pokered/constants/battle_anim_constants.asm
BlueZangoose 9827190aea
Use MEGA_PUNCH constant in explosion animation routine (#434)
* Use MEGA_PUNCH constant in explosion animation routine

* Add AnimationType constants and assert

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-21 19:52:53 -05:00

8 lines
432 B
NASM

; AnimationTypePointerTable indexes (see engine/battle/animations.asm)
const_def 1
const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3
const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6