Commit graph

318 commits

Author SHA1 Message Date
Rangi
06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi
77ed5f3820 Use ASCII quotes in comments 2020-07-06 21:15:12 -04:00
Rangi
f113361952 Use DEX_* constants for StarterDex 2020-07-06 19:50:36 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
9c2be80bf3 text_linkpromptbutton -> text_waitbutton
Fixes #260
2020-07-06 12:40:36 -04:00
Rangi
8a79315635 Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc) 2020-07-06 12:28:31 -04:00
Rangi
405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi
2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi
7ab43f4d17 Port _RemovePokemon documentation from pokeyellow 2020-07-05 16:41:45 -04:00
Rangi
b0aa4cb14a Port two HRAM labels from pokeyellow 2020-07-05 16:35:06 -04:00
Rangi
a77999f7f1 Logical spacing in data/sgb/sgb_palettes.asm 2020-07-05 16:15:01 -04:00
Rangi
b2369b0961 Port credits command constants from pokeyellow 2020-07-05 15:35:38 -04:00
Rangi
155695cbfe Use constants for damage limits in CalculateDamage
Fixes #255
2020-07-05 15:12:29 -04:00
Rangi
b30b14f322 Correct comments in AISwitchIfEnoughMons
Fixes #244
2020-07-05 14:40:20 -04:00
Rangi
d9db3d7495 Update map hide/show data labels
Fixes #235
2020-07-05 14:38:08 -04:00
Rangi
139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi
36f8cd1477 UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET_PAL_DEFAULT 2020-07-04 16:16:29 -04:00
Rangi
e4e0af4d67 Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0) 2020-07-04 01:00:45 -04:00
Rangi
053afc4634 Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
Rangi
6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi
9878f01e29 Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03 16:37:47 -04:00
Rangi
ccb01731fe Make suggested edits:
- data/mapWilds -> data/wild/maps
- diglett_sculpture.asm -> book_or_sculpture.asm
- relocate some audio/music constants
2020-07-03 15:57:35 -04:00
Rangi
e882708b85 Split up engine/events/hidden_object_functions 2020-07-03 13:23:51 -04:00
Rangi
c9c59dc343 Reorganize constants/
To do: add comments associating constants with data and code
2020-07-03 12:44:47 -04:00
Rangi
b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi
87ef75c173 Add engine/movie/oak_speech/ subdirectory 2020-07-03 01:11:23 -04:00
Rangi
f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Rangi
929c7f6f7d Remove RAM address comments 2020-06-27 23:03:39 -04:00
Rangi
6b19b301f4 Move trade bubble from gfx/icons to gfx/trade 2020-06-27 22:44:05 -04:00
Rangi
eeb45036e2 Individual images for party menu icon graphics 2020-06-27 22:16:01 -04:00
Rangi
76d02feca0 Move mon_nest_icon.png to gfx/town_map 2020-06-27 21:43:32 -04:00
Rangi
d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
Rangi
0a62d48df2 Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2020-06-23 17:50:50 -04:00
Daniel Harding
bdeb494add
Merge pull request #243 from Nog-Frog/rename-unused-cd40
Name UnusedCD40
2020-06-21 12:23:10 -05:00
Akatsuki-py
a3b6d69efc remove two whitespaces 2020-06-06 10:50:05 +09:00
Akatsuki-py
09f07502b3 fix SubtractAmountPaidFromMoney comment 2020-06-05 04:32:12 +09:00
Nog-Frog
7ecfd641fb Name UnusedCD40
Every man deserves a name :)
2020-05-29 10:07:53 +03:00
Daniel Harding
6119945fca
Merge pull request #241 from Nog-Frog/Fix-Sent-To-Box
Change "Set to box" to "Sent to box"
2020-05-27 14:34:34 -05:00
Daniel Harding
d29d0224e5
Merge pull request #239 from Akatsuki-py/use_rept
Use rept macro in CopyHealingMachineOAM
2020-05-27 14:34:06 -05:00
Nog-Frog
39f0bcb987 Change "Set to box" to "Sent to box" 2020-05-26 15:14:46 +03:00
dannye
9a8811b492 Misc minor clean up
spotted by comparing against pokeyellow
2020-05-24 18:59:05 -05:00
akatsuki-py
07165f25dc use rept macro 2020-05-24 04:58:12 +09:00
Akatsuki-py
1682aeb62a Fix comment from Y pos to X pos 2020-05-01 02:27:49 +09:00
Daniel Harding
5048f24816
Merge pull request #223 from pret/audio-macros
Audio macros
2020-02-05 17:59:01 -06:00
Thomas Winwood
d8605df73d Use percent macro for trainer AI packages 2019-11-23 19:47:46 +00:00
dannye
20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
092be231cc Merge branch 'master' of https://github.com/pret/pokered 2019-07-07 00:44:30 -04:00