From c3f297e98b39294c9104354275f9642f21d577ad Mon Sep 17 00:00:00 2001 From: Vortyne <104168801+Vortyne@users.noreply.github.com> Date: Tue, 24 Sep 2024 08:32:47 -0400 Subject: [PATCH] Fix comment: Road -> Roar (#466) --- engine/battle/core.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 5e93393c..c0d73bac 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -417,7 +417,7 @@ MainInBattleLoop: jr c, .AIActionUsedEnemyFirst call ExecuteEnemyMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a @@ -428,7 +428,7 @@ MainInBattleLoop: call DrawHUDsAndHPBars call ExecutePlayerMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a @@ -441,7 +441,7 @@ MainInBattleLoop: .playerMovesFirst call ExecutePlayerMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a @@ -455,7 +455,7 @@ MainInBattleLoop: jr c, .AIActionUsedPlayerFirst call ExecuteEnemyMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a