dannye
20c4116788
Update audio macro names
...
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
YamaArashi
fd2235e678
sync engine code with pokeyellow
2016-06-12 00:52:13 -07:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
YamaArashi
d0526c0362
small changes
2015-07-18 22:34:11 -07:00
U-Daniel-PC\Daniel
cd649184f5
Rename/organize part 1 of 4
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
3fdb8a0d89
serial/trade/misc
2015-02-07 02:43:08 -08:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320
Pull a lot of engine out of main.asm
2014-05-22 18:13:20 -04:00