Rangi
bfd9f617c9
Use constants to delineate map types, and factor out more data
2020-08-31 10:23:19 -04:00
Rangi
70eac3a1f7
Factor out data/tilesets/pair_collision_tile_ids.asm
2020-08-30 23:22:39 -04:00
Rangi
b506214f68
Identify some hSpriteDataOffset values
2020-08-30 16:33:14 -04:00
Rangi
6ee9cb9f97
Document more hidden object data and behavior
2020-08-30 15:45:41 -04:00
Rangi
4ef3059072
Merge pull request #290 from Rangi42/master
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Separate splash screen, intro, and credits (like pokegold/pokecrystal)
2020-08-29 01:04:24 -04:00
Rangi
637f38b139
Use decimal, not hex, for sprite (object) coordinates in map scripts
2020-08-28 12:10:55 -04:00
Rangi
407b813250
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
2020-08-28 09:54:57 -04:00
Rangi
48da6c53be
Align warp and sign coordinates
2020-08-21 12:04:49 -04:00
Rangi
7e9ccbb5b2
Merge pull request #287 from Rangi42/master
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Simplify map event definitions
2020-08-20 19:07:42 -04:00
Rangi
d5db0c3dbf
Comments explain the def_warps_to macros
2020-08-18 10:42:23 -04:00
Rangi
5e1865a7b1
Implement def_warps_to in a simpler way
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Instead of building a semicolon-separated "array" of warp_to coordinates in _WARP_TO_BUFFER, just declare a new EQUS for each one: _WARP_TO_NUM_1, _WARP_TO_NUM_2, etc. Then have def_warps_to output and PURGE each one of them.
2020-08-17 19:39:58 -04:00
Rangi
6fa8a553cb
Fix keyword capitalization and indentation
2020-08-17 18:40:59 -04:00
Rangi
4373aafac1
Use def_warps_to macro for automatic warp_to entries
2020-08-17 18:08:54 -04:00
Rangi
f4514ff53c
Use map constants for SilphCoElevator warps
2020-08-17 17:40:27 -04:00
Rangi
e2c99f1910
Use def_* macros for automatic map event counts
2020-08-17 16:54:59 -04:00
Rangi
2fe1505bab
Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects
2020-08-17 14:25:11 -04:00
Rangi
f82097b894
Identify some map object related constants
2020-08-17 14:22:27 -04:00
Rangi
3b003960d4
Fix Town Map coordinates to be in (X, Y) order as comments claim
2020-08-17 13:40:20 -04:00
Rangi
2ff8f75b40
ld bc -> lb bc
2020-08-17 13:01:45 -04:00
Rangi
5060befd2b
Fix comment about SONY
2020-08-16 14:01:59 -04:00
Rangi
71316591fc
'make clean' reuses 'make tidy' commands
2020-08-11 14:14:36 -04:00
Rangi
33ea73496a
Fix encounter rate comments
2020-08-02 01:10:24 -04:00
Akihiro Otomo
b48bbbb047
fix OAMFLAG_VFLIPPED ( #283 )
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Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
2020-08-02 00:31:10 -04:00
Rangi
2b54583c8b
'make tidy' shouldn't trigger 'make -C tools'
2020-07-28 21:30:52 -04:00
Rangi
f2a4544678
rgbdscheck requires 0.4.1
2020-07-27 08:32:37 -04:00
Rangi
e7969293d3
tools/unnamed.py supports rgbds 0.4.1 object files
2020-07-22 09:17:27 -04:00
Rangi
ba00264d8a
Merge pull request #282 from Rangi42/master
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Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-22 09:11:18 -04:00
Rangi
204bf74a7f
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
2020-07-21 19:46:12 -04:00
Rangi
3e554e1d52
Merge pull request #281 from Rangi42/master
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Add comments associating constants with data, and identify some more data
2020-07-20 13:22:32 -04:00
Rangi
69788c536b
Add comments associating constants with data, and identify some more data
2020-07-20 12:31:35 -04:00
Rangi
0177688ad4
Merge pull request #279 from Rangi42/master
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Identify sprite and battle animation data
2020-07-19 23:04:16 -04:00
Rangi
df62b8e81a
Missingno's Pokédex weight is two bytes like the rest
2020-07-19 16:45:39 -04:00
Rangi
7619b01dd7
Reformat key item bit fields
2020-07-18 14:19:08 -04:00
Rangi
e88eebbc4d
Consistent labels for Gym name scripts
2020-07-18 14:01:13 -04:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
f53341efa1
Define constants for subanimations' base coords and frame block modes
2020-07-17 15:16:54 -04:00
Rangi
ef9cb892fd
cycling.png -> red_bike.png
2020-07-17 14:02:45 -04:00
Rangi
72a0e98c93
JUGGLER_X -> UNUSED_JUGGLER
2020-07-17 13:56:59 -04:00
Rangi
3c1cdbc4d0
Identify remaining tilemap IDs
2020-07-17 13:47:33 -04:00
Rangi
30ecbf6ea3
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
Rangi
2454296d32
Update sprite names
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
Rangi
452803af27
$c9 was "の" in Japanese
2020-07-16 23:02:34 -04:00
Rangi
44b424353d
Factor our frame blocks' base coordinates
2020-07-16 22:40:48 -04:00
Rangi
4cc4b175fc
Identify trade-related tilemaps
2020-07-16 22:30:40 -04:00
Rangi
884ef9c1a8
Factor out animation tilemaps
2020-07-16 22:23:31 -04:00
Rangi
6f7337bbb1
Define constants for subanimation transform types
2020-07-16 22:14:39 -04:00
Rangi
41a9e30268
Add constants for move animations' frame blocks
2020-07-16 22:00:16 -04:00
Rangi
2f43a41100
Use a battle_anim macro for move animations' special effects and subanimations
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Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
0db7ee08ff
Use a macro for BattleTransition_DoubleCircle data
2020-07-16 20:11:00 -04:00
Rangi
7bcb4b19c7
Un-deduplicate gfx/intro_credits/gengar.png's tiles
2020-07-16 19:56:52 -04:00