pokered/data/mapObjects/mansion2.asm

22 lines
612 B
NASM
Executable file

Mansion2Object:
db 1 ; border block
db 4 ; warps
warp 5, 10, 4, MANSION_1
warp 7, 10, 0, MANSION_3
warp 25, 14, 2, MANSION_3
warp 6, 1, 1, MANSION_3
db 0 ; signs
db 4 ; objects
object SPRITE_BLACK_HAIR_BOY_2, 3, 17, WALK, 2, 1, OPP_BURGLAR, 7
object SPRITE_BALL, 28, 7, STAY, NONE, 2, CALCIUM
object SPRITE_BOOK_MAP_DEX, 18, 2, STAY, NONE, 3 ; person
object SPRITE_BOOK_MAP_DEX, 3, 22, STAY, NONE, 4 ; person
; warp-to
warp_to 5, 10, MANSION_2_WIDTH ; MANSION_1
warp_to 7, 10, MANSION_2_WIDTH ; MANSION_3
warp_to 25, 14, MANSION_2_WIDTH ; MANSION_3
warp_to 6, 1, MANSION_2_WIDTH ; MANSION_3