Commit graph

51 commits

Author SHA1 Message Date
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
luckytyphlosion
dcaca64f5e Clean up pre-linkerscript remnants. 2018-11-18 18:29:24 -05:00
Víctor M. González
5c39c6c5cb Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and "<USER>" respectively. 2017-07-30 18:46:53 -03:00
AntonioND
52adb844de Revert "Fix floating sections"
This reverts commit cec6e6e2fb.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-21 01:12:49 +00:00
AntonioND
cec6e6e2fb Fix floating sections
This is needed to prevent rgblink from moving them around in future
releases.

Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14 21:45:45 +00:00
YamaArashi
3a6a300da4 sync text 2016-06-12 10:11:31 -07:00
YamaArashi
fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
IIMarckus
3425fd6ef8 Sync somewhat with pokeyellow. 2016-06-08 05:45:50 -06:00
IIMarckus
674b4dcc4a Remove the Beach House option. 2016-06-07 23:55:55 -06:00
IIMarckus
adc6a3aac7 Clean up script labels in marts and Pokémon Centers. 2016-04-08 19:04:36 -06:00
yenatch
b852fe5b42 Use rgbasm -D in the makefile. 2016-02-17 15:33:01 -05:00
YamaArashi
8a5a7d8e68 fix typoes 2016-01-09 03:03:55 -08:00
PikalaxALT
cd3eb9867b Fix a typo 2016-01-05 21:55:39 -05:00
IIMarckus
4c5c791264 Define text banks relative to the first one. Clean up address comments. 2015-12-06 20:52:46 -07:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi
599a6aeaaf named battle and learn move variables 2015-08-14 00:36:06 -07:00
YamaArashi
132d036752 named more variables 2015-08-12 22:14:31 -07:00
YamaArashi
525f1b96f3 named CountSetBits output variable 2015-08-07 04:24:06 -07:00
YamaArashi
fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi
6931ce9625 money / coins hram constants 2015-07-17 01:22:00 -07:00
dannye
40ea6a5f75 Merge branch 'master' of https://github.com/iimarckus/pokered 2015-07-16 23:27:57 -05:00
dannye
4670a1ddae Swap trade center and battle center
also rename battle center to colosseum
closes https://github.com/iimarckus/pokered/issues/102
2015-07-16 23:21:57 -05:00
YamaArashi
bd7d981593 menu stuff 2015-07-15 20:04:58 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
xCrystal
9739c26ed7 money won and trainer pic constants 2015-04-09 13:05:57 +02:00
U-Daniel-PC\Daniel
6cb51a1c4e Label typo
closes https://github.com/iimarckus/pokered/issues/81
2015-02-26 23:27:51 -05:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
stag019
b08a0b860a Fix unclosed quotes. 2014-11-04 20:22:18 -05:00
IIMarckus
b17d958e60 Add more text changes from Yellow. 2014-10-24 01:50:40 -06:00
IIMarckus
1d579928dc Modularize the beach house. 2014-10-17 12:16:52 -06:00
IIMarckus
7db2fe99f8 Add more from the beach house. 2014-10-17 08:13:51 -06:00
IIMarckus
6e14461fa6 Add a lot of Yellow text changes. 2014-10-10 01:46:06 -06:00
YamaArashi
59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch
53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch
ea05c44163 Add macro TX_BCD for printing BCD numbers.
This fixes some more static wram addresses.
2014-05-27 11:16:05 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
77e300927b Name hidden object routines 2014-05-21 19:13:07 -04:00
U-Fish-PC\Daniel
f29c4e473e Misc relabelling 2014-05-21 11:58:18 -04:00
U-Fish-PC\Daniel
1a0992a2f1 Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
Conflicts:
	main.asm
	text.asm
	text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel
285cf2650d Clean up text labels, use move and type constants 2014-05-16 01:33:16 -04:00
U-Fish-PC\Daniel
ae1ebde697 Label a lot of unnamed text 2014-05-15 20:00:54 -04:00
U-Fish-PC\Daniel
e05fcc337a Label graphics loading functions and CheckIfMoveIsKnown 2014-05-15 16:43:21 -04:00
Marcus Huderle
ebecf8f7b5 Finished documenting/labeling functions in the MoveEffectPointerTable. 2014-05-12 23:22:14 -05:00
Marcus Huderle
13e496cc90 Documented/labeled lots of move-effect-related stuff. 2014-05-12 17:29:30 -05:00
Marcus Huderle
271b5a8aaf Documented reflect/light screen effect function. Labeled some related text. 2014-05-12 00:04:00 -05:00
yenatch
1b9ee46af9 Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary

This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch
7e4febba58 Get rid of more unnecessary labels in text.asm 2014-01-24 12:42:31 -05:00
yenatch
fbe9cdde27 Give a : to label def _UnnamedText_ef7d 2014-01-23 15:56:49 -05:00
yenatch
b4e8ec0901 Make text.asm an object 2014-01-23 15:55:33 -05:00
yenatch
cf90d30e9e Bank constants for text.asm 2014-01-23 15:48:11 -05:00