U-Fish-PC\Daniel
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f4e2814381
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More music bank references
Now the AUDIO constants in audio.asm can be edited freely
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2014-06-10 01:10:11 -04:00 |
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U-Fish-PC\Daniel
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b83acb03e5
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Clean up white space
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2014-06-09 16:58:02 -04:00 |
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U-Fish-PC\Daniel
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fadac928bc
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Clean up music bank references
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2014-06-09 16:18:29 -04:00 |
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U-Fish-PC\Daniel
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d266f788b4
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Merge branch 'master' of https://github.com/yenatch/pokered
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2014-06-09 15:10:49 -04:00 |
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U-Fish-PC\Daniel
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683a62cc1c
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Combine wave files
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2014-06-09 14:22:38 -04:00 |
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U-Fish-PC\Daniel
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0c7ed80e8f
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Improve music command names
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2014-06-09 13:47:20 -04:00 |
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yenatch
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fc123e360b
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Space out monster constants to make gaps clearer.
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2014-06-06 22:15:41 -07:00 |
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yenatch
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26361410b6
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Comment SGB packets.
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2014-06-06 22:08:06 -07:00 |
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yenatch
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35493bef27
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Merge remote-tracking branch 'danny/master'
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2014-06-06 16:03:47 -07:00 |
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yenatch
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80f7845a07
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Explicit sections for pics, sprites and misc graphics.
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2014-05-31 12:51:14 -07:00 |
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yenatch
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b32abf1f16
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Split out joypad code from main.asm.
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2014-05-31 12:25:40 -07:00 |
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yenatch
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6d8c6055b5
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Split more code out of home.asm.
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2014-05-31 12:25:34 -07:00 |
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U-Fish-PC\Daniel
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32de1b2694
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Relabel a few missed map scripts and TheEndTextString
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2014-05-31 10:35:46 -04:00 |
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U-Fish-PC\Daniel
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462a7e8cb9
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Remove duplicated data
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2014-05-31 10:30:02 -04:00 |
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yenatch
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d424eb4438
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Use rgbasm -h to use halt without nops.
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2014-05-31 00:39:09 -07:00 |
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yenatch
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f59f03c685
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Clean up bg map and palette fade code in home.asm.
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2014-05-31 00:35:15 -07:00 |
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yenatch
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6d64c3e01d
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Split the text engine out of home.asm.
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2014-05-30 19:52:24 -07:00 |
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yenatch
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2317848cc4
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Recomment some copy/video functions in home.asm.
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2014-05-30 19:42:32 -07:00 |
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yenatch
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93b1361dff
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Split out joypad and overworld code from home.asm.
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2014-05-30 18:30:25 -07:00 |
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U-Fish-PC\Daniel
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286c160c27
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Merge branch 'master' of https://github.com/yenatch/pokered
Conflicts:
engine/battle/1c.asm
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2014-05-30 13:17:47 -04:00 |
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U-Fish-PC\Daniel
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c8a5720cca
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Fix IsDungeonMap comments
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2014-05-30 06:11:18 -04:00 |
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yenatch
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188ac8a9b4
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Remove redundant dimensions in image filenames.
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2014-05-30 01:30:10 -07:00 |
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yenatch
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0e12eafe66
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Dust off the makefile and prepare to build Yellow.
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2014-05-30 01:16:02 -07:00 |
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U-Fish-PC\Daniel
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0221c1831e
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Label and comment BattleTransition
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2014-05-29 14:21:41 -04:00 |
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yenatch
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da0a72cdbf
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Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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229507e3f3
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VRAM constants.
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2014-05-29 01:30:09 -07:00 |
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U-Fish-PC\Daniel
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89be95cded
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TM_28 in Cerulean script
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2014-05-28 15:30:06 -04:00 |
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yenatch
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619a4ea8a1
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Use wOverworldMap in macros.
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2014-05-27 12:03:30 -07:00 |
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yenatch
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ea05c44163
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Add macro TX_BCD for printing BCD numbers.
This fixes some more static wram addresses.
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2014-05-27 11:16:05 -07:00 |
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yenatch
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f16f07c5ca
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More wOAMBuffer references.
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2014-05-27 11:08:52 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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52ba96f5f4
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Don't hardcode wram sections (except for alignment).
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
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2014-05-26 10:12:39 -07:00 |
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yenatch
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6c94ac1248
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Recomment LoadMonData_.
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2014-05-25 21:53:02 -07:00 |
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yenatch
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41906725d0
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Split out item fragment code.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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db569956ef
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Split out overworld object movement.
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2014-05-25 19:53:43 -07:00 |
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yenatch
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f6038a3d52
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Try to clean up PrepareOAMData.
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2014-05-25 19:53:15 -07:00 |
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yenatch
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5a14234b49
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Split out map sprite facing data.
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2014-05-25 19:16:54 -07:00 |
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yenatch
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4be11293e5
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Label BCD math predefs.
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2014-05-25 17:27:02 -07:00 |
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yenatch
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bba8405992
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Rename GetJoypadState -> Joypad.
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2014-05-25 11:21:48 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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yenatch
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1ee8de792b
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Move bank 0 into home.asm.
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2014-05-25 10:26:42 -07:00 |
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yenatch
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d307c85499
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Clean up some bank 3 functions and rename flag action functions.
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2014-05-25 10:09:39 -07:00 |
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yenatch
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cdd34eb45b
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Use global labels for pics.
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2014-05-24 21:01:59 -07:00 |
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yenatch
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64da5118df
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Organize file includes in banks 4 through 1e.
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2014-05-24 19:57:50 -07:00 |
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yenatch
|
7911bc1309
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Rename engine/rng.asm to engine/random.asm.
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2014-05-24 11:44:12 -07:00 |
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yenatch
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64479cd642
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Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
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2014-05-24 11:40:38 -07:00 |
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yenatch
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8f8281fe6e
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Comment some more bank 0 functions.
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2014-05-23 15:34:35 -07:00 |
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yenatch
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955b53047c
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More complete hardware constants. Rename joypad constants.
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2014-05-23 15:25:16 -07:00 |
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yenatch
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61dbfa440b
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Use a dedicated label for base stats.
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
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2014-05-23 15:20:53 -07:00 |
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yenatch
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0dea0cc3fb
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Comment some bank 0 functions, and add wram labels for Predef.
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2014-05-23 15:11:09 -07:00 |
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