Use rgbasm -D in the makefile.

This commit is contained in:
yenatch 2016-02-17 15:33:01 -05:00
parent 8c5bf57464
commit b852fe5b42
18 changed files with 31 additions and 80 deletions

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@ -1,48 +1,37 @@
# python 2.7
PYTHON := python
# md5sum -c is used to compare rom hashes. The options may vary across platforms.
MD5 := md5sum -c --quiet
2bpp := $(PYTHON) extras/pokemontools/gfx.py 2bpp
1bpp := $(PYTHON) extras/pokemontools/gfx.py 1bpp
pic := $(PYTHON) extras/pokemontools/pic.py compress
includes := $(PYTHON) extras/pokemontools/scan_includes.py
base_obj := \
audio.o \
main.o \
text.o \
wram.o
red_obj := $(base_obj:.o=_red.o)
blue_obj := $(base_obj:.o=_blue.o)
all_obj := $(red_obj) $(blue_obj)
$(foreach obj, $(base_obj:.o=), \
$(eval $(obj)_dep := $(shell $(includes) $(obj).asm)) \
)
# Clear the default suffixes.
.SUFFIXES:
.SUFFIXES: .asm .o .gbc .png .2bpp .1bpp .pic
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
# Suppress annoying intermediate file deletion messages.
.PRECIOUS: %.2bpp
.PHONY: all clean red blue compare
poketools := extras/pokemontools
gfx := $(PYTHON) $(poketools)/gfx.py
2bpp := $(gfx) 2bpp
1bpp := $(gfx) 1bpp
pic := $(PYTHON) $(poketools)/pic.py compress
includes := $(PYTHON) $(poketools)/scan_includes.py
versions := red blue
# Collect file dependencies for objects in red/ and blue/.
$(foreach ver, $(versions), \
$(eval $(ver)_asm := $(shell find $(ver) -iname '*.asm')) \
$(eval $(ver)_obj := $($(ver)_asm:.asm=.o)) \
$(eval all_obj += $($(ver)_obj)) \
)
$(foreach obj, $(all_obj), \
$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
)
roms := pokered.gbc pokeblue.gbc
all: $(roms)
red: pokered.gbc
blue: pokeblue.gbc
all: $(roms)
red: pokered.gbc
blue: pokeblue.gbc
# For contributors to make sure a change didn't affect the contents of the rom.
compare: red blue
@ -52,29 +41,21 @@ clean:
rm -f $(roms) $(all_obj) $(roms:.gbc=.sym)
find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +
%.asm: ;
$(red_obj): %_red.o: %.asm $$(%_dep)
rgbasm -D "_RED" -h -o $@ $*.asm
$(blue_obj): %_blue.o: %.asm $$(%_dep)
rgbasm -D "_BLUE" -h -o $@ $*.asm
# Don't fix halts.
asm_opt = -h
# Make a symfile for debugging.
link_opt = -n poke$*.sym
# Header options for rgbfix.
dmg_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03
red_opt = $(dmg_opt) -t "POKEMON RED"
blue_opt = $(dmg_opt) -t "POKEMON BLUE"
poke%.gbc: $$(%_obj)
rgblink -n poke$*.sym -o $@ $^
rgbfix $($*_opt) $@
%.png: ;
%.2bpp: %.png ; @$(2bpp) $<
%.1bpp: %.png ; @$(1bpp) $<
%.pic: %.2bpp ; @$(pic) $<
# Assemble source files into objects.
$(all_obj): $$*.asm $$($$*_dep)
rgbasm $(asm_opt) -o $@ $*.asm
# Link objects to produce a rom.
poke%.gbc: $$(%_obj)
rgblink $(link_opt) -o $@ $^
rgbfix $($*_opt) $@

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@ -1,2 +0,0 @@
_BLUE EQU 1
INCLUDE "charmap.asm"

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@ -1,2 +0,0 @@
INCLUDE "blue.asm"
INCLUDE "audio.asm"

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@ -1,2 +0,0 @@
INCLUDE "blue.asm"
INCLUDE "main.asm"

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INCLUDE "blue.asm"
INCLUDE "text.asm"

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INCLUDE "blue.asm"
INCLUDE "wram.asm"

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@ -1,4 +1,5 @@
INCLUDE "macros.asm"
INCLUDE "charmap.asm"
INCLUDE "hram.asm"
INCLUDE "vram.asm"

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@ -1,2 +0,0 @@
_RED EQU 1
INCLUDE "charmap.asm"

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@ -1,2 +0,0 @@
INCLUDE "red.asm"
INCLUDE "audio.asm"

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@ -1,2 +0,0 @@
INCLUDE "red.asm"
INCLUDE "main.asm"

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@ -1,2 +0,0 @@
INCLUDE "red.asm"
INCLUDE "text.asm"

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@ -1,2 +0,0 @@
INCLUDE "red.asm"
INCLUDE "wram.asm"

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@ -15,6 +15,7 @@ POKEDEX_TEXT EQU TEXT_11 + 1
MOVE_NAMES EQU POKEDEX_TEXT + 1
INCLUDE "macros.asm"
INCLUDE "charmap.asm"
INCLUDE "hram.asm"

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@ -1,4 +0,0 @@
_YELLOW EQU 1
_OPTION_BEACH_HOUSE EQU 1
_OPTION_LOWCOST_SAFARI EQU 1
INCLUDE "charmap.asm"

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@ -1,2 +0,0 @@
INCLUDE "yellow.asm"
INCLUDE "audio.asm"

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@ -1,2 +0,0 @@
INCLUDE "yellow.asm"
INCLUDE "main.asm"

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@ -1,2 +0,0 @@
INCLUDE "yellow.asm"
INCLUDE "text.asm"

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@ -1,2 +0,0 @@
INCLUDE "yellow.asm"
INCLUDE "wram.asm"