pokered/data
2020-07-06 20:35:59 -04:00
..
battle Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
credits Port credits command constants from pokeyellow 2020-07-05 15:35:38 -04:00
events TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
items TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
maps TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
moves Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
pokemon Use STARTER[123] constants in TitleMons 2020-07-06 20:35:59 -04:00
sgb Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
sprites Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
text Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
tilesets Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
trainers Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
types Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
wild Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00
growth_rates.asm Move more tables from engine/ to data/ 2020-06-23 17:50:50 -04:00
icon_pointers.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
player_names.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
player_names_list.asm Add subdirectories to data/ similar to pokecrystal 2020-07-03 11:51:00 -04:00
predef_pointers.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
text_predef_pointers.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00