IIMarckus
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c44b52577b
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Add random number generation functions.
hg-commit-id: e7d865799d77
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2011-12-12 19:47:20 -07:00 |
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IIMarckus
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0152e33909
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Document the byte before a trainer’s AI pointer.
hg-commit-id: 6b0145fce032
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2011-12-12 18:48:35 -07:00 |
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IIMarckus
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ef6eb622c4
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Minor clarifications in Pallet Town scripts.
hg-commit-id: f42fc4aeadc6
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2011-11-14 02:48:50 -07:00 |
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IIMarckus
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3fbbc239ac
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Add Blue’s house map.
hg-commit-id: 4f46a3ac0e71
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2011-11-14 00:25:15 -07:00 |
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IIMarckus
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bf33b737b7
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Add constants for direction of connections.
hg-commit-id: b7e25e860a9e
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2011-11-13 20:18:20 -07:00 |
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IIMarckus
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0e145ea2a4
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First part of save file interpretation functions, thx Sawakita.
Also box‐drawing functions.
hg-commit-id: eaa7bd7c7804
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2011-05-30 21:58:46 -06:00 |
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IIMarckus
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3cbe353075
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Basic attack animation functions.
hg-commit-id: d5377e1bb8b5
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2011-04-11 23:13:22 -06:00 |
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IIMarckus
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74b45506df
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Add attack characteristics data.
hg-commit-id: 2dbe132df9b8
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2011-04-10 22:04:15 -06:00 |
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IIMarckus
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71e161da53
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Use human-readable names instead of memory addresses.
hg-commit-id: da67afc569e2
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2011-04-09 23:30:24 -06:00 |
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IIMarckus
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c8cb96f964
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Add evolutions / learned attacks. Thx Sawakita
hg-commit-id: ae6415b2d6b3
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2011-02-19 17:39:39 -07:00 |
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IIMarckus
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2cad63f7bb
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Add town map locations. Thanks once again to Sawakita.
hg-commit-id: 294cd2e30768
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2010-12-27 18:23:31 -07:00 |
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IIMarckus
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92b4f52d6e
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Add map ID constants
hg-commit-id: 73591e9194ac
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2010-12-26 20:24:05 -07:00 |
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IIMarckus
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3e0eedba78
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Add tileset headers (thx Sawakita)
hg-commit-id: 3a63e0677ec3
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2010-12-20 16:41:53 -07:00 |
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IIMarckus
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9b5a97afc2
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create a new macro to make byte–word pairs more readable
hg-commit-id: 24c0b06fa1c3
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2010-11-19 23:00:56 -07:00 |
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IIMarckus
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9e58f4480a
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split constants into their own file
hg-commit-id: c66973629bf6
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2010-11-12 23:00:02 -07:00 |
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