Disassembly of Pokémon Red/Blue
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2021-11-23 21:00:07 -05:00
.github Require rgbds 0.5.2 2021-11-23 20:53:05 -05:00
audio Use dn for wave instrument samples, like pokecrystal 2021-11-06 13:24:19 -04:00
constants Use compound assignment operators 2021-11-23 20:56:57 -05:00
data Use compound assignment operators 2021-11-23 20:56:57 -05:00
engine Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
gfx Use BANK("Pics #") for Pokémon and trainer pics 2021-05-06 23:04:00 -04:00
home Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
macros Use compound assignment operators 2021-11-23 20:56:57 -05:00
maps Fix file modes 2020-11-14 20:52:10 -06:00
scripts Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
text wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
tools Require rgbds 0.5.1 2021-05-09 12:54:31 -04:00
.gitattributes Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
.gitignore Remove user system-specific files from .gitignore 2020-07-05 19:44:00 -04:00
audio.asm Incorporate the suggested fixes 2021-05-01 20:42:12 +01:00
charmap.asm Fix Japanese charmap: large "オ" is $84, small "ォ" is $F4 2020-07-05 18:56:24 -04:00
constants.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
home.asm Move all code out of home.asm into home/ 2020-07-07 19:43:11 -04:00
hram.asm Identify hUILayoutFlags 2021-02-13 19:48:34 -05:00
INSTALL.md Require rgbds 0.5.2 2021-11-23 20:53:05 -05:00
layout.link Use more WRAM sections 2021-05-31 17:17:03 -04:00
macros.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
main.asm Fix file modes 2020-11-14 20:52:10 -06:00
Makefile Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
maps.asm data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
README.md Kill Freenode. 2021-10-08 04:30:39 -06:00
rgbdscheck.asm Require rgbds 0.5.2 2021-11-23 20:53:05 -05:00
roms.sha1 Disassemble the BLUEMONS.GB debug ROM 2020-07-15 13:35:39 -04:00
sram.asm Use compound assignment operators 2021-11-23 20:56:57 -05:00
text.asm Names for more SECTIONs 2020-07-07 14:45:24 -04:00
vram.asm Use {interpolation} to generate sequences of RAM labels 2021-04-27 15:49:59 -04:00
wram.asm ASSERT LOW(wSpriteStateData1) == 0 && LOW(wSpriteStateData2) == 0 2021-09-08 20:59:22 -04:00

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
  • BLUEMONS.GB (debug build) sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: