves ; player's in-battle pokemon
.sourceWithOneMon
call GetSelectedMoveOffset2
jr .next
.sourceWithMultipleMon
call GetSelectedMoveOffset
.next
ld a,[hl]
dec a
push hl
ld hl,Moves
ld bc,MoveEnd - Moves
call AddNTimes
ld de,wcd6d
ld a,BANK(Moves)
call FarCopyData
ld de,wcd6d + 5 ; PP is byte 5 of move data
ld a,[de]
ld b,a ; b = normal max PP
pop hl
push bc
ld bc,wPartyMon1PP - wPartyMon1Moves ; PP offset if not player's in-battle pokemon data
ld a,[wMonDataLocation]
cp a,4 ; player's in-battle pokemon?
jr nz,.addPPOffset
ld bc,wBattleMonPP - wBattleMonMoves ; PP offset if player's in-battle pokemon data
.addPPOffset
add hl,bc
ld a,[hl] ; a = current PP
and a,%11000000 ; get PP Up count
pop bc
or b ; place normal max PP in 6 lower bits of a
ld h,d
ld l,e
inc hl ; hl = wcd73
ld [hl],a
xor a ; add the bonus for the existing PP Up count
ld [wUsingPPUp],a
call AddBonusPP ; add bonus PP from PP Ups
ld a,[hl]
and a,%00111111 ; mask out the PP Up count
ld [wMaxPP],a ; store max PP
ret
GetSelectedMoveOffset:
ld a,[wWhichPokemon]
call AddNTimes
GetSelectedMoveOffset2:
ld a,[wCurrentMenuItem]
ld c,a
ld b,0
add hl,bc
ret
; confirms the item toss and then tosses the item
; INPUT:
; hl = address of inventory (either wNumBagItems or wNumBoxItems)
; [wcf91] = item ID
; [wWhichPokemon] = index of item within inventory
; [wItemQuantity] = quantity to toss
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem_:
push hl
ld a,[wcf91]
call IsItemHM
pop hl
jr c,.tooImportantToToss
push hl
call IsKeyItem_
ld a,[wIsKeyItem]
pop hl
and a
jr nz,.tooImportantToToss
push hl
ld a,[wcf91]
ld [wd11e],a
call GetItemName
call CopyStringToCF4B ; copy name to wcf4b
ld hl,IsItOKToTossItemText
call PrintText
coord hl, 14, 7
lb bc, 8, 15
ld a,TWO_OPTION_MENU
ld [wTextBoxID],a
call DisplayTextBoxID ; yes/no menu
ld a,[wMenuExitMethod]
cp a,CHOSE_SECOND_ITEM
pop hl
scf
ret z ; return if the player chose No
; if the player chose Yes
push hl
ld a,[wWhichPokemon]
call RemoveItemFromInventory
ld a,[wcf91]
ld [wd11e],a
call GetItemName
call CopyStringToCF4B ; copy name to wcf4b
ld hl,ThrewAwayItemText
call PrintText
pop hl
and a
ret
.tooImportantToToss
push hl
ld hl,TooImportantToTossText
call PrintText
pop hl
scf
ret
ThrewAwayItemText:
TX_FAR _ThrewAwayItemText
db "@"
IsItOKToTossItemText:
TX_FAR _IsItOKToTossItemText
db "@"
TooImportantToTossText:
TX_FAR _TooImportantToTossText
db "@"
; checks if an item is a key item
; INPUT:
; [wcf91] = item ID
; OUTPUT:
; [wIsKeyItem] = result
; 00: item is not key item
; 01: item is key item
IsKeyItem_:
ld a,$01
ld [wIsKeyItem],a
ld a,[wcf91]
cp a,HM_01 ; is the item an HM or TM?
jr nc,.checkIfItemIsHM
; if the item is not an HM or TM
push af
ld hl,KeyItemBitfield
ld de,wBuffer
ld bc,15 ; only 11 bytes are actually used
call CopyData
pop af
dec a
ld c,a
ld hl,wBuffer
ld b,FLAG_TEST
predef FlagActionPredef
ld a,c
and a
ret nz
.checkIfItemIsHM
ld a,[wcf91]
call IsItemHM
ret c
xor a
ld [wIsKeyItem],a
ret
INCLUDE "data/key_items.asm"
SendNewMonToBox:
ld de, wNumInBox
ld a, [de]
inc a
ld [de], a
ld a, [wcf91]
ld [wd0b5], a
ld c, a
.asm_e7b1
inc de
ld a, [de]
ld b, a
ld a, c
ld c, b
ld [de], a
cp $ff
jr nz, .asm_e7b1
call GetMonHeader
ld hl, wBoxMonOT
ld bc, NAME_LENGTH
ld a, [wNumInBox]
dec a
jr z, .asm_e7ee
dec a
call AddNTimes
push hl
ld bc, NAME_LENGTH
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [wNumInBox]
dec a
ld b, a
.asm_e7db
push bc
push hl
ld bc, NAME_LENGTH
call CopyData
pop hl
ld d, h
ld e, l
ld bc, -NAME_LENGTH
add hl, bc
pop bc
dec b
jr nz, .asm_e7db
.asm_e7ee
ld hl, wPlayerName
ld de, wBoxMonOT
ld bc, NAME_LENGTH
call CopyData
ld a, [wNumInBox]
dec a
jr z, .asm_e82a
ld hl, wBoxMonNicks
ld bc, NAME_LENGTH
dec a
call AddNTimes
push hl
ld bc, NAME_LENGTH
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [wNumInBox]
dec a
ld b, a
.asm_e817
push bc
push hl
ld bc, NAME_LENGTH
call CopyData
pop hl
ld d, h
ld e, l
ld bc, -NAME_LENGTH
add hl, bc
pop bc
dec b
jr nz, .asm_e817
.asm_e82a
ld hl, wBoxMonNicks
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
predef AskName
ld a, [wNumInBox]
dec a
jr z, .asm_e867
ld hl, wBoxMons
ld bc, wBoxMon2 - wBoxMon1
dec a
call AddNTimes
push hl
ld bc, wBoxMon2 - wBoxMon1
add hl, bc
ld d, h
ld e, l
pop hl
ld a, [wNumInBox]
dec a
ld b, a
.asm_e854
push bc
push hl
ld bc, wBoxMon2 - wBoxMon1
call CopyData
pop hl
ld d, h
ld e, l
ld bc, wBoxMon1 - wBoxMon2
add hl, bc
pop bc
dec b
jr nz, .asm_e854
.asm_e867
ld a, [wEnemyMonLevel]
ld [wEnemyMonBoxLevel], a
ld hl, wEnemyMon
ld de, wBoxMon1
ld bc, wEnemyMonDVs - wEnemyMon
call CopyData
ld hl, wPlayerID
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
inc de
push de
ld a, [wCurEnemyLVL]
ld d, a
callab CalcExperience
pop de
ld a, [hExperience]
ld [de], a
inc de
ld a, [hExperience + 1]
ld [de], a
inc de
ld a, [hExperience + 2]
ld [de], a
inc de
xor a
ld b, NUM_STATS * 2
.asm_e89f
ld [de], a
inc de
dec b
jr nz, .asm_e89f
ld hl, wEnemyMonDVs
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld hl, wEnemyMonPP
ld b, NUM_MOVES
.asm_e8b1
ld a, [hli]
inc de
ld [de], a
dec b
jr nz, .asm_e8b1
ret
; checks if the tile in front of the player is a shore or water tile
; used for surfing and fishing
; unsets carry if it is, sets carry if not
IsNextTileShoreOrWater:
ld a, [wCurMapTileset]
ld hl, WaterTilesets
ld de,1
call IsInArray
jr nc, .notShoreOrWater
ld a, [wCurMapTileset]
cp SHIP_PORT ; Vermilion Dock tileset
ld a, [wTileInFrontOfPlayer] ; tile in front of player
jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
cp $48 ; eastern shore tile in Safari Zone
jr z, .shoreOrWater
cp $32 ; usual eastern shore tile
jr z, .shoreOrWater
.skipShoreTiles
cp $14 ; water tile
jr z, .shoreOrWater
.notShoreOrWater
scf
ret
.shoreOrWater
and a
ret
; tilesets with water
WaterTilesets:
db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU
db $ff ; terminator
ReadSuperRodData:
; return e = 2 if no fish on this map
; return e = 1 if a bite, bc = level,species
; return e = 0 if no bite
ld a, [wCurMap]
ld de, 3 ; each fishing group is three bytes wide
ld hl, SuperRodData
call IsInArray
jr c, .ReadFishingGroup
ld e, $2 ; $2 if no fishing groups found
ret
.ReadFishingGroup
; hl points to the fishing group entry in the index
inc hl ; skip map id
; read fishing group address
ld a, [hli]
ld h, [hl]
ld l, a
ld b, [hl] ; how many mons in group
inc hl ; point to data
ld e, $0 ; no bite yet
.RandomLoop
call Random
srl a
ret c ; 50% chance of no battle
and %11 ; 2-bit random number
cp b
jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate
; get the mon
add a
ld c, a
ld b, $0
add hl, bc
ld b, [hl] ; level
inc hl
ld c, [hl] ; species
ld e, $1 ; $1 if there's a bite
ret
INCLUDE "data/super_rod.asm"
; reloads map view and processes sprite data
; for items that cause the overworld to be displayed
ItemUseReloadOverworldData:
call LoadCurrentMapView
jp UpdateSprites
; creates a list at wBuffer of maps where the mon in [wd11e] can be found.
; this is used by the pokedex to display locations the mon can be found on the map.
FindWildLocationsOfMon:
ld hl, WildDataPointers
ld de, wBuffer
ld c, $0
.loop
inc hl
ld a, [hld]
inc a
jr z, .done
push hl
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hli]
and a
call nz, CheckMapForMon ; land
ld a, [hli]
and a
call nz, CheckMapForMon ; water
pop hl
inc hl
inc hl
inc c
jr .loop
.done
ld a, $ff ; list terminator
ld [de], a
ret
CheckMapForMon:
inc hl
ld b, $a
.loop
ld a, [wd11e]
cp [hl]
jr nz, .nextEntry
ld a, c
ld [de], a
inc de
.nextEntry
inc hl
inc hl
dec b
jr nz, .loop
dec hl
ret