UseItem_: ld a,1 ld [wActionResultOrTookBattleTurn],a ; initialise to success value ld a,[wcf91] ;contains item_ID cp a,HM_01 jp nc,ItemUseTMHM ld hl,ItemUsePtrTable dec a add a ld c,a ld b,0 add hl,bc ld a,[hli] ld h,[hl] ld l,a jp [hl] ItemUsePtrTable: dw ItemUseBall ; MASTER_BALL dw ItemUseBall ; ULTRA_BALL dw ItemUseBall ; GREAT_BALL dw ItemUseBall ; POKE_BALL dw ItemUseTownMap ; TOWN_MAP dw ItemUseBicycle ; BICYCLE dw ItemUseSurfboard ; out-of-battle Surf effect dw ItemUseBall ; SAFARI_BALL dw ItemUsePokedex ; POKEDEX dw ItemUseEvoStone ; MOON_STONE dw ItemUseMedicine ; ANTIDOTE dw ItemUseMedicine ; BURN_HEAL dw ItemUseMedicine ; ICE_HEAL dw ItemUseMedicine ; AWAKENING dw ItemUseMedicine ; PARLYZ_HEAL dw ItemUseMedicine ; FULL_RESTORE dw ItemUseMedicine ; MAX_POTION dw ItemUseMedicine ; HYPER_POTION dw ItemUseMedicine ; SUPER_POTION dw ItemUseMedicine ; POTION dw ItemUseBait ; BOULDERBADGE dw ItemUseRock ; CASCADEBADGE dw UnusableItem ; THUNDERBADGE dw UnusableItem ; RAINBOWBADGE dw UnusableItem ; SOULBADGE dw UnusableItem ; MARSHBADGE dw UnusableItem ; VOLCANOBADGE dw UnusableItem ; EARTHBADGE dw ItemUseEscapeRope ; ESCAPE_ROPE dw ItemUseRepel ; REPEL dw UnusableItem ; OLD_AMBER dw ItemUseEvoStone ; FIRE_STONE dw ItemUseEvoStone ; THUNDER_STONE dw ItemUseEvoStone ; WATER_STONE dw ItemUseVitamin ; HP_UP dw ItemUseVitamin ; PROTEIN dw ItemUseVitamin ; IRON dw ItemUseVitamin ; CARBOS dw ItemUseVitamin ; CALCIUM dw ItemUseVitamin ; RARE_CANDY dw UnusableItem ; DOME_FOSSIL dw UnusableItem ; HELIX_FOSSIL dw UnusableItem ; SECRET_KEY dw UnusableItem dw UnusableItem ; BIKE_VOUCHER dw ItemUseXAccuracy ; X_ACCURACY dw ItemUseEvoStone ; LEAF_STONE dw ItemUseCardKey ; CARD_KEY dw UnusableItem ; NUGGET dw UnusableItem ; ??? PP_UP dw ItemUsePokedoll ; POKE_DOLL dw ItemUseMedicine ; FULL_HEAL dw ItemUseMedicine ; REVIVE dw ItemUseMedicine ; MAX_REVIVE dw ItemUseGuardSpec ; GUARD_SPEC dw ItemUseSuperRepel ; SUPER_REPL dw ItemUseMaxRepel ; MAX_REPEL dw ItemUseDireHit ; DIRE_HIT dw UnusableItem ; COIN dw ItemUseMedicine ; FRESH_WATER dw ItemUseMedicine ; SODA_POP dw ItemUseMedicine ; LEMONADE dw UnusableItem ; S_S_TICKET dw UnusableItem ; GOLD_TEETH dw ItemUseXStat ; X_ATTACK dw ItemUseXStat ; X_DEFEND dw ItemUseXStat ; X_SPEED dw ItemUseXStat ; X_SPECIAL dw ItemUseCoinCase ; COIN_CASE dw ItemUseOaksParcel ; OAKS_PARCEL dw ItemUseItemfinder ; ITEMFINDER dw UnusableItem ; SILPH_SCOPE dw ItemUsePokeflute ; POKE_FLUTE dw UnusableItem ; LIFT_KEY dw UnusableItem ; EXP_ALL dw ItemUseOldRod ; OLD_ROD dw ItemUseGoodRod ; GOOD_ROD dw ItemUseSuperRod ; SUPER_ROD dw ItemUsePPUp ; PP_UP (real one) dw ItemUsePPRestore ; ETHER dw ItemUsePPRestore ; MAX_ETHER dw ItemUsePPRestore ; ELIXER dw ItemUsePPRestore ; MAX_ELIXER ItemUseBall: ; Balls can't be used out of battle. ld a,[wIsInBattle] and a jp z,ItemUseNotTime ; Balls can't catch trainers' Pokémon. dec a jp nz,ThrowBallAtTrainerMon ; If this is for the old man battle, skip checking if the party & box are full. ld a,[wBattleType] dec a jr z,.canUseBall ld a,[wPartyCount] ; is party full? cp a,PARTY_LENGTH jr nz,.canUseBall ld a,[wNumInBox] ; is box full? cp a,MONS_PER_BOX jp z,BoxFullCannotThrowBall .canUseBall xor a ld [wCapturedMonSpecies],a ld a,[wBattleType] cp a,BATTLE_TYPE_SAFARI jr nz,.skipSafariZoneCode .safariZone ld hl,wNumSafariBalls dec [hl] ; remove a Safari Ball .skipSafariZoneCode call RunDefaultPaletteCommand ld a,$43 ; successful capture value ld [wPokeBallAnimData],a call LoadScreenTilesFromBuffer1 ld hl,ItemUseText00 call PrintText ; If the player is fighting an unidentified ghost, set the value that indicates ; the Pokémon can't be caught and skip the capture calculations. callab IsGhostBattle ld b,$10 ; can't be caught value jp z,.setAnimData ld a,[wBattleType] dec a jr nz,.notOldManBattle .oldManBattle ld hl,wGrassRate ld de,wPlayerName ld bc,NAME_LENGTH call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch) jp .captured .notOldManBattle ; If the player is fighting the ghost Marowak, set the value that indicates the ; Pokémon can't be caught and skip the capture calculations. ld a,[wCurMap] cp a,POKEMONTOWER_6 jr nz,.loop ld a,[wEnemyMonSpecies2] cp a,MAROWAK ld b,$10 ; can't be caught value jp z,.setAnimData ; Get the first random number. Let it be called Rand1. ; Rand1 must be within a certain range according the kind of ball being thrown. ; The ranges are as follows. ; Poké Ball: [0, 255] ; Great Ball: [0, 200] ; Ultra/Safari Ball: [0, 150] ; Loop until an acceptable number is found. .loop call Random ld b,a ; Get the item ID. ld hl,wcf91 ld a,[hl] ; The Master Ball always succeeds. cp a,MASTER_BALL jp z,.captured ; Anything will do for the basic Poké Ball. cp a,POKE_BALL jr z,.checkForAilments ; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again. ld a,200 cp b jr c,.loop ; Less than or equal to 200 is good enough for a Great Ball. ld a,[hl] cp a,GREAT_BALL jr z,.checkForAilments ; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again. ld a,150 cp b jr c,.loop .checkForAilments ; Pokémon can be caught more easily with a status ailment. ; Depending on the status ailment, a certain value will be subtracted from ; Rand1. Let this value be called Status. ; The larger Status is, the more easily the Pokémon can be caught. ; no status ailment: Status = 0 ; Burn/Paralysis/Poison: Status = 12 ; Freeze/Sleep: Status = 25 ; If Status is greater than Rand1, the Pokémon will be caught for sure. ld a,[wEnemyMonStatus] and a jr z,.skipAilmentValueSubtraction ; no ailments and a, 1 << FRZ | SLP ld c,12 jr z,.notFrozenOrAsleep ld c,25 .notFrozenOrAsleep ld a,b sub c jp c,.captured ld b,a .skipAilmentValueSubtraction push bc ; save (Rand1 - Status) ; Calculate MaxHP * 255. xor a ld [H_MULTIPLICAND],a ld hl,wEnemyMonMaxHP ld a,[hli] ld [H_MULTIPLICAND + 1],a ld a,[hl] ld [H_MULTIPLICAND + 2],a ld a,255 ld [H_MULTIPLIER],a call Multiply ; Determine BallFactor. It's 8 for Great Balls and 12 for the others. ld a,[wcf91] cp a,GREAT_BALL ld a,12 jr nz,.skip1 ld a,8 .skip1 ; Note that the results of all division operations are floored. ; Calculate (MaxHP * 255) / BallFactor. ld [H_DIVISOR],a ld b,4 ; number of bytes in dividend call Divide ; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so ; the result should fit in a. If the division results in a quotient of 0, ; change it to 1. ld hl,wEnemyMonHP ld a,[hli] ld b,a ld a,[hl] srl b rr a srl b rr a and a jr nz,.skip2 inc a .skip2 ; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W. ld [H_DIVISOR],a ld b,4 call Divide ; If W > 255, store 255 in [H_QUOTIENT + 3]. ; Let X = min(W, 255) = [H_QUOTIENT + 3]. ld a,[H_QUOTIENT + 2] and a jr z,.skip3 ld a,255 ld [H_QUOTIENT + 3],a .skip3 pop bc ; b = Rand1 - Status ; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon. ld a,[wEnemyMonCatchRate] cp b jr c,.failedToCapture ; If W > 255, the ball captures the Pokémon. ld a,[H_QUOTIENT + 2] and a jr nz,.captured call Random ; Let this random number be called Rand2. ; If Rand2 > X, the ball fails to capture the Pokémon. ld b,a ld a,[H_QUOTIENT + 3] cp b jr c,.failedToCapture .captured jr .skipShakeCalculations .failedToCapture ld a,[H_QUOTIENT + 3] ld [wPokeBallCaptureCalcTemp],a ; Save X. ; Calculate CatchRate * 100. xor a ld [H_MULTIPLICAND],a ld [H_MULTIPLICAND + 1],a ld a,[wEnemyMonCatchRate] ld [H_MULTIPLICAND + 2],a ld a,100 ld [H_MULTIPLIER],a call Multiply ; Determine BallFactor2. ; Poké Ball: BallFactor2 = 255 ; Great Ball: BallFactor2 = 200 ; Ultra/Safari Ball: BallFactor2 = 150 ld a,[wcf91] ld b,255 cp a,POKE_BALL jr z,.skip4 ld b,200 cp a,GREAT_BALL jr z,.skip4 ld b,150 cp a,ULTRA_BALL jr z,.skip4 .skip4 ; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y. ld a,b ld [H_DIVISOR],a ld b,4 call Divide ; If Y > 255, there are 3 shakes. ; Note that this shouldn't be possible. ; The maximum value of Y is (255 * 100) / 150 = 170. ld a,[H_QUOTIENT + 2] and a ld b,$63 ; 3 shakes jr nz,.setAnimData ; Calculate X * Y. ld a,[wPokeBallCaptureCalcTemp] ld [H_MULTIPLIER],a call Multiply ; Calculate (X * Y) / 255. ld a,255 ld [H_DIVISOR],a ld b,4 call Divide ; Determine Status2. ; no status ailment: Status2 = 0 ; Burn/Paralysis/Poison: Status2 = 5 ; Freeze/Sleep: Status2 = 10 ld a,[wEnemyMonStatus] and a jr z,.skip5 and a, 1 << FRZ | SLP ld b,5 jr z,.addAilmentValue ld b,10 .addAilmentValue ; If the Pokémon has a status ailment, add Status2. ld a,[H_QUOTIENT + 3] add b ld [H_QUOTIENT + 3],a .skip5 ; Finally determine the number of shakes. ; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3]. ; The number of shakes depend on the range Z is in. ; 0 ≤ Z < 10: 0 shakes (the ball misses) ; 10 ≤ Z < 30: 1 shake ; 30 ≤ Z < 70: 2 shakes ; 70 ≤ Z: 3 shakes ld a,[H_QUOTIENT + 3] cp a,10 ld b,$20 jr c,.setAnimData cp a,30 ld b,$61 jr c,.setAnimData cp a,70 ld b,$62 jr c,.setAnimData ld b,$63 .setAnimData ld a,b ld [wPokeBallAnimData],a .skipShakeCalculations ld c,20 call DelayFrames ; Do the animation. ld a,TOSS_ANIM ld [wAnimationID],a xor a ld [H_WHOSETURN],a ld [wAnimationType],a ld [wDamageMultipliers],a ld a,[wWhichPokemon] push af ld a,[wcf91] push af predef MoveAnimation pop af ld [wcf91],a pop af ld [wWhichPokemon],a ; Determine the message to display from the animation. ld a,[wPokeBallAnimData] cp a,$10 ld hl,ItemUseBallText00 jp z,.printMessage cp a,$20 ld hl,ItemUseBallText01 jp z,.printMessage cp a,$61 ld hl,ItemUseBallText02 jp z,.printMessage cp a,$62 ld hl,ItemUseBallText03 jp z,.printMessage cp a,$63 ld hl,ItemUseBallText04 jp z,.printMessage ; Save current HP. ld hl,wEnemyMonHP ld a,[hli] push af ld a,[hli] push af ; Save status ailment. inc hl ld a,[hl] push af push hl ; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto. ; This is a bug because a wild Pokémon could have used Transform via ; Mirror Move even though the only wild Pokémon that knows Transform is Ditto. ld hl,wEnemyBattleStatus3 bit Transformed,[hl] jr z,.notTransformed ld a,DITTO ld [wEnemyMonSpecies2],a jr .skip6 .notTransformed ; If the Pokémon is not transformed, set the transformed bit and copy the ; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate ; new DVs. set Transformed,[hl] ld hl,wTransformedEnemyMonOriginalDVs ld a,[wEnemyMonDVs] ld [hli],a ld a,[wEnemyMonDVs + 1] ld [hl],a .skip6 ld a,[wcf91] push af ld a,[wEnemyMonSpecies2] ld [wcf91],a ld a,[wEnemyMonLevel] ld [wCurEnemyLVL],a callab LoadEnemyMonData pop af ld [wcf91],a pop hl pop af ld [hld],a dec hl pop af ld [hld],a pop af ld [hl],a ld a,[wEnemyMonSpecies] ld [wCapturedMonSpecies],a ld [wcf91],a ld [wd11e],a ld a,[wBattleType] dec a ; is this the old man battle? jr z,.oldManCaughtMon ; if so, don't give the player the caught Pokémon ld hl,ItemUseBallText05 call PrintText ; Add the caught Pokémon to the Pokédex. predef IndexToPokedex ld a,[wd11e] dec a ld c,a ld b,FLAG_TEST ld hl,wPokedexOwned predef FlagActionPredef ld a,c push af ld a,[wd11e] dec a ld c,a ld b,FLAG_SET predef FlagActionPredef pop af and a ; was the Pokémon already in the Pokédex? jr nz,.skipShowingPokedexData ; if so, don't show the Pokédex data ld hl,ItemUseBallText06 call PrintText call ClearSprites ld a,[wEnemyMonSpecies] ld [wd11e],a predef ShowPokedexData .skipShowingPokedexData ld a,[wPartyCount] cp a,PARTY_LENGTH ; is party full? jr z,.sendToBox xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation],a call ClearSprites call AddPartyMon jr .done .sendToBox call ClearSprites call SendNewMonToBox ld hl,ItemUseBallText07 CheckEvent EVENT_MET_BILL jr nz,.printTransferredToPCText ld hl,ItemUseBallText08 .printTransferredToPCText call PrintText jr .done .oldManCaughtMon ld hl,ItemUseBallText05 .printMessage call PrintText call ClearSprites .done ld a,[wBattleType] and a ; is this the old man battle? ret nz ; if so, don't remove a ball from the bag ; Remove a ball from the bag. ld hl,wNumBagItems inc a ld [wItemQuantity],a jp RemoveItemFromInventory ItemUseBallText00: ;"It dodged the thrown ball!" ;"This pokemon can't be caught" TX_FAR _ItemUseBallText00 db "@" ItemUseBallText01: ;"You missed the pokemon!" TX_FAR _ItemUseBallText01 db "@" ItemUseBallText02: ;"Darn! The pokemon broke free!" TX_FAR _ItemUseBallText02 db "@" ItemUseBallText03: ;"Aww! It appeared to be caught!" TX_FAR _ItemUseBallText03 db "@" ItemUseBallText04: ;"Shoot! It was so close too!" TX_FAR _ItemUseBallText04 db "@" ItemUseBallText05: ;"All right! {MonName} was caught!" ;play sound TX_FAR _ItemUseBallText05 db $12,$06 db "@" ItemUseBallText07: ;"X was transferred to Bill's PC" TX_FAR _ItemUseBallText07 db "@" ItemUseBallText08: ;"X was transferred to someone's PC" TX_FAR _ItemUseBallText08 db "@" ItemUseBallText06: ;"New DEX data will be added..." ;play sound TX_FAR _ItemUseBallText06 db $13,$06 db "@" ItemUseTownMap: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime jpba DisplayTownMap ItemUseBicycle: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,[wWalkBikeSurfState] ld [wWalkBikeSurfStateCopy],a cp a,2 ; is the player surfing? jp z,ItemUseNotTime dec a ; is player already bicycling? jr nz,.tryToGetOnBike .getOffBike call ItemUseReloadOverworldData xor a ld [wWalkBikeSurfState],a ; change player state to walking call PlayDefaultMusic ; play walking music ld hl,GotOffBicycleText jr .printText .tryToGetOnBike call IsBikeRidingAllowed jp nc,NoCyclingAllowedHere call ItemUseReloadOverworldData xor a ; no keys pressed ld [hJoyHeld],a ; current joypad state inc a ld [wWalkBikeSurfState],a ; change player state to bicycling ld hl,GotOnBicycleText call PlayDefaultMusic ; play bike riding music .printText jp PrintText ; used for Surf out-of-battle effect ItemUseSurfboard: ld a,[wWalkBikeSurfState] ld [wWalkBikeSurfStateCopy],a cp a,2 ; is the player already surfing? jr z,.tryToStopSurfing .tryToSurf call IsNextTileShoreOrWater jp c,SurfingAttemptFailed ld hl,TilePairCollisionsWater call CheckForTilePairCollisions jp c,SurfingAttemptFailed .surf call .makePlayerMoveForward ld hl,wd730 set 7,[hl] ld a,2 ld [wWalkBikeSurfState],a ; change player state to surfing call PlayDefaultMusic ; play surfing music ld hl,SurfingGotOnText jp PrintText .tryToStopSurfing xor a ld [hSpriteIndexOrTextID],a ld d,16 ; talking range in pixels (normal range) call IsSpriteInFrontOfPlayer2 res 7,[hl] ld a,[hSpriteIndexOrTextID] and a ; is there a sprite in the way? jr nz,.cannotStopSurfing ld hl,TilePairCollisionsWater call CheckForTilePairCollisions jr c,.cannotStopSurfing ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles ld a,[hli] ld h,[hl] ld l,a ; hl now points to passable tiles ld a,[wTileInFrontOfPlayer] ; tile in front of the player ld b,a .passableTileLoop ld a,[hli] cp b jr z,.stopSurfing cp a,$ff jr nz,.passableTileLoop .cannotStopSurfing ld hl,SurfingNoPlaceToGetOffText jp PrintText .stopSurfing call .makePlayerMoveForward ld hl,wd730 set 7,[hl] xor a ld [wWalkBikeSurfState],a ; change player state to walking dec a ld [wJoyIgnore],a call PlayDefaultMusic ; play walking music jp LoadWalkingPlayerSpriteGraphics ; uses a simulated button press to make the player move forward .makePlayerMoveForward ld a,[wPlayerDirection] ; direction the player is going bit PLAYER_DIR_BIT_UP,a ld b,D_UP jr nz,.storeSimulatedButtonPress bit PLAYER_DIR_BIT_DOWN,a ld b,D_DOWN jr nz,.storeSimulatedButtonPress bit PLAYER_DIR_BIT_LEFT,a ld b,D_LEFT jr nz,.storeSimulatedButtonPress ld b,D_RIGHT .storeSimulatedButtonPress ld a,b ld [wSimulatedJoypadStatesEnd],a xor a ld [wWastedByteCD39],a inc a ld [wSimulatedJoypadStatesIndex],a ret SurfingGotOnText: TX_FAR _SurfingGotOnText db "@" SurfingNoPlaceToGetOffText: TX_FAR _SurfingNoPlaceToGetOffText db "@" ItemUsePokedex: predef_jump ShowPokedexMenu ItemUseEvoStone: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,[wWhichPokemon] push af ld a,[wcf91] ld [wEvoStoneItemID],a push af ld a,EVO_STONE_PARTY_MENU ld [wPartyMenuTypeOrMessageID],a ld a,$ff ld [wUpdateSpritesEnabled],a call DisplayPartyMenu pop bc jr c,.canceledItemUse ld a,b ld [wcf91],a ld a,$01 ld [wForceEvolution],a ld a,SFX_HEAL_AILMENT call PlaySoundWaitForCurrent call WaitForSoundToFinish callab TryEvolvingMon ; try to evolve pokemon ld a,[wEvolutionOccurred] and a jr z,.noEffect pop af ld [wWhichPokemon],a ld hl,wNumBagItems ld a,1 ; remove 1 stone ld [wItemQuantity],a jp RemoveItemFromInventory .noEffect call ItemUseNoEffect .canceledItemUse xor a ld [wActionResultOrTookBattleTurn],a ; item not used pop af ret ItemUseVitamin: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ItemUseMedicine: ld a,[wPartyCount] and a jp z,.emptyParty ld a,[wWhichPokemon] push af ld a,[wcf91] push af ld a,USE_ITEM_PARTY_MENU ld [wPartyMenuTypeOrMessageID],a ld a,$ff ld [wUpdateSpritesEnabled],a ld a,[wPseudoItemID] and a ; using Softboiled? jr z,.notUsingSoftboiled ; if using softboiled call GoBackToPartyMenu jr .getPartyMonDataAddress .emptyParty ld hl,.emptyPartyText xor a ld [wActionResultOrTookBattleTurn],a ; item use failed jp PrintText .emptyPartyText text "You don't have" line "any #MON!" prompt .notUsingSoftboiled call DisplayPartyMenu .getPartyMonDataAddress jp c,.canceledItemUse ld hl,wPartyMons ld bc,wPartyMon2 - wPartyMon1 ld a,[wWhichPokemon] call AddNTimes ld a,[wWhichPokemon] ld [wUsedItemOnWhichPokemon],a ld d,a ld a,[wcf91] ld e,a ld [wd0b5],a pop af ld [wcf91],a pop af ld [wWhichPokemon],a ld a,[wPseudoItemID] and a ; using Softboiled? jr z,.checkItemType ; if using softboiled ld a,[wWhichPokemon] cp d ; is the pokemon trying to use softboiled on itself? jr z,ItemUseMedicine ; if so, force another choice .checkItemType ld a,[wcf91] cp a,REVIVE jr nc,.healHP ; if it's a Revive or Max Revive cp a,FULL_HEAL jr z,.cureStatusAilment ; if it's a Full Heal cp a,HP_UP jp nc,.useVitamin ; if it's a vitamin or Rare Candy cp a,FULL_RESTORE jr nc,.healHP ; if it's a Full Restore or one of the potions ; fall through if it's one of the status-specifc healing items .cureStatusAilment ld bc,wPartyMon1Status - wPartyMon1 add hl,bc ; hl now points to status ld a,[wcf91] lb bc, ANTIDOTE_MSG, 1 << PSN cp a,ANTIDOTE jr z,.checkMonStatus lb bc, BURN_HEAL_MSG, 1 << BRN cp a,BURN_HEAL jr z,.checkMonStatus lb bc, ICE_HEAL_MSG, 1 << FRZ cp a,ICE_HEAL jr z,.checkMonStatus lb bc, AWAKENING_MSG, SLP cp a,AWAKENING jr z,.checkMonStatus lb bc, PARALYZ_HEAL_MSG, 1 << PAR cp a,PARLYZ_HEAL jr z,.checkMonStatus lb bc, FULL_HEAL_MSG, $ff ; Full Heal .checkMonStatus ld a,[hl] ; pokemon's status and c ; does the pokemon have a status ailment the item can cure? jp z,.healingItemNoEffect ; if the pokemon has a status the item can heal xor a ld [hl],a ; remove the status ailment in the party data ld a,b ld [wPartyMenuTypeOrMessageID],a ; the message to display for the item used ld a,[wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jp nz,.doneHealing ; if it is active in battle xor a ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data push hl ld hl,wPlayerBattleStatus3 res BadlyPoisoned,[hl] ; heal Toxic status pop hl ld bc,wPartyMon1Stats - wPartyMon1Status add hl,bc ; hl now points to party stats ld de,wBattleMonStats ld bc,NUM_STATS * 2 call CopyData ; copy party stats to in-battle stat data predef DoubleOrHalveSelectedStats jp .doneHealing .healHP inc hl ; hl = address of current HP ld a,[hli] ld b,a ld [wHPBarOldHP+1],a ld a,[hl] ld c,a ld [wHPBarOldHP],a ; current HP stored at wHPBarOldHP (2 bytes, big-endian) or b jr nz,.notFainted .fainted ld a,[wcf91] cp a,REVIVE jr z,.updateInBattleFaintedData cp a,MAX_REVIVE jr z,.updateInBattleFaintedData jp .healingItemNoEffect .updateInBattleFaintedData ld a,[wIsInBattle] and a jr z,.compareCurrentHPToMaxHP push hl push de push bc ld a,[wUsedItemOnWhichPokemon] ld c,a ld hl,wPartyFoughtCurrentEnemyFlags ld b,FLAG_TEST predef FlagActionPredef ld a,c and a jr z,.next ld a,[wUsedItemOnWhichPokemon] ld c,a ld hl,wPartyGainExpFlags ld b,FLAG_SET predef FlagActionPredef .next pop bc pop de pop hl jr .compareCurrentHPToMaxHP .notFainted ld a,[wcf91] cp a,REVIVE jp z,.healingItemNoEffect cp a,MAX_REVIVE jp z,.healingItemNoEffect .compareCurrentHPToMaxHP push hl push bc ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl,bc ; hl now points to max HP pop bc ld a,[hli] cp b jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match ld a,[hl] cp c .skipComparingLSB pop hl jr nz,.notFullHP .fullHP ; if the pokemon's current HP equals its max HP ld a,[wcf91] cp a,FULL_RESTORE jp nz,.healingItemNoEffect inc hl inc hl ld a,[hld] ; status ailment and a ; does the pokemon have a status ailment? jp z,.healingItemNoEffect ld a,FULL_HEAL ld [wcf91],a dec hl dec hl dec hl jp .cureStatusAilment .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a ld [wLowHealthAlarm],a ;disable low health alarm ld [wChannelSoundIDs + CH4],a push hl push de ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) add hl,bc ; hl now points to max HP ld a,[hli] ld [wHPBarMaxHP+1],a ld a,[hl] ld [wHPBarMaxHP],a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian) ld a,[wPseudoItemID] and a ; using Softboiled? jp z,.notUsingSoftboiled2 ; if using softboiled ld hl,wHPBarMaxHP ld a,[hli] push af ld a,[hli] push af ld a,[hli] push af ld a,[hl] push af ld hl,wPartyMon1MaxHP ld a,[wWhichPokemon] ld bc,wPartyMon2 - wPartyMon1 call AddNTimes ld a,[hli] ld [wHPBarMaxHP + 1],a ld [H_DIVIDEND],a ld a,[hl] ld [wHPBarMaxHP],a ld [H_DIVIDEND + 1],a ld a,5 ld [H_DIVISOR],a ld b,2 ; number of bytes call Divide ; get 1/5 of max HP of pokemon that used Softboiled ld bc,(wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1) add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled ; subtract 1/5 of max HP from current HP of pokemon that used Softboiled ld a,[H_QUOTIENT + 3] push af ld b,a ld a,[hl] ld [wHPBarOldHP],a sub b ld [hld],a ld [wHPBarNewHP],a ld a,[H_QUOTIENT + 2] ld b,a ld a,[hl] ld [wHPBarOldHP+1],a sbc b ld [hl],a ld [wHPBarNewHP+1],a coord hl, 4, 1 ld a,[wWhichPokemon] ld bc,2 * SCREEN_WIDTH call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled ld a,SFX_HEAL_HP call PlaySoundWaitForCurrent ld a,[hFlags_0xFFF6] set 0,a ld [hFlags_0xFFF6],a ld a,$02 ld [wHPBarType],a predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled ld a,[hFlags_0xFFF6] res 0,a ld [hFlags_0xFFF6],a pop af ld b,a ; store heal amount (1/5 of max HP) ld hl,wHPBarOldHP + 1 pop af ld [hld],a pop af ld [hld],a pop af ld [hld],a pop af ld [hl],a jr .addHealAmount .notUsingSoftboiled2 ld a,[wcf91] cp a,SODA_POP ld b,60 ; Soda Pop heal amount jr z,.addHealAmount ld b,80 ; Lemonade heal amount jr nc,.addHealAmount cp a,FRESH_WATER ld b,50 ; Fresh Water heal amount jr z,.addHealAmount cp a,SUPER_POTION ld b,200 ; Hyper Potion heal amount jr c,.addHealAmount ld b,50 ; Super Potion heal amount jr z,.addHealAmount ld b,20 ; Potion heal amount .addHealAmount pop de pop hl ld a,[hl] add b ld [hld],a ld [wHPBarNewHP],a ld a,[hl] ld [wHPBarNewHP+1],a jr nc,.noCarry inc [hl] ld a,[hl] ld [wHPBarNewHP + 1],a .noCarry push de inc hl ld d,h ld e,l ; de now points to current HP ld hl,(wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1) add hl,de ; hl now points to max HP ld a,[wcf91] cp a,REVIVE jr z,.setCurrentHPToHalfMaxHP ld a,[hld] ld b,a ld a,[de] sub b dec de ld b,[hl] ld a,[de] sbc b jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing ld a,[wcf91] cp a,HYPER_POTION jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion cp a,MAX_REVIVE jr z,.setCurrentHPToMaxHp ; if using a Max Revive jr .updateInBattleData .setCurrentHPToHalfMaxHP dec hl dec de ld a,[hli] srl a ld [de],a ld [wHPBarNewHP+1],a ld a,[hl] rr a inc de ld [de],a ld [wHPBarNewHP],a dec de jr .doneHealingPartyHP .setCurrentHPToMaxHp ld a,[hli] ld [de],a ld [wHPBarNewHP+1],a inc de ld a,[hl] ld [de],a ld [wHPBarNewHP],a dec de .doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure ld a,[wcf91] cp a,FULL_RESTORE jr nz,.updateInBattleData ld bc,wPartyMon1Status - (wPartyMon1MaxHP + 1) add hl,bc xor a ld [hl],a ; remove the status ailment in the party data .updateInBattleData ld h,d ld l,e pop de ld a,[wPlayerMonNumber] cp d ; is pokemon the item was used on active in battle? jr nz,.calculateHPBarCoords ; copy party HP to in-battle HP ld a,[hli] ld [wBattleMonHP],a ld a,[hld] ld [wBattleMonHP + 1],a ld a,[wcf91] cp a,FULL_RESTORE jr nz,.calculateHPBarCoords xor a ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data .calculateHPBarCoords ld hl,wOAMBuffer + $90 ld bc,2 * SCREEN_WIDTH inc d .calculateHPBarCoordsLoop add hl,bc dec d jr nz,.calculateHPBarCoordsLoop jr .doneHealing .healingItemNoEffect call ItemUseNoEffect jp .done .doneHealing ld a,[wPseudoItemID] and a ; using Softboiled? jr nz,.skipRemovingItem ; no item to remove if using Softboiled push hl call RemoveUsedItem pop hl .skipRemovingItem ld a,[wcf91] cp a,FULL_RESTORE jr c,.playStatusAilmentCuringSound cp a,FULL_HEAL jr z,.playStatusAilmentCuringSound ld a,SFX_HEAL_HP call PlaySoundWaitForCurrent ld a,[hFlags_0xFFF6] set 0,a ld [hFlags_0xFFF6],a ld a,$02 ld [wHPBarType],a predef UpdateHPBar2 ; animate the HP bar lengthening ld a,[hFlags_0xFFF6] res 0,a ld [hFlags_0xFFF6],a ld a,REVIVE_MSG ld [wPartyMenuTypeOrMessageID],a ld a,[wcf91] cp a,REVIVE jr z,.showHealingItemMessage cp a,MAX_REVIVE jr z,.showHealingItemMessage ld a,POTION_MSG ld [wPartyMenuTypeOrMessageID],a jr .showHealingItemMessage .playStatusAilmentCuringSound ld a,SFX_HEAL_AILMENT call PlaySoundWaitForCurrent .showHealingItemMessage xor a ld [H_AUTOBGTRANSFERENABLED],a call ClearScreen dec a ld [wUpdateSpritesEnabled],a call RedrawPartyMenu ; redraws the party menu and displays the message ld a,1 ld [H_AUTOBGTRANSFERENABLED],a ld c,50 call DelayFrames call WaitForTextScrollButtonPress jr .done .canceledItemUse xor a ld [wActionResultOrTookBattleTurn],a ; item use failed pop af pop af .done ld a,[wPseudoItemID] and a ; using Softboiled? ret nz ; if so, return call GBPalWhiteOut call z,RunDefaultPaletteCommand ld a,[wIsInBattle] and a ret nz jp ReloadMapData .useVitamin push hl ld a,[hl] ld [wd0b5],a ld [wd11e],a ld bc,wPartyMon1Level - wPartyMon1 add hl,bc ; hl now points to level ld a,[hl] ; a = level ld [wCurEnemyLVL],a ; store level call GetMonHeader push de ld a,d ld hl,wPartyMonNicks call GetPartyMonName pop de pop hl ld a,[wcf91] cp a,RARE_CANDY jp z,.useRareCandy push hl sub a,HP_UP add a ld bc,wPartyMon1HPExp - wPartyMon1 add hl,bc add l ld l,a jr nc,.noCarry2 inc h .noCarry2 ld a,10 ld b,a ld a,[hl] ; a = MSB of stat experience of the appropriate stat cp a,100 ; is there already at least 25600 (256 * 100) stat experience? jr nc,.vitaminNoEffect ; if so, vitamins can't add any more add b ; add 2560 (256 * 10) stat experience jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump ld a,255 .noCarry3 ld [hl],a pop hl call .recalculateStats ld hl,VitaminText ld a,[wcf91] sub a,HP_UP - 1 ld c,a .statNameLoop ; loop to get the address of the name of the stat the vitamin increases dec c jr z,.gotStatName .statNameInnerLoop ld a,[hli] ld b,a ld a,$50 cp b jr nz,.statNameInnerLoop jr .statNameLoop .gotStatName ld de,wcf4b ld bc,10 call CopyData ; copy the stat's name to wcf4b ld a,SFX_HEAL_AILMENT call PlaySound ld hl,VitaminStatRoseText call PrintText jp RemoveUsedItem .vitaminNoEffect pop hl ld hl,VitaminNoEffectText call PrintText jp GBPalWhiteOut .recalculateStats ld bc,wPartyMon1Stats - wPartyMon1 add hl,bc ld d,h ld e,l ; de now points to stats ld bc,(wPartyMon1Exp + 2) - wPartyMon1Stats add hl,bc ; hl now points to LSB of experience ld b,1 jp CalcStats ; recalculate stats .useRareCandy push hl ld bc,wPartyMon1Level - wPartyMon1 add hl,bc ; hl now points to level ld a,[hl] ; a = level cp a, MAX_LEVEL jr z,.vitaminNoEffect ; can't raise level above 100 inc a ld [hl],a ; store incremented level ld [wCurEnemyLVL],a push hl push de ld d,a callab CalcExperience ; calculate experience for next level and store it at $ff96 pop de pop hl ld bc,wPartyMon1Exp - wPartyMon1Level add hl,bc ; hl now points to MSB of experience ; update experience to minimum for new level ld a,[hExperience] ld [hli],a ld a,[hExperience + 1] ld [hli],a ld a,[hExperience + 2] ld [hl],a pop hl ld a,[wWhichPokemon] push af ld a,[wcf91] push af push de push hl ld bc,wPartyMon1MaxHP - wPartyMon1 add hl,bc ; hl now points to MSB of max HP ld a,[hli] ld b,a ld c,[hl] pop hl push bc push hl call .recalculateStats pop hl ld bc,(wPartyMon1MaxHP + 1) - wPartyMon1 add hl,bc ; hl now points to LSB of max HP pop bc ld a,[hld] sub c ld c,a ld a,[hl] sbc b ld b,a ; bc = the amount of max HP gained from leveling up ; add the amount gained to the current HP ld de,(wPartyMon1HP + 1) - wPartyMon1MaxHP add hl,de ; hl now points to LSB of current HP ld a,[hl] add c ld [hld],a ld a,[hl] adc b ld [hl],a ld a,RARE_CANDY_MSG ld [wPartyMenuTypeOrMessageID],a call RedrawPartyMenu pop de ld a,d ld [wWhichPokemon],a ld a,e ld [wd11e],a xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation],a call LoadMonData ld d,$01 callab PrintStatsBox ; display new stats text box call WaitForTextScrollButtonPress ; wait for button press xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation],a predef LearnMoveFromLevelUp ; learn level up move, if any xor a ld [wForceEvolution],a callab TryEvolvingMon ; evolve pokemon, if appropriate ld a,$01 ld [wUpdateSpritesEnabled],a pop af ld [wcf91],a pop af ld [wWhichPokemon],a jp RemoveUsedItem VitaminStatRoseText: TX_FAR _VitaminStatRoseText db "@" VitaminNoEffectText: TX_FAR _VitaminNoEffectText db "@" VitaminText: db "HEALTH@" db "ATTACK@" db "DEFENSE@" db "SPEED@" db "SPECIAL@" ItemUseBait: ld hl,ThrewBaitText call PrintText ld hl,wEnemyMonCatchRate ; catch rate srl [hl] ; halve catch rate ld a,BAIT_ANIM ld hl,wSafariBaitFactor ; bait factor ld de,wSafariEscapeFactor ; escape factor jr BaitRockCommon ItemUseRock: ld hl,ThrewRockText call PrintText ld hl,wEnemyMonCatchRate ; catch rate ld a,[hl] add a ; double catch rate jr nc,.noCarry ld a,$ff .noCarry ld [hl],a ld a,ROCK_ANIM ld hl,wSafariEscapeFactor ; escape factor ld de,wSafariBaitFactor ; bait factor BaitRockCommon: ld [wAnimationID],a xor a ld [wAnimationType],a ld [H_WHOSETURN],a ld [de],a ; zero escape factor (for bait), zero bait factor (for rock) .randomLoop ; loop until a random number less than 5 is generated call Random and a,7 cp a,5 jr nc,.randomLoop inc a ; increment the random number, giving a range from 1 to 5 inclusive ld b,a ld a,[hl] add b ; increase bait factor (for bait), increase escape factor (for rock) jr nc,.noCarry ld a,$ff .noCarry ld [hl],a predef MoveAnimation ; do animation ld c,70 jp DelayFrames ThrewBaitText: TX_FAR _ThrewBaitText db "@" ThrewRockText: TX_FAR _ThrewRockText db "@" ; also used for Dig out-of-battle effect ItemUseEscapeRope: ld a,[wIsInBattle] and a jr nz,.notUsable ld a,[wCurMap] cp a,AGATHAS_ROOM jr z,.notUsable ld a,[wCurMapTileset] ld b,a ld hl,EscapeRopeTilesets .loop ld a,[hli] cp a,$ff jr z,.notUsable cp b jr nz,.loop ld hl,wd732 set 3,[hl] set 6,[hl] ld hl,wd72e res 4,[hl] ResetEvent EVENT_IN_SAFARI_ZONE xor a ld [wNumSafariBalls],a ld [wSafariZoneEntranceCurScript],a inc a ld [wEscapedFromBattle],a ld [wActionResultOrTookBattleTurn],a ; item used ld a,[wPseudoItemID] and a ; using Dig? ret nz ; if so, return call ItemUseReloadOverworldData ld c,30 call DelayFrames jp RemoveUsedItem .notUsable jp ItemUseNotTime EscapeRopeTilesets: db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR db $ff ; terminator ItemUseRepel: ld b,100 ItemUseRepelCommon: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,b ld [wRepelRemainingSteps],a jp PrintItemUseTextAndRemoveItem ; handles X Accuracy item ItemUseXAccuracy: ld a,[wIsInBattle] and a jp z,ItemUseNotTime ld hl,wPlayerBattleStatus2 set UsingXAccuracy,[hl] ; X Accuracy bit jp PrintItemUseTextAndRemoveItem ; This function is bugged and never works. It always jumps to ItemUseNotTime. ; The Card Key is handled in a different way. ItemUseCardKey: xor a ld [wUnusedD71F],a call GetTileAndCoordsInFrontOfPlayer ld a,[GetTileAndCoordsInFrontOfPlayer] cp a,$18 jr nz,.next0 ld hl,CardKeyTable1 jr .next1 .next0 cp a,$24 jr nz,.next2 ld hl,CardKeyTable2 jr .next1 .next2 cp a,$5e jp nz,ItemUseNotTime ld hl,CardKeyTable3 .next1 ld a,[wCurMap] ld b,a .loop ld a,[hli] cp a,$ff jp z,ItemUseNotTime cp b jr nz,.nextEntry1 ld a,[hli] cp d jr nz,.nextEntry2 ld a,[hli] cp e jr nz,.nextEntry3 ld a,[hl] ld [wUnusedD71F],a jr .done .nextEntry1 inc hl .nextEntry2 inc hl .nextEntry3 inc hl jr .loop .done ld hl,ItemUseText00 call PrintText ld hl,wd728 set 7,[hl] ret ; These tables are probably supposed to be door locations in Silph Co., ; but they are unused. ; The reason there are 3 tables is unknown. ; Format: ; 00: Map ID ; 01: Y ; 02: X ; 03: ID? CardKeyTable1: db SILPH_CO_2F,$04,$04,$00 db SILPH_CO_2F,$04,$05,$01 db SILPH_CO_4F,$0C,$04,$02 db SILPH_CO_4F,$0C,$05,$03 db SILPH_CO_7F,$06,$0A,$04 db SILPH_CO_7F,$06,$0B,$05 db SILPH_CO_9F,$04,$12,$06 db SILPH_CO_9F,$04,$13,$07 db SILPH_CO_10F,$08,$0A,$08 db SILPH_CO_10F,$08,$0B,$09 db $ff CardKeyTable2: db SILPH_CO_3F,$08,$09,$0A db SILPH_CO_3F,$09,$09,$0B db SILPH_CO_5F,$04,$07,$0C db SILPH_CO_5F,$05,$07,$0D db SILPH_CO_6F,$0C,$05,$0E db SILPH_CO_6F,$0D,$05,$0F db SILPH_CO_8F,$08,$07,$10 db SILPH_CO_8F,$09,$07,$11 db SILPH_CO_9F,$08,$03,$12 db SILPH_CO_9F,$09,$03,$13 db $ff CardKeyTable3: db SILPH_CO_11F,$08,$09,$14 db SILPH_CO_11F,$09,$09,$15 db $ff ItemUsePokedoll: ld a,[wIsInBattle] dec a jp nz,ItemUseNotTime ld a,$01 ld [wEscapedFromBattle],a jp PrintItemUseTextAndRemoveItem ItemUseGuardSpec: ld a,[wIsInBattle] and a jp z,ItemUseNotTime ld hl,wPlayerBattleStatus2 set ProtectedByMist,[hl] ; Mist bit jp PrintItemUseTextAndRemoveItem ItemUseSuperRepel: ld b,200 jp ItemUseRepelCommon ItemUseMaxRepel: ld b,250 jp ItemUseRepelCommon ItemUseDireHit: ld a,[wIsInBattle] and a jp z,ItemUseNotTime ld hl,wPlayerBattleStatus2 set GettingPumped,[hl] ; Focus Energy bit jp PrintItemUseTextAndRemoveItem ItemUseXStat: ld a,[wIsInBattle] and a jr nz,.inBattle call ItemUseNotTime ld a,2 ld [wActionResultOrTookBattleTurn],a ; item not used ret .inBattle ld hl,wPlayerMoveNum ld a,[hli] push af ; save [wPlayerMoveNum] ld a,[hl] push af ; save [wPlayerMoveEffect] push hl ld a,[wcf91] sub a,X_ATTACK - ATTACK_UP1_EFFECT ld [hl],a ; store player move effect call PrintItemUseTextAndRemoveItem ld a,XSTATITEM_ANIM ; X stat item animation ID ld [wPlayerMoveNum],a call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 xor a ld [H_WHOSETURN],a ; set turn to player's turn callba StatModifierUpEffect ; do stat increase move pop hl pop af ld [hld],a ; restore [wPlayerMoveEffect] pop af ld [hl],a ; restore [wPlayerMoveNum] ret ItemUsePokeflute: ld a,[wIsInBattle] and a jr nz,.inBattle ; if not in battle call ItemUseReloadOverworldData ld a,[wCurMap] cp a,ROUTE_12 jr nz,.notRoute12 CheckEvent EVENT_BEAT_ROUTE12_SNORLAX jr nz,.noSnorlaxToWakeUp ; if the player hasn't beaten Route 12 Snorlax ld hl,Route12SnorlaxFluteCoords call ArePlayerCoordsInArray jr nc,.noSnorlaxToWakeUp ld hl,PlayedFluteHadEffectText call PrintText SetEvent EVENT_FIGHT_ROUTE12_SNORLAX ret .notRoute12 cp a,ROUTE_16 jr nz,.noSnorlaxToWakeUp CheckEvent EVENT_BEAT_ROUTE16_SNORLAX jr nz,.noSnorlaxToWakeUp ; if the player hasn't beaten Route 16 Snorlax ld hl,Route16SnorlaxFluteCoords call ArePlayerCoordsInArray jr nc,.noSnorlaxToWakeUp ld hl,PlayedFluteHadEffectText call PrintText SetEvent EVENT_FIGHT_ROUTE16_SNORLAX ret .noSnorlaxToWakeUp ld hl,PlayedFluteNoEffectText jp PrintText .inBattle xor a ld [wWereAnyMonsAsleep],a ld b,~SLP & $ff ld hl,wPartyMon1Status call WakeUpEntireParty ld a,[wIsInBattle] dec a ; is it a trainer battle? jr z,.skipWakingUpEnemyParty ; if it's a trainer battle ld hl,wEnemyMon1Status call WakeUpEntireParty .skipWakingUpEnemyParty ld hl,wBattleMonStatus ld a,[hl] and b ; remove Sleep status ld [hl],a ld hl,wEnemyMonStatus ld a,[hl] and b ; remove Sleep status ld [hl],a call LoadScreenTilesFromBuffer2 ; restore saved screen ld a,[wWereAnyMonsAsleep] and a ; were any pokemon asleep before playing the flute? ld hl,PlayedFluteNoEffectText jp z,PrintText ; if no pokemon were asleep ; if some pokemon were asleep ld hl,PlayedFluteHadEffectText call PrintText ld a,[wLowHealthAlarm] and a,$80 jr nz,.skipMusic call WaitForSoundToFinish ; wait for sound to end callba Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing ld a,[wChannelSoundIDs + CH6] and a ; music off? jr nz,.musicWaitLoop .skipMusic ld hl,FluteWokeUpText jp PrintText ; wakes up all party pokemon ; INPUT: ; hl must point to status of first pokemon in party (player's or enemy's) ; b must equal ~SLP ; [wWereAnyMonsAsleep] should be initialized to 0 ; OUTPUT: ; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep WakeUpEntireParty: ld de,44 ld c,6 .loop ld a,[hl] push af and a,SLP ; is pokemon asleep? jr z,.notAsleep ld a,1 ld [wWereAnyMonsAsleep],a ; indicate that a pokemon had to be woken up .notAsleep pop af and b ; remove Sleep status ld [hl],a add hl,de dec c jr nz,.loop ret ; Format: ; 00: Y ; 01: X Route12SnorlaxFluteCoords: db 62,9 ; one space West of Snorlax db 61,10 ; one space North of Snorlax db 63,10 ; one space South of Snorlax db 62,11 ; one space East of Snorlax db $ff ; terminator ; Format: ; 00: Y ; 01: X Route16SnorlaxFluteCoords: db 10,27 ; one space East of Snorlax db 10,25 ; one space West of Snorlax db $ff ; terminator PlayedFluteNoEffectText: TX_FAR _PlayedFluteNoEffectText db "@" FluteWokeUpText: TX_FAR _FluteWokeUpText db "@" PlayedFluteHadEffectText: TX_FAR _PlayedFluteHadEffectText db $06 TX_ASM ld a,[wIsInBattle] and a jr nz,.done ; play out-of-battle pokeflute music ld a,$ff call PlaySound ; turn off music ld a, SFX_POKEFLUE ld c, BANK(SFX_Pokeflute) call PlayMusic .musicWaitLoop ; wait for music to finish playing ld a,[wChannelSoundIDs + CH2] cp a, SFX_POKEFLUE jr z,.musicWaitLoop call PlayDefaultMusic ; start playing normal music again .done jp TextScriptEnd ; end text ItemUseCoinCase: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld hl,CoinCaseNumCoinsText jp PrintText CoinCaseNumCoinsText: TX_FAR _CoinCaseNumCoinsText db "@" ItemUseOldRod: call FishingInit jp c, ItemUseNotTime lb bc, 5, MAGIKARP ld a, $1 ; set bite jr RodResponse ItemUseGoodRod: call FishingInit jp c,ItemUseNotTime .RandomLoop call Random srl a jr c, .SetBite and %11 cp 2 jr nc, .RandomLoop ; choose which monster appears ld hl,GoodRodMons add a,a ld c,a ld b,0 add hl,bc ld b,[hl] inc hl ld c,[hl] and a .SetBite ld a,0 rla xor 1 jr RodResponse INCLUDE "data/good_rod.asm" ItemUseSuperRod: call FishingInit jp c, ItemUseNotTime call ReadSuperRodData ld a, e RodResponse: ld [wRodResponse], a dec a ; is there a bite? jr nz, .next ; if yes, store level and species data ld a, 1 ld [wMoveMissed], a ld a, b ; level ld [wCurEnemyLVL], a ld a, c ; species ld [wCurOpponent], a .next ld hl, wWalkBikeSurfState ld a, [hl] ; store the value in a push af push hl ld [hl], 0 callba FishingAnim pop hl pop af ld [hl], a ret ; checks if fishing is possible and if so, runs initialization code common to all rods ; unsets carry if fishing is possible, sets carry if not FishingInit: ld a,[wIsInBattle] and a jr z,.notInBattle scf ; can't fish during battle ret .notInBattle call IsNextTileShoreOrWater ret c ld a,[wWalkBikeSurfState] cp a,2 ; Surfing? jr z,.surfing call ItemUseReloadOverworldData ld hl,ItemUseText00 call PrintText ld a,SFX_HEAL_AILMENT call PlaySound ld c,80 call DelayFrames and a ret .surfing scf ; can't fish when surfing ret ItemUseOaksParcel: jp ItemUseNotYoursToUse ItemUseItemfinder: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime call ItemUseReloadOverworldData callba HiddenItemNear ; check for hidden items ld hl,ItemfinderFoundNothingText jr nc,.printText ; if no hidden items ld c,4 .loop ld a,SFX_HEALING_MACHINE call PlaySoundWaitForCurrent ld a,SFX_PURCHASE call PlaySoundWaitForCurrent dec c jr nz,.loop ld hl,ItemfinderFoundItemText .printText jp PrintText ItemfinderFoundItemText: TX_FAR _ItemfinderFoundItemText db "@" ItemfinderFoundNothingText: TX_FAR _ItemfinderFoundNothingText db "@" ItemUsePPUp: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ItemUsePPRestore: ld a,[wWhichPokemon] push af ld a,[wcf91] ld [wPPRestoreItem],a .chooseMon xor a ld [wUpdateSpritesEnabled],a ld a,USE_ITEM_PARTY_MENU ld [wPartyMenuTypeOrMessageID],a call DisplayPartyMenu jr nc,.chooseMove jp .itemNotUsed .chooseMove ld a,[wPPRestoreItem] cp a,ELIXER jp nc,.useElixir ; if Elixir or Max Elixir ld a,$02 ld [wMoveMenuType],a ld hl,RaisePPWhichTechniqueText ld a,[wPPRestoreItem] cp a,ETHER ; is it a PP Up? jr c,.printWhichTechniqueMessage ; if so, print the raise PP message ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message .printWhichTechniqueMessage call PrintText xor a ld [wPlayerMoveListIndex],a callab MoveSelectionMenu ; move selection menu ld a,0 ld [wPlayerMoveListIndex],a jr nz,.chooseMon ld hl,wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset push hl ld a,[hl] ld [wd11e],a call GetMoveName call CopyStringToCF4B ; copy name to wcf4b pop hl ld a,[wPPRestoreItem] cp a,ETHER jr nc,.useEther ; if Ether or Max Ether .usePPUp ld bc,wPartyMon1PP - wPartyMon1Moves add hl,bc ld a,[hl] ; move PP cp a,3 << 6 ; have 3 PP Ups already been used? jr c,.PPNotMaxedOut ld hl,PPMaxedOutText call PrintText jr .chooseMove .PPNotMaxedOut ld a,[hl] add a,1 << 6 ; increase PP Up count by 1 ld [hl],a ld a,1 ; 1 PP Up used ld [wd11e],a call RestoreBonusPP ; add the bonus PP to current PP ld hl,PPIncreasedText call PrintText .done pop af ld [wWhichPokemon],a call GBPalWhiteOut call RunDefaultPaletteCommand jp RemoveUsedItem .afterRestoringPP ; after using a (Max) Ether/Elixir ld a,[wWhichPokemon] ld b,a ld a,[wPlayerMonNumber] cp b ; is the pokemon whose PP was restored active in battle? jr nz,.skipUpdatingInBattleData ld hl,wPartyMon1PP ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld de,wBattleMonPP ld bc,4 call CopyData ; copy party data to in-battle data .skipUpdatingInBattleData ld a,SFX_HEAL_AILMENT call PlaySound ld hl,PPRestoredText call PrintText jr .done .useEther call .restorePP jr nz,.afterRestoringPP jp .noEffect ; unsets zero flag if PP was restored, sets zero flag if not ; however, this is bugged for Max Ethers and Max Elixirs (see below) .restorePP xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation],a call GetMaxPP ld hl,wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset ld bc, wPartyMon1PP - wPartyMon1Moves add hl,bc ; hl now points to move's PP ld a,[wMaxPP] ld b,a ld a,[wPPRestoreItem] cp a,MAX_ETHER jr z,.fullyRestorePP ld a,[hl] ; move PP and a,%00111111 ; lower 6 bit bits store current PP cp b ; does current PP equal max PP? ret z ; if so, return add a,10 ; increase current PP by 10 ; b holds the max PP amount and b will hold the new PP amount. ; So, if the new amount meets or exceeds the max amount, ; cap the amount to the max amount by leaving b unchanged. ; Otherwise, store the new amount in b. cp b ; does the new amount meet or exceed the maximum? jr nc,.storeNewAmount ld b,a .storeNewAmount ld a,[hl] ; move PP and a,%11000000 ; PP Up counter bits add b ld [hl],a ret .fullyRestorePP ld a,[hl] ; move PP ; Note that this code has a bug. It doesn't mask out the upper two bits, which ; are used to count how many PP Ups have been used on the move. So, Max Ethers ; and Max Elixirs will not be detected as having no effect on a move with full ; PP if the move has had any PP Ups used on it. cp b ; does current PP equal max PP? ret z jr .storeNewAmount .useElixir ; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER ld hl,wPPRestoreItem dec [hl] dec [hl] xor a ld hl,wCurrentMenuItem ld [hli],a ld [hl],a ; zero the counter for number of moves that had their PP restored ld b,4 ; loop through each move and restore PP .elixirLoop push bc ld hl,wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call GetSelectedMoveOffset ld a,[hl] and a ; does the current slot have a move? jr z,.nextMove call .restorePP jr z,.nextMove ; if some PP was restored ld hl,wTileBehindCursor ; counter for number of moves that had their PP restored inc [hl] .nextMove ld hl,wCurrentMenuItem inc [hl] pop bc dec b jr nz,.elixirLoop ld a,[wTileBehindCursor] and a ; did any moves have their PP restored? jp nz,.afterRestoringPP .noEffect call ItemUseNoEffect .itemNotUsed call GBPalWhiteOut call RunDefaultPaletteCommand pop af xor a ld [wActionResultOrTookBattleTurn],a ; item use failed ret RaisePPWhichTechniqueText: TX_FAR _RaisePPWhichTechniqueText db "@" RestorePPWhichTechniqueText: TX_FAR _RestorePPWhichTechniqueText db "@" PPMaxedOutText: TX_FAR _PPMaxedOutText db "@" PPIncreasedText: TX_FAR _PPIncreasedText db "@" PPRestoredText: TX_FAR _PPRestoredText db "@" ; for items that can't be used from the Item menu UnusableItem: jp ItemUseNotTime ItemUseTMHM: ld a,[wIsInBattle] and a jp nz,ItemUseNotTime ld a,[wcf91] sub a,TM_01 push af jr nc,.skipAdding add a,55 ; if item is an HM, add 55 .skipAdding inc a ld [wd11e],a predef TMToMove ; get move ID from TM/HM ID ld a,[wd11e] ld [wMoveNum],a call GetMoveName call CopyStringToCF4B ; copy name to wcf4b pop af ld hl,BootedUpTMText jr nc,.printBootedUpMachineText ld hl,BootedUpHMText .printBootedUpMachineText call PrintText ld hl,TeachMachineMoveText call PrintText coord hl, 14, 7 lb bc, 8, 15 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu ld a,[wCurrentMenuItem] and a jr z,.useMachine ld a,2 ld [wActionResultOrTookBattleTurn],a ; item not used ret .useMachine ld a,[wWhichPokemon] push af ld a,[wcf91] push af .chooseMon ld hl,wcf4b ld de,wTempMoveNameBuffer ld bc,14 call CopyData ; save the move name because DisplayPartyMenu will overwrite it ld a,$ff ld [wUpdateSpritesEnabled],a ld a,TMHM_PARTY_MENU ld [wPartyMenuTypeOrMessageID],a call DisplayPartyMenu push af ld hl,wTempMoveNameBuffer ld de,wcf4b ld bc,14 call CopyData pop af jr nc,.checkIfAbleToLearnMove ; if the player canceled teaching the move pop af pop af call GBPalWhiteOutWithDelay3 call ClearSprites call RunDefaultPaletteCommand jp LoadScreenTilesFromBuffer1 ; restore saved screen .checkIfAbleToLearnMove predef CanLearnTM ; check if the pokemon can learn the move push bc ld a,[wWhichPokemon] ld hl,wPartyMonNicks call GetPartyMonName pop bc ld a,c and a ; can the pokemon learn the move? jr nz,.checkIfAlreadyLearnedMove ; if the pokemon can't learn the move ld a,SFX_DENIED call PlaySoundWaitForCurrent ld hl,MonCannotLearnMachineMoveText call PrintText jr .chooseMon .checkIfAlreadyLearnedMove callab CheckIfMoveIsKnown ; check if the pokemon already knows the move jr c,.chooseMon predef LearnMove ; teach move pop af ld [wcf91],a pop af ld [wWhichPokemon],a ld a,b and a ret z ld a,[wcf91] call IsItemHM ret c jp RemoveUsedItem BootedUpTMText: TX_FAR _BootedUpTMText db "@" BootedUpHMText: TX_FAR _BootedUpHMText db "@" TeachMachineMoveText: TX_FAR _TeachMachineMoveText db "@" MonCannotLearnMachineMoveText: TX_FAR _MonCannotLearnMachineMoveText db "@" PrintItemUseTextAndRemoveItem: ld hl,ItemUseText00 call PrintText ld a,SFX_HEAL_AILMENT call PlaySound call WaitForTextScrollButtonPress ; wait for button press RemoveUsedItem: ld hl,wNumBagItems ld a,1 ; one item ld [wItemQuantity],a jp RemoveItemFromInventory ItemUseNoEffect: ld hl,ItemUseNoEffectText jr ItemUseFailed ItemUseNotTime: ld hl,ItemUseNotTimeText jr ItemUseFailed ItemUseNotYoursToUse: ld hl,ItemUseNotYoursToUseText jr ItemUseFailed ThrowBallAtTrainerMon: call RunDefaultPaletteCommand call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 ld a,TOSS_ANIM ld [wAnimationID],a predef MoveAnimation ; do animation ld hl,ThrowBallAtTrainerMonText1 call PrintText ld hl,ThrowBallAtTrainerMonText2 call PrintText jr RemoveUsedItem NoCyclingAllowedHere: ld hl,NoCyclingAllowedHereText jr ItemUseFailed BoxFullCannotThrowBall: ld hl,BoxFullCannotThrowBallText jr ItemUseFailed SurfingAttemptFailed: ld hl,NoSurfingHereText ItemUseFailed: xor a ld [wActionResultOrTookBattleTurn],a ; item use failed jp PrintText ItemUseNotTimeText: TX_FAR _ItemUseNotTimeText db "@" ItemUseNotYoursToUseText: TX_FAR _ItemUseNotYoursToUseText db "@" ItemUseNoEffectText: TX_FAR _ItemUseNoEffectText db "@" ThrowBallAtTrainerMonText1: TX_FAR _ThrowBallAtTrainerMonText1 db "@" ThrowBallAtTrainerMonText2: TX_FAR _ThrowBallAtTrainerMonText2 db "@" NoCyclingAllowedHereText: TX_FAR _NoCyclingAllowedHereText db "@" NoSurfingHereText: TX_FAR _NoSurfingHereText db "@" BoxFullCannotThrowBallText: TX_FAR _BoxFullCannotThrowBallText db "@" ItemUseText00: TX_FAR _ItemUseText001 db $05 TX_FAR _ItemUseText002 db "@" GotOnBicycleText: TX_FAR _GotOnBicycleText1 db $05 TX_FAR _GotOnBicycleText2 db "@" GotOffBicycleText: TX_FAR _GotOffBicycleText1 db $05 TX_FAR _GotOffBicycleText2 db "@" ; restores bonus PP (from PP Ups) when healing at a pokemon center ; also, when a PP Up is used, it increases the current PP by one PP Up bonus ; INPUT: ; [wWhichPokemon] = index of pokemon in party ; [wCurrentMenuItem] = index of move (when using a PP Up) RestoreBonusPP: ld hl,wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 ld a,[wWhichPokemon] call AddNTimes push hl ld de,wNormalMaxPPList - 1 predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList pop hl ld c, wPartyMon1PP - wPartyMon1Moves ld b,0 add hl,bc ; hl now points to move 1 PP ld de,wNormalMaxPPList ld b,0 ; initialize move counter to zero ; loop through the pokemon's moves .loop inc b ld a,b cp a,5 ; reached the end of the pokemon's moves? ret z ; if so, return ld a,[wUsingPPUp] dec a ; using a PP Up? jr nz,.skipMenuItemIDCheck ; if using a PP Up, check if this is the move it's being used on ld a,[wCurrentMenuItem] inc a cp b jr nz,.nextMove .skipMenuItemIDCheck ld a,[hl] and a,%11000000 ; have any PP Ups been used? call nz,AddBonusPP ; if so, add bonus PP .nextMove inc hl inc de jr .loop ; adds bonus PP from PP Ups to current PP ; 1/5 of normal max PP (capped at 7) is added for each PP Up ; INPUT: ; [de] = normal max PP ; [hl] = move PP AddBonusPP: push bc ld a,[de] ; normal max PP of move ld [H_DIVIDEND + 3],a xor a ld [H_DIVIDEND],a ld [H_DIVIDEND + 1],a ld [H_DIVIDEND + 2],a ld a,5 ld [H_DIVISOR],a ld b,4 call Divide ld a,[hl] ; move PP ld b,a swap a and a,%00001111 srl a srl a ld c,a ; c = number of PP Ups used .loop ld a,[H_QUOTIENT + 3] cp a,8 ; is the amount greater than or equal to 8? jr c,.addAmount ld a,7 ; cap the amount at 7 .addAmount add b ld b,a ld a,[wUsingPPUp] dec a ; is the player using a PP Up right now? jr z,.done ; if so, only add the bonus once dec c jr nz,.loop .done ld [hl],b pop bc ret ; gets max PP of a pokemon's move (including PP from PP Ups) ; INPUT: ; [wWhichPokemon] = index of pokemon within party/box ; [wMonDataLocation] = pokemon source ; 00: player's party ; 01: enemy's party ; 02: current box ; 03: daycare ; 04: player's in-battle pokemon ; [wCurrentMenuItem] = move index ; OUTPUT: ; [wMaxPP] = max PP GetMaxPP: ld a,[wMonDataLocation] and a ld hl,wPartyMon1Moves ld bc,wPartyMon2 - wPartyMon1 jr z,.sourceWithMultipleMon ld hl,wEnemyMon1Moves dec a jr z,.sourceWithMultipleMon ld hl,wBoxMon1Moves ld bc,wBoxMon2 - wBoxMon1 dec a jr z,.sourceWithMultipleMon ld hl,wDayCareMonMoves dec a jr z,.sourceWithOneMon ld hl,wBattleMonMoves ; player's in-battle pokemon .sourceWithOneMon call GetSelectedMoveOffset2 jr .next .sourceWithMultipleMon call GetSelectedMoveOffset .next ld a,[hl] dec a push hl ld hl,Moves ld bc,MoveEnd - Moves call AddNTimes ld de,wcd6d ld a,BANK(Moves) call FarCopyData ld de,wcd6d + 5 ; PP is byte 5 of move data ld a,[de] ld b,a ; b = normal max PP pop hl push bc ld bc,wPartyMon1PP - wPartyMon1Moves ; PP offset if not player's in-battle pokemon data ld a,[wMonDataLocation] cp a,4 ; player's in-battle pokemon? jr nz,.addPPOffset ld bc,wBattleMonPP - wBattleMonMoves ; PP offset if player's in-battle pokemon data .addPPOffset add hl,bc ld a,[hl] ; a = current PP and a,%11000000 ; get PP Up count pop bc or b ; place normal max PP in 6 lower bits of a ld h,d ld l,e inc hl ; hl = wcd73 ld [hl],a xor a ; add the bonus for the existing PP Up count ld [wUsingPPUp],a call AddBonusPP ; add bonus PP from PP Ups ld a,[hl] and a,%00111111 ; mask out the PP Up count ld [wMaxPP],a ; store max PP ret GetSelectedMoveOffset: ld a,[wWhichPokemon] call AddNTimes GetSelectedMoveOffset2: ld a,[wCurrentMenuItem] ld c,a ld b,0 add hl,bc ret ; confirms the item toss and then tosses the item ; INPUT: ; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [wcf91] = item ID ; [wWhichPokemon] = index of item within inventory ; [wItemQuantity] = quantity to toss ; OUTPUT: ; clears carry flag if the item is tossed, sets carry flag if not TossItem_: push hl ld a,[wcf91] call IsItemHM pop hl jr c,.tooImportantToToss push hl call IsKeyItem_ ld a,[wIsKeyItem] pop hl and a jr nz,.tooImportantToToss push hl ld a,[wcf91] ld [wd11e],a call GetItemName call CopyStringToCF4B ; copy name to wcf4b ld hl,IsItOKToTossItemText call PrintText coord hl, 14, 7 lb bc, 8, 15 ld a,TWO_OPTION_MENU ld [wTextBoxID],a call DisplayTextBoxID ; yes/no menu ld a,[wMenuExitMethod] cp a,CHOSE_SECOND_ITEM pop hl scf ret z ; return if the player chose No ; if the player chose Yes push hl ld a,[wWhichPokemon] call RemoveItemFromInventory ld a,[wcf91] ld [wd11e],a call GetItemName call CopyStringToCF4B ; copy name to wcf4b ld hl,ThrewAwayItemText call PrintText pop hl and a ret .tooImportantToToss push hl ld hl,TooImportantToTossText call PrintText pop hl scf ret ThrewAwayItemText: TX_FAR _ThrewAwayItemText db "@" IsItOKToTossItemText: TX_FAR _IsItOKToTossItemText db "@" TooImportantToTossText: TX_FAR _TooImportantToTossText db "@" ; checks if an item is a key item ; INPUT: ; [wcf91] = item ID ; OUTPUT: ; [wIsKeyItem] = result ; 00: item is not key item ; 01: item is key item IsKeyItem_: ld a,$01 ld [wIsKeyItem],a ld a,[wcf91] cp a,HM_01 ; is the item an HM or TM? jr nc,.checkIfItemIsHM ; if the item is not an HM or TM push af ld hl,KeyItemBitfield ld de,wBuffer ld bc,15 ; only 11 bytes are actually used call CopyData pop af dec a ld c,a ld hl,wBuffer ld b,FLAG_TEST predef FlagActionPredef ld a,c and a ret nz .checkIfItemIsHM ld a,[wcf91] call IsItemHM ret c xor a ld [wIsKeyItem],a ret INCLUDE "data/key_items.asm" SendNewMonToBox: ld de, wNumInBox ld a, [de] inc a ld [de], a ld a, [wcf91] ld [wd0b5], a ld c, a .asm_e7b1 inc de ld a, [de] ld b, a ld a, c ld c, b ld [de], a cp $ff jr nz, .asm_e7b1 call GetMonHeader ld hl, wBoxMonOT ld bc, NAME_LENGTH ld a, [wNumInBox] dec a jr z, .asm_e7ee dec a call AddNTimes push hl ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e7db push bc push hl ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l ld bc, -NAME_LENGTH add hl, bc pop bc dec b jr nz, .asm_e7db .asm_e7ee ld hl, wPlayerName ld de, wBoxMonOT ld bc, NAME_LENGTH call CopyData ld a, [wNumInBox] dec a jr z, .asm_e82a ld hl, wBoxMonNicks ld bc, NAME_LENGTH dec a call AddNTimes push hl ld bc, NAME_LENGTH add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e817 push bc push hl ld bc, NAME_LENGTH call CopyData pop hl ld d, h ld e, l ld bc, -NAME_LENGTH add hl, bc pop bc dec b jr nz, .asm_e817 .asm_e82a ld hl, wBoxMonNicks ld a, NAME_MON_SCREEN ld [wNamingScreenType], a predef AskName ld a, [wNumInBox] dec a jr z, .asm_e867 ld hl, wBoxMons ld bc, wBoxMon2 - wBoxMon1 dec a call AddNTimes push hl ld bc, wBoxMon2 - wBoxMon1 add hl, bc ld d, h ld e, l pop hl ld a, [wNumInBox] dec a ld b, a .asm_e854 push bc push hl ld bc, wBoxMon2 - wBoxMon1 call CopyData pop hl ld d, h ld e, l ld bc, wBoxMon1 - wBoxMon2 add hl, bc pop bc dec b jr nz, .asm_e854 .asm_e867 ld a, [wEnemyMonLevel] ld [wEnemyMonBoxLevel], a ld hl, wEnemyMon ld de, wBoxMon1 ld bc, wEnemyMonDVs - wEnemyMon call CopyData ld hl, wPlayerID ld a, [hli] ld [de], a inc de ld a, [hl] ld [de], a inc de push de ld a, [wCurEnemyLVL] ld d, a callab CalcExperience pop de ld a, [hExperience] ld [de], a inc de ld a, [hExperience + 1] ld [de], a inc de ld a, [hExperience + 2] ld [de], a inc de xor a ld b, NUM_STATS * 2 .asm_e89f ld [de], a inc de dec b jr nz, .asm_e89f ld hl, wEnemyMonDVs ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld hl, wEnemyMonPP ld b, NUM_MOVES .asm_e8b1 ld a, [hli] inc de ld [de], a dec b jr nz, .asm_e8b1 ret ; checks if the tile in front of the player is a shore or water tile ; used for surfing and fishing ; unsets carry if it is, sets carry if not IsNextTileShoreOrWater: ld a, [wCurMapTileset] ld hl, WaterTilesets ld de,1 call IsInArray jr nc, .notShoreOrWater ld a, [wCurMapTileset] cp SHIP_PORT ; Vermilion Dock tileset ld a, [wTileInFrontOfPlayer] ; tile in front of player jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset cp $48 ; eastern shore tile in Safari Zone jr z, .shoreOrWater cp $32 ; usual eastern shore tile jr z, .shoreOrWater .skipShoreTiles cp $14 ; water tile jr z, .shoreOrWater .notShoreOrWater scf ret .shoreOrWater and a ret ; tilesets with water WaterTilesets: db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU db $ff ; terminator ReadSuperRodData: ; return e = 2 if no fish on this map ; return e = 1 if a bite, bc = level,species ; return e = 0 if no bite ld a, [wCurMap] ld de, 3 ; each fishing group is three bytes wide ld hl, SuperRodData call IsInArray jr c, .ReadFishingGroup ld e, $2 ; $2 if no fishing groups found ret .ReadFishingGroup ; hl points to the fishing group entry in the index inc hl ; skip map id ; read fishing group address ld a, [hli] ld h, [hl] ld l, a ld b, [hl] ; how many mons in group inc hl ; point to data ld e, $0 ; no bite yet .RandomLoop call Random srl a ret c ; 50% chance of no battle and %11 ; 2-bit random number cp b jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate ; get the mon add a ld c, a ld b, $0 add hl, bc ld b, [hl] ; level inc hl ld c, [hl] ; species ld e, $1 ; $1 if there's a bite ret INCLUDE "data/super_rod.asm" ; reloads map view and processes sprite data ; for items that cause the overworld to be displayed ItemUseReloadOverworldData: call LoadCurrentMapView jp UpdateSprites ; creates a list at wBuffer of maps where the mon in [wd11e] can be found. ; this is used by the pokedex to display locations the mon can be found on the map. FindWildLocationsOfMon: ld hl, WildDataPointers ld de, wBuffer ld c, $0 .loop inc hl ld a, [hld] inc a jr z, .done push hl ld a, [hli] ld h, [hl] ld l, a ld a, [hli] and a call nz, CheckMapForMon ; land ld a, [hli] and a call nz, CheckMapForMon ; water pop hl inc hl inc hl inc c jr .loop .done ld a, $ff ; list terminator ld [de], a ret CheckMapForMon: inc hl ld b, $a .loop ld a, [wd11e] cp [hl] jr nz, .nextEntry ld a, c ld [de], a inc de .nextEntry inc hl inc hl dec b jr nz, .loop dec hl ret