pokered/audio
2020-07-14 13:32:09 -04:00
..
headers Use generic names for noise instruments 2019-07-28 17:29:35 -05:00
music Remove unused Yellow music 2020-07-03 11:52:16 -04:00
sfx Make pitch_sweep pitch change argument consistent with the other signed magnitude arguments 2019-08-25 09:57:50 -05:00
alternate_tempo.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
engine_1.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
engine_2.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
engine_3.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
low_health_alarm.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
notes.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
play_battle_music.asm Organize macros/ like pokecrystal 2020-07-03 16:37:47 -04:00
poke_flute.asm Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
pokedex_rating_sfx.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
wave_instruments.asm Replace raw hex values with HRAM constants 2020-07-03 22:22:09 -04:00