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Use rgbasm -D in the makefile.
This commit is contained in:
parent
8c5bf57464
commit
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18 changed files with 31 additions and 80 deletions
77
Makefile
77
Makefile
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@ -1,48 +1,37 @@
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# python 2.7
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PYTHON := python
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# md5sum -c is used to compare rom hashes. The options may vary across platforms.
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MD5 := md5sum -c --quiet
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2bpp := $(PYTHON) extras/pokemontools/gfx.py 2bpp
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1bpp := $(PYTHON) extras/pokemontools/gfx.py 1bpp
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pic := $(PYTHON) extras/pokemontools/pic.py compress
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includes := $(PYTHON) extras/pokemontools/scan_includes.py
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base_obj := \
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audio.o \
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main.o \
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text.o \
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wram.o
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red_obj := $(base_obj:.o=_red.o)
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blue_obj := $(base_obj:.o=_blue.o)
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all_obj := $(red_obj) $(blue_obj)
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$(foreach obj, $(base_obj:.o=), \
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$(eval $(obj)_dep := $(shell $(includes) $(obj).asm)) \
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)
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# Clear the default suffixes.
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.SUFFIXES:
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.SUFFIXES: .asm .o .gbc .png .2bpp .1bpp .pic
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# Secondary expansion is required for dependency variables in object rules.
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.SECONDEXPANSION:
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# Suppress annoying intermediate file deletion messages.
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.PRECIOUS: %.2bpp
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.PHONY: all clean red blue compare
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poketools := extras/pokemontools
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gfx := $(PYTHON) $(poketools)/gfx.py
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2bpp := $(gfx) 2bpp
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1bpp := $(gfx) 1bpp
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pic := $(PYTHON) $(poketools)/pic.py compress
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includes := $(PYTHON) $(poketools)/scan_includes.py
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versions := red blue
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# Collect file dependencies for objects in red/ and blue/.
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$(foreach ver, $(versions), \
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$(eval $(ver)_asm := $(shell find $(ver) -iname '*.asm')) \
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$(eval $(ver)_obj := $($(ver)_asm:.asm=.o)) \
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$(eval all_obj += $($(ver)_obj)) \
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)
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$(foreach obj, $(all_obj), \
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$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
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)
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roms := pokered.gbc pokeblue.gbc
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all: $(roms)
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red: pokered.gbc
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blue: pokeblue.gbc
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all: $(roms)
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red: pokered.gbc
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blue: pokeblue.gbc
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# For contributors to make sure a change didn't affect the contents of the rom.
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compare: red blue
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@ -52,29 +41,21 @@ clean:
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rm -f $(roms) $(all_obj) $(roms:.gbc=.sym)
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find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +
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%.asm: ;
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$(red_obj): %_red.o: %.asm $$(%_dep)
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rgbasm -D "_RED" -h -o $@ $*.asm
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$(blue_obj): %_blue.o: %.asm $$(%_dep)
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rgbasm -D "_BLUE" -h -o $@ $*.asm
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# Don't fix halts.
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asm_opt = -h
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# Make a symfile for debugging.
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link_opt = -n poke$*.sym
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# Header options for rgbfix.
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dmg_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03
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red_opt = $(dmg_opt) -t "POKEMON RED"
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blue_opt = $(dmg_opt) -t "POKEMON BLUE"
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poke%.gbc: $$(%_obj)
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rgblink -n poke$*.sym -o $@ $^
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rgbfix $($*_opt) $@
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%.png: ;
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%.2bpp: %.png ; @$(2bpp) $<
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%.1bpp: %.png ; @$(1bpp) $<
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%.pic: %.2bpp ; @$(pic) $<
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# Assemble source files into objects.
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$(all_obj): $$*.asm $$($$*_dep)
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rgbasm $(asm_opt) -o $@ $*.asm
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# Link objects to produce a rom.
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poke%.gbc: $$(%_obj)
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rgblink $(link_opt) -o $@ $^
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rgbfix $($*_opt) $@
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2
blue.asm
2
blue.asm
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@ -1,2 +0,0 @@
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_BLUE EQU 1
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INCLUDE "charmap.asm"
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@ -1,2 +0,0 @@
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INCLUDE "blue.asm"
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INCLUDE "audio.asm"
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@ -1,2 +0,0 @@
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INCLUDE "blue.asm"
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INCLUDE "main.asm"
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@ -1,2 +0,0 @@
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INCLUDE "blue.asm"
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INCLUDE "text.asm"
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@ -1,2 +0,0 @@
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INCLUDE "blue.asm"
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INCLUDE "wram.asm"
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@ -1,4 +1,5 @@
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INCLUDE "macros.asm"
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INCLUDE "charmap.asm"
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INCLUDE "hram.asm"
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INCLUDE "vram.asm"
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2
red.asm
2
red.asm
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@ -1,2 +0,0 @@
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_RED EQU 1
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INCLUDE "charmap.asm"
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@ -1,2 +0,0 @@
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INCLUDE "red.asm"
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INCLUDE "audio.asm"
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@ -1,2 +0,0 @@
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INCLUDE "red.asm"
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INCLUDE "main.asm"
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@ -1,2 +0,0 @@
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INCLUDE "red.asm"
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INCLUDE "text.asm"
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@ -1,2 +0,0 @@
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INCLUDE "red.asm"
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INCLUDE "wram.asm"
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1
text.asm
1
text.asm
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@ -15,6 +15,7 @@ POKEDEX_TEXT EQU TEXT_11 + 1
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MOVE_NAMES EQU POKEDEX_TEXT + 1
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INCLUDE "macros.asm"
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INCLUDE "charmap.asm"
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INCLUDE "hram.asm"
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@ -1,4 +0,0 @@
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_YELLOW EQU 1
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_OPTION_BEACH_HOUSE EQU 1
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_OPTION_LOWCOST_SAFARI EQU 1
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INCLUDE "charmap.asm"
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@ -1,2 +0,0 @@
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INCLUDE "yellow.asm"
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INCLUDE "audio.asm"
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@ -1,2 +0,0 @@
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INCLUDE "yellow.asm"
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INCLUDE "main.asm"
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@ -1,2 +0,0 @@
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INCLUDE "yellow.asm"
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INCLUDE "text.asm"
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@ -1,2 +0,0 @@
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INCLUDE "yellow.asm"
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INCLUDE "wram.asm"
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