pokered/constants/battle_anim_constants.asm

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; AnimationTypePointerTable indexes (see engine/battle/animations.asm)
const_def 1
const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3
const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6