; AnimationTypePointerTable indexes (see engine/battle/animations.asm) const_def 1 const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1 const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2 const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3 const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4 const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5 const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6