Commit graph

2614 commits

Author SHA1 Message Date
IIMarckus
2cad63f7bb Add town map locations. Thanks once again to Sawakita.
hg-commit-id: 294cd2e30768
2010-12-27 18:23:31 -07:00
IIMarckus
92b4f52d6e Add map ID constants
hg-commit-id: 73591e9194ac
2010-12-26 20:24:05 -07:00
IIMarckus
a252a149d9 Sync with latest RGBDS
hg-commit-id: 6812720c7a31
2010-12-22 14:45:34 -07:00
IIMarckus
ae9b30121c pokered.gbc should depend on constants.asm
hg-commit-id: 640e32269727
2010-12-20 16:42:49 -07:00
IIMarckus
3e0eedba78 Add tileset headers (thx Sawakita)
hg-commit-id: 3a63e0677ec3
2010-12-20 16:41:53 -07:00
IIMarckus
f4c48cca7a fix typo, thx Sawakita
hg-commit-id: 6d5855c95eb8
2010-12-03 20:57:23 -07:00
IIMarckus
b3f714df8d minor comment improvements
hg-commit-id: 391e80aabed8
2010-11-19 23:58:27 -07:00
IIMarckus
0675a871ba add oak's speech
hg-commit-id: 5054b6222332
2010-11-19 23:40:32 -07:00
IIMarckus
da200058da add ClearScreen function
hg-commit-id: 4f32cac305e9
2010-11-19 23:30:32 -07:00
IIMarckus
46337960bf add some delay-related functions
hg-commit-id: de967f59fa61
2010-11-19 23:27:27 -07:00
IIMarckus
d0c027be62 add the conserve battery delay function
hg-commit-id: db4f8980a3ec
2010-11-19 23:22:13 -07:00
IIMarckus
9b5a97afc2 create a new macro to make byte–word pairs more readable
hg-commit-id: 24c0b06fa1c3
2010-11-19 23:00:56 -07:00
IIMarckus
eb98b000cd Minor address→label replacement
hg-commit-id: 5cd6b3b2f243
2010-11-19 22:50:04 -07:00
IIMarckus
ef3e680cbd won't be getting to this for a while, so mark it with XXX
hg-commit-id: 120ba4d6af85
2010-11-19 22:31:21 -07:00
IIMarckus
080f02ff60 Mention the predefined pointers used in map scripts. thx Sawakita
These need to be documented. Could be the RBY equivalent of G/S’s
scripting engine.

hg-commit-id: 1da502fdda91
2010-11-16 17:48:27 -07:00
IIMarckus
9e58f4480a split constants into their own file
hg-commit-id: c66973629bf6
2010-11-12 23:00:02 -07:00
IIMarckus
6d5fe3f49f Minor address→label replacement
hg-commit-id: da374fe7f094
2010-10-30 20:09:20 -06:00
IIMarckus
e56b7c85c6 Expand enemy withdraw routine. Needs cleanup!
hg-commit-id: 763da09f0b08
2010-10-30 00:04:02 -06:00
IIMarckus
48a7103175 misc. label improvements
hg-commit-id: fc108848b348
2010-10-29 22:01:44 -06:00
IIMarckus
ecf5f87019 Expand some bankswitch routines in the home bank
hg-commit-id: 01edc4778cee
2010-10-29 21:20:50 -06:00
IIMarckus
86a83b1046 Replace a couple addresses with existing labels
hg-commit-id: 146738f842e3
2010-10-29 21:13:38 -06:00
IIMarckus
31aa2d80d1 add some useful text macros
hg-commit-id: ee1364b43984
2010-10-29 20:59:46 -06:00
IIMarckus
67922daa1a Expand routine that gets item name given item id
hg-commit-id: 1a57150ac99a
2010-10-29 20:48:52 -06:00
IIMarckus
f0ae1dcc35 decompose PrintText
hg-commit-id: 2541bb953956
2010-10-29 20:35:17 -06:00
IIMarckus
abf21e5383 More trainer AI: status healing items, stat-raising items
hg-commit-id: dd1cceb189ec
2010-10-29 20:31:09 -06:00
IIMarckus
1f4d36f5e8 These trainers use potions of various kinds
hg-commit-id: d42dfe58f257
2010-10-28 23:19:33 -06:00
IIMarckus
37c66572e8 Expand each trainer's AI function
hg-commit-id: 6ee95d526091
2010-10-28 23:01:30 -06:00
IIMarckus
12b47c8f66 Add pointers to trainer AI
hg-commit-id: ed75152bf10f
2010-10-28 22:37:18 -06:00
IIMarckus
f35da53f88 Add mart data. Still need to find the pointer/routine for it.
hg-commit-id: a2daae171caa
2010-10-26 22:46:59 -06:00
IIMarckus
c5588d3b9c add item name constants
hg-commit-id: c3f10cdcff75
2010-10-26 21:37:40 -06:00
IIMarckus
18e4701dfc whitespace changes
hg-commit-id: b1a92aa2875c
2010-10-26 07:37:56 -06:00
IIMarckus
4cccc2fdf8 It’s official: if something needs doing, mark it with XXX.
If you’re not absolutely, positively sure a comment is
correct, mark it with XXX. Don’t leave anything that’s
not 100% clear unmarked, or nobody will ever fix it.

hg-commit-id: 8d23e2ad71eb
2010-08-16 21:11:43 -06:00
IIMarckus
ec8413e317 comment improvement
hg-commit-id: 2d141f805654
2010-08-16 21:09:04 -06:00
IIMarckus
aef6886305 convert spaces to tabs
hg-commit-id: 9f0b5d816c79
2010-08-16 21:08:22 -06:00
IIMarckus
d6e077dfce add map names to some pointers (incomplete)
hg-commit-id: ede772fd7d75
2010-08-16 21:07:55 -06:00
IIMarckus
3020b89a18 Add an extra rgbds-linux URL to the readme
hg-commit-id: 4c1ba2887f14
2010-08-16 21:02:28 -06:00
IIMarckus
b9601888a0 typos
hg-commit-id: 3e9ff0ba2de5
2010-08-16 21:01:42 -06:00
IIMarckus
254d861ed0 add pokedex order
hg-commit-id: b5dcc067aefc
2010-08-16 00:46:03 -06:00
IIMarckus
cb2ab7f1ed add individual monster palettes
hg-commit-id: f630aeb50fc6
2010-08-16 00:15:05 -06:00
IIMarckus
813affec1d slight correction to palette names
hg-commit-id: 6303d5a2eed6
2010-08-15 23:56:49 -06:00
IIMarckus
687596e258 palette name constants
hg-commit-id: 5fa92039fb22
2010-08-15 23:48:30 -06:00
IIMarckus
3d6ff4a0ab add sgb palette definitions
hg-commit-id: af98424e65a1
2010-08-15 23:40:58 -06:00
IIMarckus
8f863e812a add banks for map header pointers
hg-commit-id: 9c450caf8ffb
2010-08-01 09:13:02 -06:00
IIMarckus
beec27ef52 add map pointers
These are currently static values. Next would be to start
disassembling maps, I guess.

Step 1: Disassemble maps until all of these pointers have been replaced
with labels.

Step 2: Move all the map data to a different file (seems like it would
fit).

Step 3: Make an editor that outputs blockdata to a separate file?

hg-commit-id: 4d6f657603b1
2010-07-31 13:30:42 -06:00
IIMarckus
d363e2bbfa bank numbers for pokemon image pointers
hg-commit-id: d314e1bccced
2010-07-08 21:56:49 -06:00
IIMarckus
46d9b99360 replace WildMonsters__ with real location names
hg-commit-id: 28d76d9e49da
2010-03-21 19:27:37 -06:00
IIMarckus
d922826d6f add AddNTimes function
hg-commit-id: 52c0a95534f2
2010-03-19 10:43:22 -06:00
IIMarckus
a715484609 add code that gives enemies special moves
hg-commit-id: cf9177d9be80
2010-03-19 10:40:28 -06:00
IIMarckus
9dc6221168 add the attacks leaders and the elite 4 use
hg-commit-id: 6d86aadf90a4
2010-03-19 01:25:29 -06:00
IIMarckus
d07db62219 add attack names as constants
hg-commit-id: e5042ae42106
2010-03-19 01:12:55 -06:00