Commit graph

12 commits

Author SHA1 Message Date
vulcandth
d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00
Rangi
09e92c554c Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
637f38b139 Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
Rangi
594c58a289 Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi
2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi
139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi
6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
deak311andris
1aa28afad4 Deobfuscate Viridian City 2019-10-07 15:45:45 +02:00
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
Renamed from scripts/viridiancity.asm (Browse further)