pokered/engine/battle/moveEffects/mist_effect.asm
xCrystal b2dc57576d Document move effects
Document mist effect

Document recoil effect

Document heal effect

Update conversion_effect.asm

Update haze_effect.asm

Update leech_seed_effect.asm

Update pay_day_effect.asm

Update reflect_light_screen_effect.asm

Update substitute_effect.asm

Update transform_effect.asm
2015-04-08 23:54:29 +02:00

21 lines
529 B
NASM

MistEffect_: ; 33f2b (c:7f2b)
ld hl, W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN]
and a
jr z, .mistEffect
ld hl, W_ENEMYBATTSTATUS2
.mistEffect
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse
set ProtectedByMist, [hl] ; mon is now protected by mist
callab PlayCurrentMoveAnimation
ld hl, ShroudedInMistText
jp PrintText
.mistAlreadyInUse
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
ShroudedInMistText: ; 33f52 (c:7f52)
TX_FAR _ShroudedInMistText
db "@"