diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 5e93393c..c0d73bac 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -417,7 +417,7 @@ MainInBattleLoop: jr c, .AIActionUsedEnemyFirst call ExecuteEnemyMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a @@ -428,7 +428,7 @@ MainInBattleLoop: call DrawHUDsAndHPBars call ExecutePlayerMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a @@ -441,7 +441,7 @@ MainInBattleLoop: .playerMovesFirst call ExecutePlayerMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a @@ -455,7 +455,7 @@ MainInBattleLoop: jr c, .AIActionUsedPlayerFirst call ExecuteEnemyMove ld a, [wEscapedFromBattle] - and a ; was Teleport, Road, or Whirlwind used to escape from battle? + and a ; was Teleport, Roar, or Whirlwind used to escape from battle? ret nz ; if so, return ld a, b and a