pokered/data/moves/animations.asm
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00

1274 lines
28 KiB
NASM
Executable file

AttackAnimationPointers:
dw PoundAnim
dw KarateChopAnim
dw DoubleSlapAnim
dw CometPunchAnim
dw MegaPunchAnim
dw PayDayAnim
dw FirePunchAnim
dw IcePunchAnim
dw ThunderPunchAnim
dw ScratchAnim
dw VicegripAnim
dw GuillotineAnim
dw RazorWindAnim
dw SwordsDanceAnim
dw CutAnim
dw GustAnim
dw WingAttackAnim
dw WhirlwindAnim
dw FlyAnim
dw BindAnim
dw SlamAnim
dw VineWhipAnim
dw StompAnim
dw DoubleKickAnim
dw MegaKickAnim
dw JumpKickAnim
dw RollingKickAnim
dw SandAttackAnim
dw HeatButtAnim
dw HornAttackAnim
dw FuryAttackAnim
dw HornDrillAnim
dw TackleAnim
dw BodySlamAnim
dw WrapAnim
dw TakeDownAnim
dw ThrashAnim
dw DoubleEdgeAnim
dw TailWhipAnim
dw PoisonStingAnim
dw TwineedleAnim
dw PinMissileAnim
dw LeerAnim
dw BiteAnim
dw GrowlAnim
dw RoarAnim
dw SingAnim
dw SupersonicAnim
dw SonicBoomAnim
dw DisableAnim
dw AcidAnim
dw EmberAnim
dw FlamethrowerAnim
dw MistAnim
dw WaterGunAnim
dw HydroPumpAnim
dw SurfAnim
dw IceBeamAnim
dw BlizzardAnim
dw PsyBeamAnim
dw BubbleBeamAnim
dw AuroraBeamAnim
dw HyperBeamAnim
dw PeckAnim
dw DrillPeckAnim
dw SubmissionAnim
dw LowKickAnim
dw CounterAnim
dw SeismicTossAnim
dw StrengthAnim
dw AbsorbAnim
dw MegaDrainAnim
dw LeechSeedAnim
dw GrowthAnim
dw RazorLeafAnim
dw SolarBeamAnim
dw PoisonPowderAnim
dw StunSporeAnim
dw SleepPowderAnim
dw PedalDanceAnim
dw StringShotAnim
dw DragonRageAnim
dw FireSpinAnim
dw ThunderShockAnim
dw ThunderBoltAnim
dw ThunderWaveAnim
dw ThunderAnim
dw RockThrowAnim
dw EarthquakeAnim
dw FissureAnim
dw DigAnim
dw ToxicAnim
dw ConfusionAnim
dw PsychicAnim
dw HypnosisAnim
dw MeditateAnim
dw AgilityAnim
dw QuickAttackAnim
dw RageAnim
dw TeleportAnim
dw NightShadeAnim
dw MimicAnim
dw ScreechAnim
dw DoubleTeamAnim
dw RecoverAnim
dw HardenAnim
dw MinimizeAnim
dw SmokeScreenAnim
dw ConfuseRayAnim
dw WithdrawAnim
dw DefenseCurlAnim
dw BarrierAnim
dw LightScreenAnim
dw HazeAnim
dw ReflectAnim
dw FocusEnergyAnim
dw BideAnim
dw MetronomeAnim
dw MirrorMoveAnim
dw SelfdestructAnim
dw EggBombAnim
dw LickAnim
dw SmogAnim
dw SludgeAnim
dw BoneClubAnim
dw FireBlastAnim
dw WaterfallAnim
dw ClampAnim
dw SwiftAnim
dw SkullBashAnim
dw SpikeCannonAnim
dw ConstrictAnim
dw AmnesiaAnim
dw KinesisAnim
dw SoftboiledAnim
dw HiJumpKickAnim
dw GlareAnim
dw DreamEaterAnim
dw PoisonGasAnim
dw BarrageAnim
dw LeechLifeAnim
dw LovelyKissAnim
dw SkyAttackAnim
dw TransformAnim
dw BubbleAnim
dw DizzyPunchAnim
dw SporeAnim
dw FlashAnim
dw PsywaveAnim
dw SplashAnim
dw AcidArmorAnim
dw CrabHammerAnim
dw ExplosionAnim
dw FurySwipesAnim
dw BonemerangAnim
dw RestAnim
dw RockSlideAnim
dw HyperFangAnim
dw SharpenAnim
dw ConversionAnim
dw TriAttackAnim
dw SuperFangAnim
dw SlashAnim
dw SubstituteAnim
dw StruggleAnim
dw ShowPicAnim
dw EnemyFlashAnim
dw PlayerFlashAnim
dw EnemyHUDShakeAnim
dw TradeBallDropAnim
dw TradeBallAppear1Anim
dw TradeBallAppear2Anim
dw TradeBallPoofAnim
dw XStatItemAnim
dw XStatItemAnim
dw ShrinkingSquareAnim
dw ShrinkingSquareAnim
dw XStatItemBlackAnim
dw XStatItemBlackAnim
dw ShrinkingSquareBlackAnim
dw ShrinkingSquareBlackAnim
dw UnusedAnim
dw UnusedAnim
dw ParalyzeAnim
dw ParalyzeAnim
dw PoisonAnim
dw PoisonAnim
dw SleepPlayerAnim
dw SleepEnemyAnim
dw ConfusedPlayerAnim
dw ConfusedEnemyAnim
dw FaintAnim
dw BallTossAnim
dw BallShakeAnim
dw BallPoofAnim
dw BallBlockAnim
dw GreatTossAnim
dw UltraTossAnim
dw ShakeScreenAnim
dw HidePicAnim
dw ThrowRockAnim
dw ThrowBaitAnim
dw ZigZagScreenAnim
; each animation is a list of subanimations
; and/or special effects, terminated by -1
;\1: sound_id
;\2: special_effect_id or subanimation_id
; if \2 is a subanimation_id:
;\3: tileset_id
;\4: delay
battle_anim: MACRO
IF _NARG == 4
db (\3 << 6) | \4
db \1 - 1
db \2
ELSE
db \2
db \1 - 1
ENDC
ENDM
ZigZagScreenAnim:
battle_anim NO_MOVE, SE_WAVY_SCREEN
db -1 ; end
PoundAnim:
StruggleAnim:
battle_anim POUND, SUBANIM_01, 0, 8
db -1 ; end
KarateChopAnim:
battle_anim KARATE_CHOP, SUBANIM_03, 0, 8
db -1 ; end
DoubleSlapAnim:
battle_anim DOUBLESLAP, SUBANIM_01, 0, 5
battle_anim DOUBLESLAP, SUBANIM_01, 0, 5
db -1 ; end
CometPunchAnim:
battle_anim COMET_PUNCH, SUBANIM_02, 0, 4
battle_anim COMET_PUNCH, SUBANIM_02, 0, 4
db -1 ; end
MegaPunchAnim:
battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6
db -1 ; end
PayDayAnim:
battle_anim POUND, SUBANIM_01, 0, 8
battle_anim PAY_DAY, SUBANIM_52, 0, 4
db -1 ; end
FirePunchAnim:
battle_anim FIRE_PUNCH, SUBANIM_02, 0, 6
battle_anim NO_MOVE, SUBANIM_11, 1, 6
db -1 ; end
IcePunchAnim:
battle_anim ICE_PUNCH, SUBANIM_02, 0, 6
battle_anim NO_MOVE, SUBANIM_2F, 0, 16
db -1 ; end
ThunderPunchAnim:
battle_anim THUNDERPUNCH, SUBANIM_02, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_2B, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ScratchAnim:
battle_anim SCRATCH, SUBANIM_0F, 0, 6
db -1 ; end
VicegripAnim:
battle_anim VICEGRIP, SUBANIM_2A, 0, 8
db -1 ; end
GuillotineAnim:
battle_anim GUILLOTINE, SUBANIM_2A, 0, 6
db -1 ; end
RazorWindAnim:
battle_anim RAZOR_WIND, SUBANIM_16, 0, 4
db -1 ; end
SwordsDanceAnim:
battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6
battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6
battle_anim SWORDS_DANCE, SUBANIM_18, 1, 6
db -1 ; end
CutAnim:
battle_anim CUT, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SUBANIM_16, 0, 4
db -1 ; end
GustAnim:
battle_anim GUST, SUBANIM_10, 1, 6
battle_anim NO_MOVE, SUBANIM_02, 0, 6
db -1 ; end
WingAttackAnim:
battle_anim WING_ATTACK, SUBANIM_04, 1, 6
db -1 ; end
WhirlwindAnim:
battle_anim WHIRLWIND, SUBANIM_10, 1, 6
battle_anim NO_MOVE, SE_SLIDE_ENEMY_MON_OFF
db -1 ; end
FlyAnim:
battle_anim FLY, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
BindAnim:
battle_anim BIND, SUBANIM_23, 0, 4
battle_anim BIND, SUBANIM_23, 0, 4
db -1 ; end
SlamAnim:
battle_anim SLAM, SUBANIM_02, 0, 6
db -1 ; end
VineWhipAnim:
battle_anim VINE_WHIP, SUBANIM_16, 0, 1
battle_anim NO_MOVE, SUBANIM_01, 0, 8
db -1 ; end
StompAnim:
battle_anim STOMP, SUBANIM_05, 1, 8
db -1 ; end
DoubleKickAnim:
battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8
battle_anim DOUBLE_KICK, SUBANIM_01, 0, 8
db -1 ; end
MegaKickAnim:
battle_anim MEGA_KICK, SUBANIM_04, 1, 6
db -1 ; end
JumpKickAnim:
battle_anim JUMP_KICK, SUBANIM_04, 1, 6
db -1 ; end
RollingKickAnim:
battle_anim ROLLING_KICK, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SUBANIM_04, 1, 6
db -1 ; end
SandAttackAnim:
battle_anim SAND_ATTACK, SUBANIM_28, 1, 6
db -1 ; end
HeatButtAnim:
battle_anim HEADBUTT, SUBANIM_05, 1, 6
db -1 ; end
HornAttackAnim:
battle_anim HORN_ATTACK, SUBANIM_45, 0, 6
battle_anim NO_MOVE, SUBANIM_05, 1, 6
db -1 ; end
FuryAttackAnim:
battle_anim FURY_ATTACK, SUBANIM_46, 0, 2
battle_anim NO_MOVE, SUBANIM_46, 0, 2
db -1 ; end
HornDrillAnim:
battle_anim HORN_DRILL, SUBANIM_05, 1, 2
battle_anim NO_MOVE, SUBANIM_05, 1, 2
battle_anim NO_MOVE, SUBANIM_05, 1, 2
battle_anim NO_MOVE, SUBANIM_05, 1, 2
battle_anim NO_MOVE, SUBANIM_05, 1, 2
db -1 ; end
TackleAnim:
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_RESET_MON_POSITION
db -1 ; end
BodySlamAnim:
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_MON_POSITION
db -1 ; end
WrapAnim:
battle_anim WRAP, SUBANIM_23, 0, 4
battle_anim WRAP, SUBANIM_23, 0, 4
battle_anim WRAP, SUBANIM_23, 0, 4
db -1 ; end
TakeDownAnim:
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
battle_anim TAKE_DOWN, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_MON_POSITION
db -1 ; end
ThrashAnim:
battle_anim THRASH, SUBANIM_04, 1, 6
db -1 ; end
DoubleEdgeAnim:
battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_2D, 0, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_MOVE_MON_HORIZONTALLY
battle_anim DOUBLE_EDGE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_MON_POSITION
db -1 ; end
TailWhipAnim:
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim AMNESIA, SE_RESET_MON_POSITION
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim AMNESIA, SE_RESET_MON_POSITION
db -1 ; end
PoisonStingAnim:
battle_anim POISON_STING, SUBANIM_00, 0, 6
db -1 ; end
TwineedleAnim:
battle_anim TWINEEDLE, SUBANIM_01, 0, 5
battle_anim TWINEEDLE, SUBANIM_01, 0, 5
db -1 ; end
PinMissileAnim:
battle_anim PIN_MISSILE, SUBANIM_01, 0, 3
db -1 ; end
LeerAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
battle_anim LEER, SE_DARK_SCREEN_FLASH
battle_anim LEER, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
BiteAnim:
battle_anim BITE, SUBANIM_02, 0, 8
db -1 ; end
GrowlAnim:
battle_anim GROWL, SUBANIM_12, 1, 6
db -1 ; end
RoarAnim:
battle_anim ROAR, SUBANIM_15, 1, 6
battle_anim ROAR, SUBANIM_15, 1, 6
battle_anim ROAR, SUBANIM_15, 1, 6
db -1 ; end
SingAnim:
battle_anim SING, SUBANIM_12, 1, 6
battle_anim NO_MOVE, SUBANIM_40, 1, 16
battle_anim NO_MOVE, SUBANIM_40, 1, 16
db -1 ; end
SupersonicAnim:
battle_anim SUPERSONIC, SUBANIM_31, 0, 6
db -1 ; end
SonicBoomAnim:
battle_anim ROAR, SUBANIM_15, 1, 6
battle_anim ROAR, SUBANIM_15, 1, 6
battle_anim GUST, SUBANIM_10, 1, 6
battle_anim NO_MOVE, SUBANIM_05, 1, 6
db -1 ; end
DisableAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
battle_anim LEER, SE_DARK_SCREEN_FLASH
battle_anim LEER, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
AcidAnim:
battle_anim ACID, SUBANIM_13, 1, 6
battle_anim ACID, SUBANIM_14, 1, 6
db -1 ; end
EmberAnim:
battle_anim EMBER, SUBANIM_11, 1, 6
db -1 ; end
FlamethrowerAnim:
battle_anim FLAMETHROWER, SUBANIM_1F, 1, 6
battle_anim FLAMETHROWER, SUBANIM_0C, 1, 6
battle_anim FLAMETHROWER, SUBANIM_0D, 1, 6
db -1 ; end
MistAnim:
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
WaterGunAnim:
battle_anim WATER_GUN, SUBANIM_2C, 0, 6
db -1 ; end
HydroPumpAnim:
battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
db -1 ; end
SurfAnim:
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
db -1 ; end
IceBeamAnim:
battle_anim ICE_BEAM, SUBANIM_2E, 0, 3
battle_anim NO_MOVE, SUBANIM_2F, 0, 16
db -1 ; end
BlizzardAnim:
battle_anim BLIZZARD, SUBANIM_38, 0, 4
battle_anim HYDRO_PUMP, SUBANIM_38, 0, 4
db -1 ; end
PsyBeamAnim:
battle_anim PSYBEAM, SUBANIM_2E, 0, 3
battle_anim NO_MOVE, SE_FLASH_SCREEN_LONG
db -1 ; end
BubbleBeamAnim:
battle_anim BUBBLEBEAM, SUBANIM_35, 0, 18
db -1 ; end
AuroraBeamAnim:
battle_anim AURORA_BEAM, SUBANIM_2E, 0, 3
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
db -1 ; end
HyperBeamAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim HYPER_BEAM, SUBANIM_2E, 0, 2
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim MEGA_PUNCH, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
PeckAnim:
battle_anim PECK, SUBANIM_01, 0, 8
db -1 ; end
DrillPeckAnim:
battle_anim DRILL_PECK, SUBANIM_04, 1, 6
db -1 ; end
SubmissionAnim:
battle_anim SUBMISSION, SE_SLIDE_MON_OFF
battle_anim NO_MOVE, SUBANIM_01, 0, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
LowKickAnim:
battle_anim LOW_KICK, SE_SLIDE_MON_OFF
battle_anim NO_MOVE, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
CounterAnim:
battle_anim COUNTER, SE_SLIDE_MON_OFF
battle_anim NO_MOVE, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
SeismicTossAnim:
battle_anim NO_MOVE, SE_BLINK_ENEMY_MON
battle_anim BARRAGE, SUBANIM_4E, 1, 1
battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC
battle_anim NO_MOVE, SE_SLIDE_MON_OFF
battle_anim SEISMIC_TOSS, SUBANIM_4F, 1, 2
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_SHOW_MON_PIC
battle_anim SEISMIC_TOSS, SUBANIM_50, 1, 1
battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC
battle_anim NO_MOVE, SE_SHAKE_SCREEN
db -1 ; end
StrengthAnim:
battle_anim LEECH_SEED, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_RESET_MON_POSITION
battle_anim FIRE_PUNCH, SUBANIM_04, 1, 6
db -1 ; end
AbsorbAnim:
battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_21, 0, 6
battle_anim NO_MOVE, SUBANIM_22, 0, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
MegaDrainAnim:
battle_anim MEGA_DRAIN, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SUBANIM_21, 0, 6
battle_anim NO_MOVE, SUBANIM_22, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
LeechSeedAnim:
battle_anim LEECH_SEED, SUBANIM_1B, 1, 6
battle_anim STUN_SPORE, SUBANIM_1C, 1, 21
db -1 ; end
GrowthAnim:
battle_anim GROWTH, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
RazorLeafAnim:
battle_anim RAZOR_LEAF, SE_LEAVES_FALLING
battle_anim SWIFT, SUBANIM_44, 1, 1
battle_anim RAZOR_WIND, SUBANIM_16, 0, 1
db -1 ; end
SolarBeamAnim:
battle_anim SOLARBEAM, SUBANIM_2E, 0, 6
battle_anim NO_MOVE, SUBANIM_01, 0, 6
db -1 ; end
PoisonPowderAnim:
battle_anim POISONPOWDER, SUBANIM_36, 0, 6
db -1 ; end
StunSporeAnim:
battle_anim STUN_SPORE, SUBANIM_36, 0, 6
db -1 ; end
SleepPowderAnim:
battle_anim SLEEP_POWDER, SUBANIM_36, 0, 6
db -1 ; end
PedalDanceAnim:
battle_anim PETAL_DANCE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_PETALS_FALLING
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
StringShotAnim:
battle_anim STRING_SHOT, SUBANIM_37, 0, 8
db -1 ; end
DragonRageAnim:
battle_anim DRAGON_RAGE, SUBANIM_1F, 1, 6
battle_anim NO_MOVE, SUBANIM_0C, 1, 6
battle_anim NO_MOVE, SUBANIM_0D, 1, 6
battle_anim NO_MOVE, SUBANIM_0E, 1, 6
db -1 ; end
FireSpinAnim:
battle_anim FIRE_SPIN, SUBANIM_0C, 1, 6
battle_anim NO_MOVE, SUBANIM_0D, 1, 6
battle_anim NO_MOVE, SUBANIM_0E, 1, 6
db -1 ; end
ThunderShockAnim:
battle_anim THUNDERSHOCK, SUBANIM_29, 1, 2
db -1 ; end
ThunderBoltAnim:
battle_anim THUNDERBOLT, SUBANIM_29, 1, 1
battle_anim THUNDERBOLT, SUBANIM_29, 1, 1
db -1 ; end
ThunderWaveAnim:
battle_anim THUNDER_WAVE, SUBANIM_29, 1, 2
battle_anim NO_MOVE, SUBANIM_23, 0, 2
battle_anim NO_MOVE, SUBANIM_23, 0, 4
db -1 ; end
ThunderAnim:
battle_anim THUNDER, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SUBANIM_2B, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim THUNDERBOLT, SUBANIM_29, 1, 2
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
RockThrowAnim:
battle_anim ROCK_THROW, SUBANIM_30, 0, 4
db -1 ; end
EarthquakeAnim:
battle_anim EARTHQUAKE, SE_SHAKE_SCREEN
battle_anim EARTHQUAKE, SE_SHAKE_SCREEN
db -1 ; end
FissureAnim:
battle_anim FISSURE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_SHAKE_SCREEN
battle_anim FISSURE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_SHAKE_SCREEN
db -1 ; end
DigAnim:
battle_anim DIG, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_SLIDE_MON_UP
db -1 ; end
ToxicAnim:
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
battle_anim TOXIC, SUBANIM_14, 1, 6
db -1 ; end
ConfusionAnim:
battle_anim CONFUSION, SE_FLASH_SCREEN_LONG
db -1 ; end
PsychicAnim:
battle_anim PSYCHIC_M, SE_FLASH_SCREEN_LONG
battle_anim NO_MOVE, SE_WAVY_SCREEN
db -1 ; end
HypnosisAnim:
battle_anim HYPNOSIS, SE_FLASH_SCREEN_LONG
db -1 ; end
MeditateAnim:
battle_anim MEDITATE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_43, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
AgilityAnim:
battle_anim AGILITY, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
QuickAttackAnim:
battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF
battle_anim NO_MOVE, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
RageAnim:
battle_anim RAGE, SUBANIM_01, 0, 6
db -1 ; end
TeleportAnim:
battle_anim TELEPORT, SE_SQUISH_MON_PIC
battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD
db -1 ; end
NightShadeAnim:
battle_anim CONFUSION, SE_FLASH_SCREEN_LONG
battle_anim NO_MOVE, SE_WAVY_SCREEN
db -1 ; end
MimicAnim:
battle_anim MIMIC, SUBANIM_21, 1, 6
battle_anim MIMIC, SUBANIM_22, 1, 6
db -1 ; end
ScreechAnim:
battle_anim SCREECH, SUBANIM_12, 1, 6
db -1 ; end
DoubleTeamAnim:
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim DOUBLE_TEAM, SE_SHAKE_BACK_AND_FORTH
battle_anim NO_MOVE, SE_SHOW_MON_PIC
battle_anim BARRIER, SUBANIM_33, 1, 6
db -1 ; end
RecoverAnim:
battle_anim RECOVER, SE_BLINK_MON
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
HardenAnim:
battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_43, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
MinimizeAnim:
battle_anim MINIMIZE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim NO_MOVE, SE_MINIMIZE_MON
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
SmokeScreenAnim:
battle_anim SMOKESCREEN, SUBANIM_28, 1, 6
battle_anim NO_MOVE, SUBANIM_0A, 0, 4
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ConfuseRayAnim:
battle_anim CONFUSE_RAY, SE_DARK_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_3E, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
WithdrawAnim:
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
battle_anim NO_MOVE, SUBANIM_51, 0, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
DefenseCurlAnim:
battle_anim DEFENSE_CURL, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_43, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
BarrierAnim:
battle_anim BARRIER, SUBANIM_33, 1, 6
battle_anim BARRIER, SUBANIM_33, 1, 6
db -1 ; end
LightScreenAnim:
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6
battle_anim LIGHT_SCREEN, SUBANIM_33, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
HazeAnim:
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
battle_anim SURF, SE_WATER_DROPLETS_EVERYWHERE
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ReflectAnim:
battle_anim NO_MOVE, SE_DARK_SCREEN_PALETTE
battle_anim REFLECT, SUBANIM_33, 1, 6
battle_anim REFLECT, SUBANIM_33, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
FocusEnergyAnim:
battle_anim FOCUS_ENERGY, SE_SPIRAL_BALLS_INWARD
db -1 ; end
BideAnim:
battle_anim BIDE, SUBANIM_04, 1, 6
db -1 ; end
MetronomeAnim:
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim AMNESIA, SE_RESET_MON_POSITION
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim AMNESIA, SE_MOVE_MON_HORIZONTALLY
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
battle_anim AMNESIA, SE_RESET_MON_POSITION
db -1 ; end
MirrorMoveAnim:
battle_anim MIRROR_MOVE, SUBANIM_01, 0, 8
db -1 ; end
SelfdestructAnim:
battle_anim SELFDESTRUCT, SUBANIM_34, 1, 3
db -1 ; end
EggBombAnim:
battle_anim EGG_BOMB, SUBANIM_41, 1, 4
battle_anim EGG_BOMB, SUBANIM_42, 1, 4
db -1 ; end
LickAnim:
battle_anim SLUDGE, SUBANIM_14, 1, 6
db -1 ; end
SmogAnim:
battle_anim LEECH_SEED, SE_DARKEN_MON_PALETTE
battle_anim SMOG, SUBANIM_19, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
SludgeAnim:
battle_anim SLUDGE, SUBANIM_13, 1, 6
battle_anim SLUDGE, SUBANIM_14, 1, 6
db -1 ; end
BoneClubAnim:
battle_anim BONE_CLUB, SUBANIM_02, 0, 8
db -1 ; end
FireBlastAnim:
battle_anim FIRE_BLAST, SUBANIM_1F, 1, 6
battle_anim NO_MOVE, SUBANIM_20, 1, 6
battle_anim NO_MOVE, SUBANIM_20, 1, 6
battle_anim NO_MOVE, SUBANIM_0C, 1, 6
battle_anim NO_MOVE, SUBANIM_0D, 1, 6
db -1 ; end
WaterfallAnim:
battle_anim LEECH_SEED, SE_SLIDE_MON_DOWN
battle_anim HYDRO_PUMP, SUBANIM_1A, 0, 6
battle_anim NO_MOVE, SUBANIM_02, 0, 8
battle_anim NO_MOVE, SE_SLIDE_MON_UP
db -1 ; end
ClampAnim:
battle_anim CLAMP, SUBANIM_2A, 0, 8
battle_anim CONSTRICT, SUBANIM_23, 0, 6
battle_anim CONSTRICT, SUBANIM_23, 0, 6
db -1 ; end
SwiftAnim:
battle_anim SWIFT, SUBANIM_3F, 1, 3
db -1 ; end
SkullBashAnim:
battle_anim SKULL_BASH, SUBANIM_05, 1, 6
db -1 ; end
SpikeCannonAnim:
battle_anim SPIKE_CANNON, SUBANIM_04, 1, 4
db -1 ; end
ConstrictAnim:
battle_anim CONSTRICT, SUBANIM_23, 0, 6
battle_anim CONSTRICT, SUBANIM_23, 0, 6
battle_anim CONSTRICT, SUBANIM_23, 0, 6
db -1 ; end
AmnesiaAnim:
battle_anim AMNESIA, SUBANIM_25, 0, 8
battle_anim AMNESIA, SUBANIM_25, 0, 8
db -1 ; end
KinesisAnim:
battle_anim KINESIS, SUBANIM_01, 0, 8
db -1 ; end
SoftboiledAnim:
battle_anim LEECH_SEED, SE_SLIDE_MON_HALF_OFF
battle_anim SOFTBOILED, SUBANIM_4C, 0, 8
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
HiJumpKickAnim:
battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6
db -1 ; end
GlareAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
battle_anim GLARE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
DreamEaterAnim:
battle_anim DREAM_EATER, SE_FLASH_SCREEN_LONG
battle_anim DREAM_EATER, SE_DARK_SCREEN_PALETTE
battle_anim DREAM_EATER, SUBANIM_02, 0, 8
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
PoisonGasAnim:
battle_anim POISON_GAS, SUBANIM_19, 1, 6
db -1 ; end
BarrageAnim:
battle_anim BARRAGE, SUBANIM_41, 1, 3
battle_anim NO_MOVE, SUBANIM_55, 0, 5
db -1 ; end
LeechLifeAnim:
battle_anim LEECH_LIFE, SUBANIM_02, 0, 8
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SUBANIM_21, 0, 6
battle_anim NO_MOVE, SUBANIM_22, 0, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
db -1 ; end
LovelyKissAnim:
battle_anim LOVELY_KISS, SUBANIM_12, 0, 6
db -1 ; end
SkyAttackAnim:
battle_anim SKY_ATTACK, SE_SQUISH_MON_PIC
battle_anim NO_MOVE, SE_SHOOT_BALLS_UPWARD
battle_anim HI_JUMP_KICK, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
TransformAnim:
battle_anim TRANSFORM, SUBANIM_21, 1, 6
battle_anim TRANSFORM, SUBANIM_22, 1, 4
battle_anim NO_MOVE, SUBANIM_47, 0, 8
battle_anim NO_MOVE, SE_TRANSFORM_MON
db -1 ; end
BubbleAnim:
battle_anim BUBBLE, SUBANIM_35, 0, 22
db -1 ; end
DizzyPunchAnim:
battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6
battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6
battle_anim DIZZY_PUNCH, SUBANIM_17, 0, 6
battle_anim DOUBLESLAP, SUBANIM_02, 0, 6
db -1 ; end
SporeAnim:
battle_anim SPORE, SUBANIM_36, 0, 6
db -1 ; end
FlashAnim:
battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
battle_anim GLARE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
PsywaveAnim:
battle_anim SUPERSONIC, SUBANIM_31, 0, 6
battle_anim CONFUSION, SE_WAVY_SCREEN
db -1 ; end
SplashAnim:
battle_anim SPLASH, SE_BOUNCE_UP_AND_DOWN
db -1 ; end
AcidArmorAnim:
battle_anim ACID_ARMOR, SE_SLIDE_MON_DOWN_AND_HIDE
db -1 ; end
CrabHammerAnim:
battle_anim CRABHAMMER, SUBANIM_05, 1, 6
battle_anim NO_MOVE, SUBANIM_2A, 0, 6
db -1 ; end
ExplosionAnim:
battle_anim EXPLOSION, SUBANIM_34, 1, 3
db -1 ; end
FurySwipesAnim:
battle_anim FURY_SWIPES, SUBANIM_0F, 0, 4
db -1 ; end
BonemerangAnim:
battle_anim BONEMERANG, SUBANIM_02, 0, 6
db -1 ; end
RestAnim:
battle_anim REST, SUBANIM_3A, 0, 16
battle_anim REST, SUBANIM_3A, 0, 16
db -1 ; end
RockSlideAnim:
battle_anim ROCK_SLIDE, SUBANIM_1D, 0, 4
battle_anim ROCK_SLIDE, SUBANIM_1E, 0, 3
battle_anim HYPER_FANG, SUBANIM_04, 1, 6
db -1 ; end
HyperFangAnim:
battle_anim HYPER_FANG, SUBANIM_02, 0, 6
db -1 ; end
SharpenAnim:
battle_anim SHARPEN, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_43, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ConversionAnim:
battle_anim CONVERSION, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SUBANIM_21, 1, 6
battle_anim NO_MOVE, SUBANIM_22, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
db -1 ; end
TriAttackAnim:
battle_anim TRI_ATTACK, SE_DARK_SCREEN_FLASH
battle_anim NO_MOVE, SUBANIM_4D, 1, 6
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
db -1 ; end
SuperFangAnim:
battle_anim LEECH_SEED, SE_DARK_SCREEN_PALETTE
battle_anim SUPER_FANG, SUBANIM_04, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
SlashAnim:
battle_anim SLASH, SUBANIM_0F, 0, 6
db -1 ; end
SubstituteAnim:
battle_anim SUBSTITUTE, SE_SLIDE_MON_OFF
battle_anim NO_MOVE, SUBANIM_47, 0, 8
battle_anim NO_MOVE, SE_SUBSTITUTE_MON
db -1 ; end
BallTossAnim:
battle_anim NO_MOVE, SUBANIM_06, 0, 3
db -1 ; end
GreatTossAnim:
battle_anim NO_MOVE, SUBANIM_07, 0, 3
db -1 ; end
UltraTossAnim:
battle_anim NO_MOVE, SUBANIM_08, 0, 2
db -1 ; end
BallShakeAnim:
battle_anim NO_MOVE, SUBANIM_09, 0, 4
db -1 ; end
BallPoofAnim:
battle_anim NO_MOVE, SUBANIM_0A, 0, 4
db -1 ; end
ShowPicAnim:
battle_anim NO_MOVE, SE_SHOW_ENEMY_MON_PIC
db -1 ; end
HidePicAnim:
battle_anim NO_MOVE, SE_HIDE_ENEMY_MON_PIC
db -1 ; end
EnemyFlashAnim:
battle_anim NO_MOVE, SE_SHOW_MON_PIC
db -1 ; end
PlayerFlashAnim:
battle_anim NO_MOVE, SE_FLASH_MON_PIC
db -1 ; end
EnemyHUDShakeAnim:
battle_anim NO_MOVE, SE_SHAKE_ENEMY_HUD
db -1 ; end
TradeBallDropAnim:
battle_anim NO_MOVE, SUBANIM_48, 2, 6
db -1 ; end
TradeBallAppear1Anim:
battle_anim NO_MOVE, SUBANIM_49, 2, 4
db -1 ; end
TradeBallAppear2Anim:
battle_anim NO_MOVE, SUBANIM_4A, 2, 6
db -1 ; end
TradeBallPoofAnim:
battle_anim NO_MOVE, SUBANIM_4B, 2, 6
db -1 ; end
XStatItemAnim:
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ShrinkingSquareAnim:
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SUBANIM_43, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
XStatItemBlackAnim:
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
battle_anim NO_MOVE, SE_SPIRAL_BALLS_INWARD
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ShrinkingSquareBlackAnim:
battle_anim NO_MOVE, SE_DARKEN_MON_PALETTE
battle_anim NO_MOVE, SUBANIM_43, 1, 6
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
UnusedAnim:
battle_anim NO_MOVE, SE_LIGHT_SCREEN_PALETTE
battle_anim NO_MOVE, SE_SHOOT_MANY_BALLS_UPWARD
battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
db -1 ; end
ParalyzeAnim:
battle_anim BIND, SUBANIM_24, 0, 4
battle_anim BIND, SUBANIM_24, 0, 4
db -1 ; end
PoisonAnim:
battle_anim BIND, SUBANIM_27, 0, 8
battle_anim BIND, SUBANIM_27, 0, 8
db -1 ; end
SleepPlayerAnim:
battle_anim REST, SUBANIM_3A, 0, 16
battle_anim REST, SUBANIM_3A, 0, 16
db -1 ; end
SleepEnemyAnim:
battle_anim REST, SUBANIM_3B, 0, 16
battle_anim REST, SUBANIM_3B, 0, 16
db -1 ; end
ConfusedPlayerAnim:
battle_anim AMNESIA, SUBANIM_25, 0, 8
battle_anim AMNESIA, SUBANIM_25, 0, 8
db -1 ; end
ConfusedEnemyAnim:
battle_anim AMNESIA, SUBANIM_26, 0, 8
battle_anim AMNESIA, SUBANIM_26, 0, 8
db -1 ; end
BallBlockAnim:
battle_anim NO_MOVE, SUBANIM_0B, 0, 3
db -1 ; end
FaintAnim:
battle_anim DIG, SE_SLIDE_MON_DOWN
db -1 ; end
ShakeScreenAnim:
battle_anim NO_MOVE, SE_SHAKE_SCREEN
db -1 ; end
ThrowRockAnim:
battle_anim BARRAGE, SUBANIM_53, 0, 3
db -1 ; end
ThrowBaitAnim:
battle_anim BARRAGE, SUBANIM_54, 0, 3
db -1 ; end