Fix comment: Road -> Roar (#466)

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Vortyne 2024-09-24 08:32:47 -04:00 committed by GitHub
parent 8f1dcf07e5
commit c3f297e98b
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@ -417,7 +417,7 @@ MainInBattleLoop:
jr c, .AIActionUsedEnemyFirst
call ExecuteEnemyMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
@ -428,7 +428,7 @@ MainInBattleLoop:
call DrawHUDsAndHPBars
call ExecutePlayerMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
@ -441,7 +441,7 @@ MainInBattleLoop:
.playerMovesFirst
call ExecutePlayerMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
@ -455,7 +455,7 @@ MainInBattleLoop:
jr c, .AIActionUsedPlayerFirst
call ExecuteEnemyMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a