Commit graph

14 commits

Author SHA1 Message Date
dannye
5207a14af3 Redo audio header macro 2016-07-27 22:08:13 -05:00
YamaArashi
fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
YamaArashi
2b01815999 commented audio code 2015-08-08 22:32:44 -07:00
dannye
b4081e851a Rename sound effect files 2015-07-22 09:57:31 -05:00
dannye
64b4cf624f Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
	engine/evos_moves.asm
	engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
YamaArashi
d0526c0362 small changes 2015-07-18 22:34:11 -07:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00