pokered/engine/overworld/elevator.asm
2015-07-18 22:34:11 -07:00

71 lines
1.2 KiB
NASM
Executable file

ShakeElevator: ; 7bf15 (1e:7f15)
ld de, -$20
call ShakeElevatorRedrawRow
ld de, SCREEN_HEIGHT * $20
call ShakeElevatorRedrawRow
call Delay3
ld a, $ff
call PlaySound
ld a, [hSCY]
ld d, a
ld e, $1
ld b, 100
.shakeLoop ; scroll the BG up and down and play a sound effect
ld a, e
xor $fe
ld e, a
add d
ld [hSCY], a
push bc
ld c, BANK(SFX_02_5b)
ld a, (SFX_02_5b - SFX_Headers_02) / 3
call PlayMusic
pop bc
ld c, 2
call DelayFrames
dec b
jr nz, .shakeLoop
ld a, d
ld [hSCY], a
ld a, $ff
call PlaySound
ld c, BANK(SFX_02_5f)
ld a, (SFX_02_5f - SFX_Headers_02) / 3
call PlayMusic
.musicLoop
ld a, [wc02a]
cp $b9
jr z, .musicLoop
call UpdateSprites
jp PlayDefaultMusic
ShakeElevatorRedrawRow: ; 7bf64 (1e:7f64)
; This function is used to redraw certain portions of the screen, but it does
; not appear to ever result in any visible effect, so this function seems to
; be pointless.
ld hl, wMapViewVRAMPointer + 1
ld a, [hld]
push af
ld a, [hl]
push af
push hl
push hl
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld a, h
and $3
or $98
ld d, a
ld a, l
pop hl
ld [hli], a
ld [hl], d
call ScheduleNorthRowRedraw
pop hl
pop af
ld [hli], a
pop af
ld [hl], a
jp Delay3