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Fix comment: Road -> Roar (#466)
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1 changed files with 4 additions and 4 deletions
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@ -417,7 +417,7 @@ MainInBattleLoop:
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jr c, .AIActionUsedEnemyFirst
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jr c, .AIActionUsedEnemyFirst
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call ExecuteEnemyMove
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call ExecuteEnemyMove
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ld a, [wEscapedFromBattle]
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ld a, [wEscapedFromBattle]
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and a ; was Teleport, Road, or Whirlwind used to escape from battle?
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and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ret nz ; if so, return
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ld a, b
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ld a, b
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and a
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and a
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@ -428,7 +428,7 @@ MainInBattleLoop:
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call DrawHUDsAndHPBars
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call DrawHUDsAndHPBars
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call ExecutePlayerMove
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call ExecutePlayerMove
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ld a, [wEscapedFromBattle]
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ld a, [wEscapedFromBattle]
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and a ; was Teleport, Road, or Whirlwind used to escape from battle?
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and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ret nz ; if so, return
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ld a, b
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ld a, b
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and a
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and a
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@ -441,7 +441,7 @@ MainInBattleLoop:
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.playerMovesFirst
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.playerMovesFirst
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call ExecutePlayerMove
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call ExecutePlayerMove
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ld a, [wEscapedFromBattle]
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ld a, [wEscapedFromBattle]
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and a ; was Teleport, Road, or Whirlwind used to escape from battle?
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and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ret nz ; if so, return
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ld a, b
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ld a, b
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and a
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and a
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@ -455,7 +455,7 @@ MainInBattleLoop:
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jr c, .AIActionUsedPlayerFirst
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jr c, .AIActionUsedPlayerFirst
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call ExecuteEnemyMove
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call ExecuteEnemyMove
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ld a, [wEscapedFromBattle]
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ld a, [wEscapedFromBattle]
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and a ; was Teleport, Road, or Whirlwind used to escape from battle?
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and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
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ret nz ; if so, return
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ret nz ; if so, return
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ld a, b
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ld a, b
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and a
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and a
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