Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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f53341efa1
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Define constants for subanimations' base coords and frame block modes
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2020-07-17 15:16:54 -04:00 |
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Rangi
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6f7337bbb1
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Define constants for subanimation transform types
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2020-07-16 22:14:39 -04:00 |
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Rangi
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41a9e30268
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Add constants for move animations' frame blocks
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2020-07-16 22:00:16 -04:00 |
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Rangi
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2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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2020-07-16 21:45:30 -04:00 |
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Rangi
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c9c59dc343
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Reorganize constants/
To do: add comments associating constants with data and code
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2020-07-03 12:44:47 -04:00 |
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dannye
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d7c5c8cf22
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Merge branch 'master' of https://github.com/xCrystal/pokered
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2015-07-26 23:23:05 -05:00 |
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YamaArashi
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82512e4491
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named animation functions/variables
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2015-07-24 14:39:45 -07:00 |
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dannye
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340230e997
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Enumerate more constants
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2015-07-19 00:43:43 -05:00 |
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U-Fish-PC\Daniel
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b83acb03e5
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Clean up white space
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2014-06-09 16:58:02 -04:00 |
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Marcus Huderle
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fe9df41b5f
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Labeled Special Effect pointers and ids.
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2013-12-23 18:57:01 -06:00 |
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