pokered/data/moves
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
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animations.asm Use a battle_anim macro for move animations' special effects and subanimations 2020-07-16 21:45:30 -04:00
effects_pointers.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
grammar.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
hm_moves.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
moves.asm PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M) 2020-07-07 10:54:05 -04:00
names.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
sfx.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
tmhm_moves.asm Automatically list all TM##_MOVE and HM##_MOVE values 2020-07-06 12:22:20 -04:00