Mansion2Object: db 1 ; border block db 4 ; warps warp 5, 10, 4, MANSION_1 warp 7, 10, 0, MANSION_3 warp 25, 14, 2, MANSION_3 warp 6, 1, 1, MANSION_3 db 0 ; signs db 4 ; objects object SPRITE_BLACK_HAIR_BOY_2, 3, 17, WALK, 2, 1, OPP_BURGLAR, 7 object SPRITE_BALL, 28, 7, STAY, NONE, 2, CALCIUM object SPRITE_BOOK_MAP_DEX, 18, 2, STAY, NONE, 3 ; person object SPRITE_BOOK_MAP_DEX, 3, 22, STAY, NONE, 4 ; person ; warp-to warp_to 5, 10, MANSION_2_WIDTH ; MANSION_1 warp_to 7, 10, MANSION_2_WIDTH ; MANSION_3 warp_to 25, 14, MANSION_2_WIDTH ; MANSION_3 warp_to 6, 1, MANSION_2_WIDTH ; MANSION_3