Disassembly of Pokémon Red/Blue
Find a file
2014-05-24 19:57:50 -07:00
audio combine audio and music folders 2014-04-06 09:51:22 -04:00
constants Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
data Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
engine Rename engine/rng.asm to engine/random.asm. 2014-05-24 11:44:12 -07:00
extras@698b0fc7e6 hotfix: Bump pokemontools so gfx.py doesn't look for a baserom. 2014-04-16 01:54:12 -04:00
gfx Accidentally added a second minimize graphic. 2014-04-05 21:26:34 -04:00
maps Pull map objects out of main.asm 2014-05-17 15:43:13 -04:00
pic Replace .pic with .png. 2014-04-04 23:13:09 -04:00
scripts Rename random number function and hram labels. 2014-05-24 11:40:38 -07:00
text Misc relabelling 2014-05-21 11:58:18 -04:00
.gitignore Add *.1bpp, *.2bpp, *.pic to .gitignore. 2014-04-05 16:48:03 -04:00
.gitmodules make extras/ a submodule 2013-09-01 02:27:44 -05:00
audio.asm Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
audio_blue.asm split audio components into audio_red.o and audio_blue.o 2014-01-09 13:52:12 -05:00
audio_red.asm split audio components into audio_red.o and audio_blue.o 2014-01-09 13:52:12 -05:00
blue.asm Let rgbasm handle undefined version constants. 2014-02-14 19:35:38 -05:00
constants.asm More complete hardware constants. Rename joypad constants. 2014-05-23 15:25:16 -07:00
hram.asm Rename random number function and hram labels. 2014-05-24 11:40:38 -07:00
INSTALL.md Install: Command Line Tools for Xcode instead of the larger Xcode. 2014-02-14 21:57:35 -05:00
macros.asm Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00
main.asm Organize file includes in banks 4 through 1e. 2014-05-24 19:57:50 -07:00
Makefile Image handling in the makefile. 2014-04-05 17:01:56 -04:00
pokeblue.asm Split wram.asm from poke{red,blue}.o into wram.o 2014-01-27 17:09:09 -05:00
pokered.asm Split wram.asm from poke{red,blue}.o into wram.o 2014-01-27 17:09:09 -05:00
preprocessor.py Get rid of globals.asm. Use ::s to export labels between objects. 2014-01-27 16:24:13 -05:00
prequeue.py Get rid of globals.asm. Use ::s to export labels between objects. 2014-01-27 16:24:13 -05:00
README.md Readme: Builds both Red and Blue. 2014-02-13 03:04:35 -05:00
red.asm Let rgbasm handle undefined version constants. 2014-02-14 19:35:38 -05:00
roms.md5 Rom checksums for use with md5sum -c 2014-02-14 00:11:06 -05:00
text.asm Name hidden object routines 2014-05-21 19:13:07 -04:00
version.asm Let rgbasm handle undefined version constants. 2014-02-14 19:35:38 -05:00
wram.asm Comment some more bank 0 functions. 2014-05-23 15:34:35 -07:00

Pokémon Red and Blue

This is a disassembly of Pokémon Red and Blue.

It builds the following roms:

  • Pokemon Red (UE) [S][!].gb md5: 3d45c1ee9abd5738df46d2bdda8b57dc
  • Pokemon Blue (UE) [S][!].gb md5: 50927e843568814f7ed45ec4f944bd8b

To set up the repository, see INSTALL.md.

See also