Commit graph

13 commits

Author SHA1 Message Date
Rangi
d5089d3c62 Organize gfx/ 2020-06-27 21:43:32 -04:00
YamaArashi
fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye
8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
01631a2e59 player animations, emotion bubbles, etc. 2015-07-14 14:32:49 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
yenatch
35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00