Yoann Fievez
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3b76c590da
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Standardize names of wild maps entities
Standardize the name of entities of maps for wild pokemon
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2021-05-18 20:58:24 +02:00 |
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Rangi
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dd690920c9
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Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
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2021-04-17 19:06:56 -04:00 |
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Rangi
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2baf0ae962
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Forgot to end_water_wildmons
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2021-03-25 18:58:53 -04:00 |
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Rangi
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95ec2cf039
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Verify data table and name list sizes with assertion macros
Fixes #312
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2021-03-25 16:44:41 -04:00 |
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Rangi
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e1f6bb5393
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Remove unused _GREEN TitleMons data
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2021-03-21 18:39:01 -04:00 |
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Rangi
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21908ba30a
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Clarify signed magnitude in the growth_rate macro
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2020-12-20 23:35:42 -05:00 |
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SatoMew
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6b8ddb6beb
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Clearer tileset header macro comment
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2020-12-02 00:37:43 +00:00 |
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SatoMew
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0064806384
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Fix outdated comments
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2020-12-01 22:33:03 +00:00 |
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SatoMew
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3756ec6dd9
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Improve new constants and comment based on feedback
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2020-11-29 22:07:26 +00:00 |
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SatoMew
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083cb38e33
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Update related tile animation constants
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2020-11-29 21:28:38 +00:00 |
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Rangi
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47cd734276
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Use assert to ensure correct base data size
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2020-11-17 16:27:44 -05:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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13d4d533f7
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Sync more with pokeyellow
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2020-11-06 10:33:58 -05:00 |
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Rangi
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2a4b8b5a24
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Remove trailing whitespace
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2020-11-05 15:17:39 -05:00 |
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Rangi
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bc287b9b80
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Some formatting changes
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2020-10-19 20:26:35 -04:00 |
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Rangi
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5ebae4747b
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PedalDanceAnim -> PetalDanceAnim
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2020-10-08 18:55:19 -04:00 |
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Rangi
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df144ec5f3
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Pan Docs: "When sending three or more data sets, data is continued in further packet(s). Unused bytes at the end of the last packet should be set to zero."
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2020-09-01 12:19:24 -04:00 |
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Rangi
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1143019ac6
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Separate the two lists of unused names
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2020-08-31 19:01:13 -04:00 |
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Rangi
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bfd9f617c9
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Use constants to delineate map types, and factor out more data
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2020-08-31 10:23:19 -04:00 |
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Rangi
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70eac3a1f7
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Factor out data/tilesets/pair_collision_tile_ids.asm
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2020-08-30 23:22:39 -04:00 |
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Rangi
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6ee9cb9f97
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Document more hidden object data and behavior
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2020-08-30 15:45:41 -04:00 |
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Rangi
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407b813250
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Separate splash screen, intro, and credits (like pokegold/pokecrystal)
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2020-08-28 09:54:57 -04:00 |
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Rangi
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48da6c53be
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Align warp and sign coordinates
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2020-08-21 12:04:49 -04:00 |
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Rangi
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4373aafac1
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Use def_warps_to macro for automatic warp_to entries
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2020-08-17 18:08:54 -04:00 |
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Rangi
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f4514ff53c
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Use map constants for SilphCoElevator warps
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2020-08-17 17:40:27 -04:00 |
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Rangi
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e2c99f1910
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Use def_* macros for automatic map event counts
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2020-08-17 16:54:59 -04:00 |
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Rangi
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2fe1505bab
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Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects
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2020-08-17 14:25:11 -04:00 |
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Rangi
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f82097b894
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Identify some map object related constants
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2020-08-17 14:22:27 -04:00 |
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Rangi
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3b003960d4
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Fix Town Map coordinates to be in (X, Y) order as comments claim
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2020-08-17 13:40:20 -04:00 |
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Rangi
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33ea73496a
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Fix encounter rate comments
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2020-08-02 01:10:24 -04:00 |
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Akihiro Otomo
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b48bbbb047
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fix OAMFLAG_VFLIPPED (#283)
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
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2020-08-02 00:31:10 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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df62b8e81a
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Missingno's Pokédex weight is two bytes like the rest
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2020-07-19 16:45:39 -04:00 |
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Rangi
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7619b01dd7
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Reformat key item bit fields
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2020-07-18 14:19:08 -04:00 |
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Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
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Rangi
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f53341efa1
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Define constants for subanimations' base coords and frame block modes
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2020-07-17 15:16:54 -04:00 |
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Rangi
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72a0e98c93
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JUGGLER_X -> UNUSED_JUGGLER
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2020-07-17 13:56:59 -04:00 |
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Rangi
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3c1cdbc4d0
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Identify remaining tilemap IDs
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2020-07-17 13:47:33 -04:00 |
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Rangi
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30ecbf6ea3
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SONY -> RIVAL
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2020-07-17 13:27:27 -04:00 |
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Rangi
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2454296d32
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Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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2020-07-17 12:48:15 -04:00 |
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Rangi
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44b424353d
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Factor our frame blocks' base coordinates
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2020-07-16 22:40:48 -04:00 |
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Rangi
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4cc4b175fc
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Identify trade-related tilemaps
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2020-07-16 22:30:40 -04:00 |
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Rangi
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884ef9c1a8
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Factor out animation tilemaps
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2020-07-16 22:23:31 -04:00 |
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Rangi
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6f7337bbb1
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Define constants for subanimation transform types
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2020-07-16 22:14:39 -04:00 |
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Rangi
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41a9e30268
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Add constants for move animations' frame blocks
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2020-07-16 22:00:16 -04:00 |
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Rangi
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2f43a41100
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Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
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2020-07-16 21:45:30 -04:00 |
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Rangi
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cd71ae03af
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Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
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2020-07-16 19:50:48 -04:00 |
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Rangi
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b9a113a9f4
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Merge pull request #276 from TheFakeMateo/master
Deobfuscate exit warps on indoor maps
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2020-07-16 08:19:51 -04:00 |
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TheFakeMateo
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4ecff22f71
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Deobfuscate exit warps on indoor maps
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2020-07-15 18:12:58 -05:00 |
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Rangi
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4b4ad9894e
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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