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Disassembly of Pokémon Red/Blue
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These are currently static values. Next would be to start disassembling maps, I guess. Step 1: Disassemble maps until all of these pointers have been replaced with labels. Step 2: Move all the map data to a different file (seems like it would fit). Step 3: Make an editor that outputs blockdata to a separate file? hg-commit-id: 4d6f657603b1 |
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Makefile | ||
pokered.asm | ||
README |
This is a disassembly of Pokémon Red. It uses the following ROM as a base: Pokemon Red (UE) [S][!].gb (MD5: 3d45c1ee9abd5738df46d2bdda8b57dc) To assemble, first install RGBDS and put it in your path. The version of RGBDS needed is rgbds-linux: git clone git://github.com/bentley/rgbds-linux.git Then copy the Pokémon ROM to this directory as "baserom.gbc". Then run "make" in your shell. This will output a file named "pokered.gbc".