YamaArashi
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fd2235e678
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sync engine code with pokeyellow
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2016-06-12 00:52:13 -07:00 |
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dannye
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48e0125bd6
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Remove some leftover address comments
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2016-06-12 01:42:19 -05:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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YamaArashi
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132d036752
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named more variables
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2015-08-12 22:14:31 -07:00 |
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YamaArashi
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64cfbcce7a
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commented SGB palette stuff
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2015-08-12 02:16:56 -07:00 |
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YamaArashi
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5d3b958763
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named town map stuff
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2015-07-13 19:24:07 -07:00 |
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YamaArashi
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f66a74b9fc
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comment slot machine
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2015-07-13 13:35:35 -07:00 |
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YamaArashi
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0996a964bd
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commented trade amim functions
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2015-03-14 15:27:58 -07:00 |
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YamaArashi
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332b7b3090
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relabel and add comment
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2015-03-13 19:22:55 -07:00 |
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YamaArashi
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1115b4454d
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commented mon_party_sprites.asm
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2015-03-13 05:36:34 -07:00 |
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YamaArashi
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3fdb8a0d89
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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f16f07c5ca
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More wOAMBuffer references.
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2014-05-27 11:08:52 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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